Corki
Patches 16.19 to 16.21 · All regions- Pick
- 4.5%picked in 1,277 of 28,567 games
- Ban
- 1.4%329 bans over 23,292 games, against 0.3% in soloQ
Amateur: 28,642 games from amateur tournaments, last 60 days, KR 65% · EUW 24% · NA 10%. SoloQ Master+: 897,301 games on the same patches. An amateur figure in gold clearly differs from soloQ.
At a glance
Four answers, each one opens its chapter.- What changes in tournaments2 clear gaps between soloQ and amateur tournaments as Mid.DraftLength
- How to play itConqueror, then Essence Reaver, The Collector, and Infinity Edge: the most played build in soloQ.



- In a compTeam damage first: more damage than 78% of mid laners.DamagePokeSplit-push
- With / againstNo opponent with a clear gap to expected in amateur play: win rates remain ranges.
- In draftFallback pick: comes out late in the series, once the pool has emptied.
What changes in tournaments?
2 clear gaps between soloQ and amateur tournaments as Mid.
- DraftBanned more often in amateur play
- Amateur
- 1.6%
- SoloQ
- 0.3%
- LengthLonger games in amateur play
- Amateur
- 28.5 min
- SoloQ
- 27 min
How to play it?
Conqueror, then Essence Reaver, The Collector, and Infinity Edge: the most played build in soloQ.
Essence Reaver
The Collector
Infinity Edge
Not collected in soloQ: starting items, 4th item, and skill order.
What does it bring to a comp?
Team damage first: more damage than 78% of mid laners.
- Team damagetop22%24% · mid laners: 21%
Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners
What marks it
- Damage
- Poke
- Split-push
Like other mid laners
- Damage in lane
- Damage in mid game
- Damage in late game
- Map pressure
- Absorbs damage
- Plays teamfights
- Takes its kills in duels
- Lets allies carry kills
What it is not
- Little CC
Damage / min by phase · at equal gold
Rank 61 in lane, 53 in mid game and 62 in late game, out of 100 mid laners.
Gold vs. direct opponent
At 20 min, ahead of 79% of mid laners against the direct opponent.
Where it stands among mid laners · every measure
0 ← less · median · more → 100- Damage in lane · rank 61 of 100 among mid laners557 · median 528
- Damage in mid game · rank 53 of 100 among mid laners911 · median 899
- Damage in late game · rank 62 of 100 among mid laners1,213 · median 1,179
- Gold at 15 min · rank 75 of 100 among mid laners+208 · median +25
- Gold at 20 min · rank 79 of 100 among mid laners+418 · median +71
- Map pressure · rank 48 of 100 among mid laners3.1 · median 3.2
- Absorbs damage · rank 41 of 100 among mid laners426 · median 489
- Plays teamfights · rank 50 of 100 among mid laners55% · median 55%
- Takes its kills in duels · rank 50 of 100 among mid laners23% · median 23%
- Lets allies carry kills · rank 68 of 100 among mid lanersrank 68 of 100
- Crowd control (CC) · rank 4 of 100 among mid laners0.1 · median 0.7
- Team damage · rank 78 of 100 among mid laners24% · median 21%
With whom, against whom?
No opponent with a clear gap to expected in amateur play: win rates remain ranges.
Best results
Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.
Against
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
With
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
Matchups and allies
One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.
- Wukong17 games—SoloQ: 52.7% · 131 g
- Lee Sin13 games—SoloQ: 43.9% · 442 g
- Lillia7 games—SoloQ: 42.6% · 101 g
- Jarvan IV6 games—SoloQ: 51.2% · 172 g
- Vi6 games—SoloQ: 41.3% · 104 g
- Cho'Gath5 games—SoloQ: 45.1% · 91 g
- Ekko5 games—SoloQ: 30.6% · 98 g
- Naafiri5 games—SoloQ: 47.0% · 83 g
- Sylas5 games—SoloQ: 49.0% · 206 g
- Kai'Sa14 games—SoloQ: 45.4% · 410 g
- Yunara13 games—SoloQ: 40.2% · 353 g
- Jinx10 games—SoloQ: 46.3% · 294 g
- Tristana9 games—SoloQ: 47.0% · 287 g
- Xayah9 games—SoloQ: 44.7% · 141 g
- Caitlyn8 games—SoloQ: 48.4% · 285 g
- Lucian7 games—SoloQ: 44.6% · 204 g
- Zeri7 games—SoloQ: 39.0% · 182 g
- Ezreal6 games—SoloQ: 48.5% · 299 g
- Miss Fortune6 games—SoloQ: 52.0% · 100 g
- Ashe5 games—SoloQ: 57.0% · 100 g
- Sivir5 games—SoloQ: 45.1% · 91 g
- Nautilus13 games—SoloQ: 43.2% · 317 g
- Lulu12 games—SoloQ: 48.3% · 325 g
- Neeko10 games—SoloQ: 53.8% · 39 g
- Braum9 games—SoloQ: 39.7% · 131 g
- Leona9 games—SoloQ: 46.9% · 196 g
- Thresh9 games—SoloQ: 41.9% · 365 g
- Milio8 games—SoloQ: 45.5% · 112 g
- Alistar6 games—SoloQ: 47.3% · 186 g
- Blitzcrank5 games—SoloQ: 41.1% · 180 g
- Karma5 games—SoloQ: 46.1% · 193 g
- Rell5 games—SoloQ: 43.9% · 180 g
Ban it or pick it?
Fallback pick: comes out late in the series, once the pool has emptied.
Pick rate as Mid
Amateur tournaments, compared with soloQ- SoloQ Master+0.2%4,342 picks of 1,794,592ban 0.3% · patches 16.19 to 16.21
- Amateur tournaments0.3%105 picks of 38,304ban 1.6% · patches 16.19 to 16.21
- Pro0.4%8 picks of 2,214bans not published · patches 16.17 to 16.20
Presence by patch
5.8% on 16.21Within the series
Fearless series only · as Mid- 0.3%G121 games of 7,209
- 0.6%G245 games of 7,213
- 0.7%G3+21 games of 2,876
Not enough series yet: published from 30.

