Champion sheet · Jungle

Nidalee

Patches 16.19 to 16.21 · All regions
Tournament presence · pick + ban
5.9%#117 of 173 champions
Pick
2.6%picked in 731 of 28,642 games
Ban
3.3%762 bans over 23,362 games, against 6.4% in soloQ
Win rate as Jungle51.7% between 48.6% and 54.9% over 688 gamesSoloQ 53.0%: no clear gap
Median length29 minsoloQ 26.2 min

Amateur: 28,642 games from amateur tournaments, last 60 days, KR 65% · EUW 24% · NA 10%. SoloQ Master+: 894,455 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Jungle.

  • DraftPicked less often in amateur play
    Amateur
    1.1%
    SoloQ
    2.7%
    1.1% of the role's picks in amateur play, against 2.7% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    3.5%
    SoloQ
    6.4%
    3.5% ban rate in amateur play over 14,779 games, against 6.4% in soloQ over 361,874 games.
  • LengthLonger games in amateur play
    Amateur
    29 min
    SoloQ
    26.2 min
    Median of 29 min in amateur play, against 26.2 min in soloQ.
02 — How to play it

How to play it?

Dark Harvest, then Lich Bane, Hextech Rocketbelt, and Zhonya's Hourglass: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesDark Harvest69% · 36,756
Same in amateur play
SpellsFlash + Smite100% · 53,161
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 85 games
Core (3 legendaries)35% · 7,683
35%of soloQ games
  1. Lich Bane
  2. Hextech Rocketbelt
  3. Zhonya's Hourglass
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Invade first: invades more than 100% of junglers.

  1. Invadetop1%12% · junglers: 7%
  2. Map pressuretop2%6 · junglers: 4.7
  3. Team damagetop15%21% · junglers: 17%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Map pressure
  • Damage
  • Invade

Like other junglers

  • Absorbs damage
  • Takes its kills in duels
  • Jungle farm

What it is not

  • Few teamfights
  • Little CC
  • No poke

Damage / min by phase · at equal gold

Rank 96 in lane, 83 in mid game and 77 in late game, out of 100 junglers.

423+39 vs 383
872+77 vs 796
1,164+108 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Nidaleejunglers

Gold vs. direct opponent

At 20 min, ahead of 85% of junglers against the direct opponent.

junglers
6takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 96 of 100 among junglers423 · median 383
  • Damage in mid game · rank 83 of 100 among junglers872 · median 796
  • Damage in late game · rank 77 of 100 among junglers1,164 · median 1,056
  • Gold at 15 min · rank 91 of 100 among junglers+378 · median +6
  • Gold at 20 min · rank 85 of 100 among junglers+479 · median +64
  • Map pressure · rank 98 of 100 among junglers6 · median 4.7
  • Absorbs damage · rank 30 of 100 among junglers592 · median 855
  • Plays teamfights · rank 21 of 100 among junglers48% · median 52%
  • Takes its kills in duels · rank 74 of 100 among junglers23% · median 20%
  • Lets allies carry kills · rank 25 of 100 among junglersrank 25 of 100
  • Crowd control (CC) · rank 12 of 100 among junglers0.4 · median 0.7
  • Team damage · rank 85 of 100 among junglers21% · median 17%
  • Jungle farm · rank 41 of 100 among junglers65 · median 66
  • Invade · rank 100 of 100 among junglers12% · median 7%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Ornn60.0% · expected 51.4% · 30 g+8.6 ptSoloQ -3.3
Junglegap to expected
Lee Sin53.8% · expected 52.1% · 80 g+1.7 ptSoloQ -0.8
Midgap to expected
Akali61.3% · expected 51.4% · 31 g+9.8 ptSoloQ -1.2
Ahri54.3% · expected 49.8% · 35 g+4.5 ptSoloQ -1.0
Viktor51.5% · expected 51.3% · 33 g+0.2 ptSoloQ +2.1
ADCgap to expected
Yunara50.0% · expected 49.5% · 66 g+0.5 ptSoloQ -1.2
Supportgap to expected
Blitzcrank57.8% · expected 49.7% · 45 g+8.1 ptSoloQ -0.7
Lulu55.0% · expected 54.1% · 60 g+0.9 ptSoloQ +1.1
Braum52.3% · expected 50.0% · 44 g+2.2 ptSoloQ -0.9
Alistar54.8% · expected 50.6% · 31 g+4.2 ptSoloQ -1.4

With

Topgap to expected

No positive gap in amateur play.

