Champion sheet · Top

Jayce

Patches 16.19 to 16.21 · All regions

Bans, presence and fearless: Jayce across all builds. Build, best results and matchups: the selected build.

Tournament presence · pick + ban
21.8%#22 of 173 champions
Pick
8.6%picked in 2,450 of 28,375 games
Ban
13.2%3,046 bans over 23,114 games, against 15.2% in soloQ
Win rate as Top48.8% between 46.5% and 51.2% over 1,227 gamesSoloQ 48.2%: no clear gap
Median length29.8 minsoloQ 27 min

Amateur: 28,642 games from amateur tournaments, last 60 days, KR 65% · EUW 24% · NA 10%. SoloQ Master+: 897,301 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Top.

  • DraftPicked less often in amateur play
    Amateur
    2.2%
    SoloQ
    3.7%
    2.2% of the role's picks in amateur play, against 3.7% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    13.5%
    SoloQ
    15.2%
    13.5% ban rate in amateur play over 14,779 games, against 15.2% in soloQ over 364,710 games.
  • LengthLonger games in amateur play
    Amateur
    29.8 min
    SoloQ
    27 min
    Median of 29.8 min in amateur play, against 27 min in soloQ.
  • RunesGrasp of the Undying instead of Stormraider's Surge
    Amateur
    45%
    SoloQ
    43%
    Played in 45% of amateur games; soloQ sticks to Stormraider's Surge (43%).
02 — How to play it

How to play it?

Stormraider's Surge, then Youmuu's Ghostblade, Manamune, and Voltaic Cyclosword: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesStormraider's Surge43% · 31,483
≠ Amateur: Grasp of the Undying instead of Stormraider's Surge. 45% · 1,336 games
SpellsFlash + Teleport57% · 41,724
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 60 games
Core (3 legendaries)21% · 7,072
21%of soloQ games
  1. Youmuu's Ghostblade
  2. Manamune
  3. Voltaic Cyclosword
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Team damage first: more damage than 77% of top laners.

  1. Team damagetop23%23% · top laners: 20%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • Damage

Like other top laners

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills
  • Crowd control (CC)

What it is not

  • No poke
  • No split-push

Damage / min by phase · at equal gold

Rank 72 in lane, 44 in mid game and 57 in late game, out of 100 top laners.

649+50 vs 599
855-13 vs 868
1,098+19 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
Jaycetop laners

Gold vs. direct opponent

At 20 min, ahead of 93% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 72 of 100 among top laners649 · median 599
  • Damage in mid game · rank 44 of 100 among top laners855 · median 868
  • Damage in late game · rank 57 of 100 among top laners1,098 · median 1,079
  • Gold at 15 min · rank 85 of 100 among top laners+461 · median +119
  • Gold at 20 min · rank 93 of 100 among top laners+805 · median +100
  • Absorbs damage · rank 32 of 100 among top laners636 · median 970
  • Plays teamfights · rank 69 of 100 among top laners55% · median 53%
  • Takes its kills in duels · rank 38 of 100 among top laners27% · median 28%
  • Lets allies carry kills · rank 37 of 100 among top lanersrank 37 of 100
  • Crowd control (CC) · rank 29 of 100 among top laners0.5 · median 0.8
  • Team damage · rank 77 of 100 among top laners23% · median 20%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top7 champions
  • Malphite33 games
    39.4%gap -2.8 ptsSoloQ: 43.5% · 5,019 g
  • K'Sante20 games
    —SoloQ: 49.9% · 3,259 g
  • Sion18 games
    —SoloQ: 45.0% · 1,569 g
  • Ornn16 games
    —SoloQ: 43.2% · 1,353 g
  • Ambessa9 games
    —SoloQ: 53.0% · 1,969 g
Jungle11 champions
  • Lee Sin19 games
    —SoloQ: 48.7% · 6,629 g
  • Jarvan IV15 games
    —SoloQ: 51.0% · 2,629 g
  • Wukong14 games
    —SoloQ: 46.7% · 2,102 g
  • Xin Zhao12 games
    —SoloQ: 44.5% · 1,146 g
  • Sylas11 games
    —SoloQ: 48.9% · 2,861 g
Mid12 champions
  • Orianna12 games
    —SoloQ: 49.1% · 1,655 g
  • Sylas11 games
    —SoloQ: 50.9% · 2,890 g
  • Syndra11 games
    —SoloQ: 47.0% · 3,592 g
  • Viktor10 games
    —SoloQ: 49.6% · 3,584 g
  • Ahri8 games
    —SoloQ: 46.1% · 3,114 g
ADC13 champions
  • Yunara19 games
    —SoloQ: 47.9% · 6,085 g
  • Kai'Sa18 games
    —SoloQ: 48.3% · 6,460 g
  • Ezreal15 games
    —SoloQ: 50.9% · 4,355 g
  • Caitlyn13 games
    —SoloQ: 49.2% · 3,998 g
  • Jhin13 games
    —SoloQ: 49.0% · 7,407 g
Support14 champions
  • Nautilus20 games
    —SoloQ: 48.2% · 4,609 g
  • Lulu17 games
    —SoloQ: 48.8% · 5,777 g
  • Braum14 games
    —SoloQ: 44.5% · 2,213 g
  • Leona12 games
    —SoloQ: 47.4% · 2,758 g
  • Seraphine11 games
    —SoloQ: 49.2% · 1,643 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+3.7%65,811 picks of 1,794,583ban 15.2% · patches 16.19 to 16.21
  • Amateur tournaments2.2%836 picks of 38,304ban 13.5% · patches 16.19 to 16.21
  • Pro5.9%131 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

22.9% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 4.6%G1332 games of 7,178
  • 4.6%G2329 games of 7,178
  • 3.9%G3+112 games of 2,851
Once picked, the series moves on toIn G2, over 332 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.