Tournament presence · pick + ban
11.4%#70 of 173 champions
Pick
5.4%picked in 998 of 18,581 games
Ban
6.0%1,059 bans over 17,625 games, against 0.6% in soloQ
Win rate as Top49.5% between 46.6% and 52.5% over 765 gamesSoloQ 50.6%: no clear gap
Median length29.1 minsoloQ 25.9 min

Amateur: 18,736 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 316,098 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Top.

  • DraftPicked more often in amateur play
    Amateur
    2.1%
    SoloQ
    1.0%
    2.1% of the role's picks in amateur play, against 1.0% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    5.7%
    SoloQ
    0.6%
    5.7% ban rate in amateur play over 11,141 games, against 0.6% in soloQ over 123,725 games.
  • LengthLonger games in amateur play
    Amateur
    29.1 min
    SoloQ
    25.9 min
    Median of 29.1 min in amateur play, against 25.9 min in soloQ.
02 — How to play it

How to play it?

Conqueror, then Riftmaker, Nashor's Tooth, and Shadowflame: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesConqueror92% · 6,276
Same in amateur play
SpellsFlash + Ignite33% · 2,271
Amateur: Flash + Teleport (35%), gap not settled
SkillsQnot collected in soloQ
Amateur: 100% · 103 games
Core (3 legendaries)13% · 300
13%of soloQ games
  1. Riftmaker
  2. Nashor's Tooth
  3. Shadowflame
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Team damage first: more damage than 99% of top laners.

  1. Team damagetop1%27% · top laners: 20%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • Damage
  • Poke
  • Split-push

Like other top laners

  • Damage in lane
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills

What it is not

  • Little CC

Damage / min by phase · at equal gold

Rank 59 in lane, 78 in mid game and 86 in late game, out of 100 top laners.

618+19 vs 599
935+67 vs 868
1,221+142 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
Gwentop laners

Gold vs. direct opponent

At 20 min, ahead of 92% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 59 of 100 among top laners618 · median 599
  • Damage in mid game · rank 78 of 100 among top laners935 · median 868
  • Damage in late game · rank 86 of 100 among top laners1,221 · median 1,079
  • Gold at 15 min · rank 86 of 100 among top laners+465 · median +119
  • Gold at 20 min · rank 92 of 100 among top laners+778 · median +100
  • Absorbs damage · rank 50 of 100 among top laners931 · median 970
  • Plays teamfights · rank 59 of 100 among top laners54% · median 53%
  • Takes its kills in duels · rank 59 of 100 among top laners29% · median 28%
  • Lets allies carry kills · rank 29 of 100 among top lanersrank 29 of 100
  • Crowd control (CC) · rank 7 of 100 among top laners0.2 · median 0.8
  • Team damage · rank 99 of 100 among top laners27% · median 20%
04 — With / against

With whom, against whom?

Better than expected against Xin Zhao in amateur play: +20.7 pts over 30 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Ambessa59.4% · expected 50.0% · 32 g+9.4 ptSoloQ -0.8
Shen57.6% · expected 49.7% · 33 g+7.9 ptSoloQ +8.4
Dr. Mundo53.4% · expected 51.1% · 58 g+2.4 ptSoloQ +11.2
Aatrox50.0% · expected 48.9% · 36 g+1.1 ptSoloQ -3.3
Junglegap to expected
Xin Zhao70.0% · expected 49.3% · 30 g+20.7 ptSoloQ -3.6
Sylas52.1% · expected 48.8% · 48 g+3.3 ptSoloQ +0.7
Lee Sin51.3% · expected 50.8% · 76 g+0.6 ptSoloQ +1.1
Jarvan IV52.9% · expected 51.2% · 51 g+1.7 ptSoloQ +2.4
Midgap to expected
Syndra57.6% · expected 49.1% · 33 g+8.5 ptSoloQ +3.3
Viktor53.6% · expected 49.5% · 56 g+4.1 ptSoloQ +1.9
ADCgap to expected
Zeri53.8% · expected 46.0% · 39 g+7.9 ptSoloQ -4.2
Kai'Sa53.8% · expected 49.1% · 65 g+4.7 ptSoloQ 0.0
Xayah55.6% · expected 47.6% · 36 g+8.0 ptSoloQ +0.7
Lucian55.8% · expected 50.2% · 52 g+5.5 ptSoloQ +4.3
Tristana57.6% · expected 51.0% · 33 g+6.6 ptSoloQ +3.6
Supportgap to expected
Thresh64.4% · expected 48.4% · 45 g+16.1 ptSoloQ +0.7
Lulu53.1% · expected 51.7% · 81 g+1.4 ptSoloQ -2.3
Milio53.5% · expected 51.2% · 43 g+2.3 ptSoloQ +4.6