Midgap to expected
Lissandra61.3% · expected 50.4% · 31 g+10.9 ptSoloQ +0.9
Viktor61.3% · expected 52.2% · 31 g+9.1 ptSoloQ -0.4
Ahri60.0% · expected 53.7% · 40 g+6.3 ptSoloQ +0.3
ADCgap to expected
Aphelios62.2% · expected 47.9% · 45 g+14.4 ptSoloQ -0.2
Ashe64.9% · expected 53.1% · 37 g+11.8 ptSoloQ -0.9
Kai'Sa55.1% · expected 51.2% · 49 g+3.9 ptSoloQ -0.5
Yunara56.5% · expected 54.0% · 62 g+2.4 ptSoloQ 0.0
Jhin50.0% · expected 49.4% · 66 g+0.6 ptSoloQ -0.5
Supportgap to expected
Alistar66.7% · expected 52.9% · 39 g+13.8 ptSoloQ +1.0
Leona57.0% · expected 50.6% · 79 g+6.3 ptSoloQ +2.9
Nautilus52.8% · expected 52.0% · 106 g+0.8 ptSoloQ +1.2
Braum58.1% · expected 53.4% · 43 g+4.7 ptSoloQ -2.0
Thresh58.1% · expected 52.9% · 31 g+5.2 ptSoloQ -0.6

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top20 champions
  • Ornn30 games
    60.0%gap +8.6 ptsSoloQ: 48.7% · 815 g
  • Ambessa29 games
    —SoloQ: 55.9% · 1,535 g
  • Malphite28 games
    —SoloQ: 52.7% · 1,616 g
  • Yone28 games
    —SoloQ: 55.0% · 2,112 g
  • Renekton27 games
    —SoloQ: 53.9% · 1,444 g
Jungle20 champions
  • Lee Sin80 games
    53.8%gap +1.7 ptsSoloQ: 52.5% · 5,967 g
  • Wukong53 games
    41.5%gap -7.9 ptsSoloQ: 52.7% · 1,242 g
  • Jarvan IV49 games
    53.1%gap -0.2 ptsSoloQ: 55.2% · 1,816 g
  • Vi38 games
    39.5%gap -12.1 ptsSoloQ: 51.6% · 1,123 g
  • Sylas31 games
    48.4%gap -2.2 ptsSoloQ: 53.2% · 1,662 g
Mid17 champions
  • Ahri35 games
    54.3%gap +4.5 ptsSoloQ: 51.0% · 2,020 g
  • Syndra34 games
    50.0%gap -1.0 ptsSoloQ: 52.3% · 2,432 g
  • Viktor33 games
    51.5%gap +0.2 ptsSoloQ: 56.1% · 2,677 g
  • Akali31 games
    61.3%gap +9.8 ptsSoloQ: 52.8% · 1,929 g
  • Yone31 games
    35.5%gap -13.9 ptsSoloQ: 55.7% · 2,081 g
ADC17 champions
  • Kai'Sa79 games
    50.6%gap -1.6 ptsSoloQ: 52.6% · 4,957 g
  • Yunara66 games
    50.0%gap +0.5 ptsSoloQ: 51.5% · 4,469 g
  • Caitlyn61 games
    49.2%gap -0.7 ptsSoloQ: 55.1% · 3,030 g
  • Jhin59 games
    50.8%gap -3.2 ptsSoloQ: 55.1% · 5,751 g
  • Ezreal44 games
    52.3%gap -2.7 ptsSoloQ: 56.5% · 3,017 g
Support16 champions
  • Nautilus62 games
    46.8%gap -4.7 ptsSoloQ: 52.2% · 3,714 g
  • Lulu60 games
    55.0%gap +0.9 ptsSoloQ: 54.0% · 4,120 g
  • Leona52 games
    50.0%gap -2.8 ptsSoloQ: 51.2% · 2,070 g
  • Blitzcrank45 games
    57.8%gap +8.1 ptsSoloQ: 50.7% · 2,417 g
  • Thresh45 games
    48.9%gap -1.7 ptsSoloQ: 51.4% · 4,134 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+2.7%47,809 picks of 1,788,903ban 6.4% · patches 16.19 to 16.21
  • Amateur tournaments1.1%437 picks of 38,304ban 3.5% · patches 16.19 to 16.21
  • Pro0.4%9 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

5.9% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 1.7%G1126 games of 7,227
  • 2.4%G2177 games of 7,229
  • 2.1%G3+59 games of 2,878
Once picked, the series moves on toIn G2, over 126 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.