Tournament presence · pick + ban
21.8%#22 of 173 champions
Pick
8.6%picked in 2,458 of 28,466 games
Ban
13.2%3,055 bans over 23,195 games, against 15.2% in soloQ
Win rate as Mid48.9% between 43.9% and 53.9% over 270 gamesSoloQ 48.8%: no clear gap
Median length29.3 minsoloQ 27.1 min

Amateur: 28,642 games from amateur tournaments, last 60 days, KR 65% · EUW 24% · NA 10%. SoloQ Master+: 897,301 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Mid.

  • DraftPicked less often in amateur play
    Amateur
    0.5%
    SoloQ
    0.6%
    0.5% of the role's picks in amateur play, against 0.6% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    13.5%
    SoloQ
    15.2%
    13.5% ban rate in amateur play over 14,779 games, against 15.2% in soloQ over 364,710 games.
  • LengthLonger games in amateur play
    Amateur
    29.3 min
    SoloQ
    27.1 min
    Median of 29.3 min in amateur play, against 27.1 min in soloQ.
  • SpellsFlash + Teleport instead of Flash + Ignite
    Amateur
    57%
    SoloQ
    57%
    Played in 57% of amateur games; soloQ sticks to Flash + Ignite (57%).
02 — How to play it

How to play it?

Stormraider's Surge, then Youmuu's Ghostblade, Manamune, and Voltaic Cyclosword: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesStormraider's Surge54% · 6,841
Same in amateur play
SpellsFlash + Ignite57% · 7,164
≠ Amateur: Flash + Teleport instead of Flash + Ignite. 57% · 287 games
SkillsQnot collected in soloQ
Amateur: 100% · 38 games
Core (3 legendaries)12% · 784
12%of soloQ games
  1. Youmuu's Ghostblade
  2. Manamune
  3. Voltaic Cyclosword
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Team damage first: more damage than 92% of mid laners.

  1. Team damagetop8%25% · mid laners: 21%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Damage
  • Split-push

Like other mid laners

  • Damage in mid game
  • Damage in late game
  • Map pressure
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills
  • Crowd control (CC)

What it is not

  • No poke

Damage / min by phase · at equal gold

Rank 96 in lane, 48 in mid game and 57 in late game, out of 100 mid laners.

611+84 vs 528
891-8 vs 899
1,196+17 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
Jaycemid laners

Gold vs. direct opponent

At 20 min, ahead of 90% of mid laners against the direct opponent.

mid laners
4takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 96 of 100 among mid laners611 · median 528
  • Damage in mid game · rank 48 of 100 among mid laners891 · median 899
  • Damage in late game · rank 57 of 100 among mid laners1,196 · median 1,179
  • Gold at 15 min · rank 92 of 100 among mid laners+408 · median +25
  • Gold at 20 min · rank 90 of 100 among mid laners+583 · median +71
  • Map pressure · rank 74 of 100 among mid laners4 · median 3.2
  • Absorbs damage · rank 51 of 100 among mid laners489 · median 489
  • Plays teamfights · rank 30 of 100 among mid laners53% · median 55%
  • Takes its kills in duels · rank 62 of 100 among mid laners24% · median 23%
  • Lets allies carry kills · rank 28 of 100 among mid lanersrank 28 of 100
  • Crowd control (CC) · rank 33 of 100 among mid laners0.4 · median 0.7
  • Team damage · rank 92 of 100 among mid laners25% · median 21%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top15 champions
  • Ornn24 games
    —SoloQ: 45.7% · 278 g
  • K'Sante18 games
    —SoloQ: 52.1% · 486 g
  • Malphite13 games
    —SoloQ: 49.6% · 911 g
  • Aatrox12 games
    —SoloQ: 51.4% · 315 g
  • Olaf11 games
    —SoloQ: 46.1% · 330 g
Jungle17 champions
  • Lee Sin32 games
    43.8%gap -5.4 ptsSoloQ: 52.2% · 1,023 g
  • Wukong23 games
    —SoloQ: 46.5% · 387 g
  • Vi18 games
    —SoloQ: 50.0% · 254 g
  • Jarvan IV14 games
    —SoloQ: 47.7% · 449 g
  • Sylas13 games
    —SoloQ: 48.5% · 466 g
Mid17 champions
  • Viktor23 games
    —SoloQ: 45.0% · 542 g
  • Syndra19 games
    —SoloQ: 46.4% · 548 g
  • Ahri14 games
    —SoloQ: 46.0% · 483 g
  • Galio13 games
    —SoloQ: 48.2% · 365 g
  • Yone13 games
    —SoloQ: 49.8% · 647 g
ADC16 champions
  • Yunara28 games
    —SoloQ: 46.9% · 974 g
  • Caitlyn25 games
    —SoloQ: 50.8% · 649 g
  • Jinx21 games
    —SoloQ: 47.1% · 832 g
  • Jhin16 games
    —SoloQ: 49.3% · 1,263 g
  • Kai'Sa16 games
    —SoloQ: 49.0% · 1,020 g
Support16 champions
  • Lulu38 games
    50.0%gap -1.3 ptsSoloQ: 50.4% · 919 g
  • Leona20 games
    —SoloQ: 50.7% · 487 g
  • Nautilus20 games
    —SoloQ: 49.2% · 777 g
  • Thresh18 games
    —SoloQ: 45.7% · 984 g
  • Seraphine13 games
    —SoloQ: 48.9% · 276 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.6%11,451 picks of 1,794,592ban 15.2% · patches 16.19 to 16.21
  • Amateur tournaments0.5%173 picks of 38,304ban 13.5% · patches 16.19 to 16.21
  • Pro0.5%11 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

22.9% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 0.9%G167 games of 7,191
  • 1.0%G270 games of 7,196
  • 1.3%G3+38 games of 2,866
Once picked, the series moves on toIn G2, over 67 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.