Tournament presence · pick + ban
20.9%#26 of 173 champions
Pick
10.4%picked in 2,971 of 28,623 games
Ban
10.5%2,452 bans over 23,345 games, against 2.4% in soloQ
Win rate as Top49.8% between 44.1% and 55.4% over 207 gamesSoloQ 50.4%: no clear gap
Median length29.6 minsoloQ 27.3 min

Amateur: 28,642 games from amateur tournaments, last 60 days, KR 65% · EUW 24% · NA 10%. SoloQ Master+: 894,455 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Top.

  • DraftPicked more often in amateur play
    Amateur
    0.3%
    SoloQ
    0.2%
    0.3% of the role's picks in amateur play, against 0.2% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    10.7%
    SoloQ
    2.4%
    10.7% ban rate in amateur play over 14,779 games, against 2.4% in soloQ over 361,874 games.
  • LengthLonger games in amateur play
    Amateur
    29.6 min
    SoloQ
    27.3 min
    Median of 29.6 min in amateur play, against 27.3 min in soloQ.

Not enough games to judge: core.

02 — How to play it

How to play it?

Stormraider's Surge, then Stormsurge, Shadowflame, and Rabadon's Deathcap: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesStormraider's Surge65% · 2,989
Same in amateur play
SpellsFlash + Teleport73% · 3,394
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 31 games
Core (3 legendaries)6% · 34
6%of soloQ games
  1. Stormsurge
  2. Shadowflame
  3. Rabadon's Deathcap
Amateur: Frozen Heart, Unending Despair, Zhonya's Hourglass, gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Plays teamfights first: more teamfights than 97% of top laners.

  1. Plays teamfightstop3%62% · top laners: 53%
  2. Lets allies carry killstop12%rank 88 of 100
  3. Absorbs damagetop17%1,325 · top laners: 970

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • Frontline
  • Teamfight
  • Lets allies carry
  • CC

Like other top laners

No measure in the middle of top laners.

What it is not

  • Few duels
  • Little damage
  • No poke
  • No split-push

Damage / min by phase · at equal gold

Rank 8 in lane, 2 in mid game and 8 in late game, out of 100 top laners.

524-75 vs 599
741-127 vs 868
917-162 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
Galiotop laners

Gold vs. direct opponent

At 20 min, behind 93% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 8 of 100 among top laners524 · median 599
  • Damage in mid game · rank 2 of 100 among top laners741 · median 868
  • Damage in late game · rank 8 of 100 among top laners917 · median 1,079
  • Gold at 15 min · rank 5 of 100 among top laners-595 · median +119
  • Gold at 20 min · rank 7 of 100 among top laners-869 · median +100
  • Absorbs damage · rank 83 of 100 among top laners1,325 · median 970
  • Plays teamfights · rank 97 of 100 among top laners62% · median 53%
  • Takes its kills in duels · rank 3 of 100 among top laners17% · median 28%
  • Lets allies carry kills · rank 88 of 100 among top lanersrank 88 of 100
  • Crowd control (CC) · rank 81 of 100 among top laners1.2 · median 0.8
  • Team damage · rank 11 of 100 among top laners16% · median 20%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Rumble50.7% · expected 46.7% · 67 g+4.0 ptSoloQ -0.9
Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top9 champions
  • Rumble67 games
    50.7%gap +4.0 ptsSoloQ: 50.7% · 416 g
  • Akali11 games
    —SoloQ: 48.1% · 283 g
  • Malphite8 games
    —SoloQ: 48.9% · 227 g
  • Yone7 games
    —SoloQ: 50.0% · 146 g
  • —SoloQ: 37.3% · 59 g
Jungle11 champions
  • Jarvan IV25 games
    —SoloQ: 50.0% · 154 g
  • Lee Sin25 games
    —SoloQ: 56.4% · 381 g
  • Vi15 games
    —SoloQ: 45.8% · 96 g
  • Wukong13 games
    —SoloQ: 46.0% · 126 g
  • Qiyana12 games
    —SoloQ: 43.6% · 220 g
Mid13 champions
  • Ahri15 games
    —SoloQ: 45.2% · 199 g
  • Aurora11 games
    —SoloQ: 48.8% · 127 g
  • Orianna11 games
    —SoloQ: 55.4% · 101 g
  • Syndra11 games
    —SoloQ: 47.7% · 197 g
  • Viktor11 games
    —SoloQ: 48.4% · 188 g
ADC15 champions
  • Caitlyn24 games
    —SoloQ: 54.2% · 262 g
  • Jhin18 games
    —SoloQ: 50.5% · 422 g
  • Yunara17 games
    —SoloQ: 47.7% · 348 g
  • Xayah16 games
    —SoloQ: 51.4% · 148 g
  • Jinx15 games
    —SoloQ: 46.6% · 281 g
Support16 champions
  • Nautilus23 games
    —SoloQ: 50.3% · 292 g
  • Milio14 games
    —SoloQ: 51.5% · 101 g
  • Seraphine14 games
    —SoloQ: 52.8% · 89 g
  • Braum13 games
    —SoloQ: 37.9% · 140 g
  • Leona13 games
    —SoloQ: 53.0% · 200 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.2%4,198 picks of 1,788,891ban 2.4% · patches 16.19 to 16.21
  • Amateur tournaments0.3%134 picks of 38,304ban 10.7% · patches 16.19 to 16.21
  • Pro2.0%45 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

21.3% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 0.7%G152 games of 7,223
  • 0.7%G254 games of 7,228
  • 1.1%G3+31 games of 2,878
Once picked, the series moves on toIn G2, over 52 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.