With

Junglegap to expected
Lee Sin53.4% · expected 48.3% · 88 g+5.1 ptSoloQ -0.3
Wukong54.4% · expected 53.9% · 68 g+0.5 ptSoloQ +2.4
Midgap to expected
Galio59.5% · expected 49.1% · 37 g+10.4 ptSoloQ +7.5
Zed62.5% · expected 56.1% · 32 g+6.4 ptSoloQ +1.5
Yone56.5% · expected 52.9% · 46 g+3.6 ptSoloQ -4.2
ADCgap to expected
Lucian62.2% · expected 48.9% · 37 g+13.3 ptSoloQ -0.1
Kai'Sa60.0% · expected 50.0% · 50 g+10.0 ptSoloQ +0.2
Xayah60.0% · expected 51.5% · 55 g+8.5 ptSoloQ -2.1
Jinx54.3% · expected 53.7% · 46 g+0.7 ptSoloQ +1.8
Supportgap to expected
Rakan70.0% · expected 49.3% · 30 g+20.7 ptSoloQ -0.7
Braum60.0% · expected 51.7% · 55 g+8.3 ptSoloQ 0.0
Nautilus54.8% · expected 48.3% · 73 g+6.5 ptSoloQ -4.9
Blitzcrank52.0% · expected 50.4% · 50 g+1.6 ptSoloQ -3.2

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top17 champions
  • Ornn73 games
    43.8%gap -3.7 ptsSoloQ: 50.8% · 118 g
  • K'Sante72 games
    43.1%gap -8.4 ptsSoloQ: 46.7% · 565 g
  • Sion72 games
    47.2%gap -2.9 ptsSoloQ: 54.0% · 309 g
  • Dr. Mundo58 games
    53.4%gap +2.4 ptsSoloQ: 63.3% · 289 g
  • Malphite42 games
    42.9%gap -5.2 ptsSoloQ: 55.0% · 238 g
Jungle20 champions
  • Lee Sin76 games
    51.3%gap +0.6 ptsSoloQ: 51.3% · 829 g
  • Vi53 games
    47.2%gap -2.3 ptsSoloQ: 54.7% · 201 g
  • Jarvan IV51 games
    52.9%gap +1.7 ptsSoloQ: 55.1% · 247 g
  • Wukong51 games
    43.1%gap -2.1 ptsSoloQ: 49.4% · 160 g
  • Sylas48 games
    52.1%gap +3.3 ptsSoloQ: 51.5% · 342 g
Mid18 champions
  • Viktor56 games
    53.6%gap +4.1 ptsSoloQ: 54.1% · 394 g
  • Ahri52 games
    38.5%gap -8.3 ptsSoloQ: 45.2% · 186 g
  • Sylas50 games
    50.0%gap -1.5 ptsSoloQ: 54.3% · 374 g
  • Syndra33 games
    57.6%gap +8.5 ptsSoloQ: 53.6% · 276 g
  • Lissandra32 games
    50.0%gap -1.4 ptsSoloQ: 46.9% · 192 g
ADC17 champions
  • Yunara79 games
    43.0%gap -4.1 ptsSoloQ: 46.2% · 632 g
  • Kai'Sa65 games
    53.8%gap +4.7 ptsSoloQ: 50.5% · 759 g
  • Caitlyn60 games
    43.3%gap -4.0 ptsSoloQ: 52.5% · 358 g
  • Ezreal60 games
    53.3%gap -0.7 ptsSoloQ: 56.0% · 420 g
  • Jhin57 games
    43.9%gap -9.8 ptsSoloQ: 51.7% · 773 g
Support17 champions
  • Lulu81 games
    53.1%gap +1.4 ptsSoloQ: 48.1% · 565 g
  • Nautilus76 games
    47.4%gap -3.4 ptsSoloQ: 50.6% · 484 g
  • Leona58 games
    46.6%gap -2.2 ptsSoloQ: 44.9% · 274 g
  • Thresh45 games
    64.4%gap +16.1 ptsSoloQ: 48.7% · 532 g
  • Milio43 games
    53.5%gap +2.3 ptsSoloQ: 58.8% · 114 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.0%6,114 picks of 632,193ban 0.6% · patches 16.19 to 16.21
  • Amateur tournaments2.1%490 picks of 23,550ban 5.7% · patches 16.19 to 16.21
  • Pro1.9%41 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

12.1% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 3.8%G1160 games of 4,254
  • 3.9%G2167 games of 4,259
  • 4.2%G3+76 games of 1,824
Once picked, the series moves on toIn G2, over 160 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.