Tournament presence · pick + ban
5.9%#117 of 173 champions
Pick
4.5%picked in 1,277 of 28,567 games
Ban
1.4%329 bans over 23,292 games, against 0.3% in soloQ
Win rate as Top57.0% between 50.0% and 63.8% over 135 gamesSoloQ 46.2%: clear gap
Median length30.3 minsoloQ 26.9 min

Amateur: 28,642 games from amateur tournaments, last 60 days, KR 65% · EUW 24% · NA 10%. SoloQ Master+: 897,301 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Top.

  • Win rateWins more in amateur play
    Amateur
    57.0%
    SoloQ
    46.2%
    57.0% win rate in amateur play over 135 games, against 46.2% in soloQ over 8,146 games.
  • DraftPicked less often in amateur play
    Amateur
    0.3%
    SoloQ
    0.4%
    0.3% of the role's picks in amateur play, against 0.4% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    1.6%
    SoloQ
    0.3%
    1.6% ban rate in amateur play over 14,779 games, against 0.3% in soloQ over 364,710 games.
  • LengthLonger games in amateur play
    Amateur
    30.3 min
    SoloQ
    26.9 min
    Median of 30.3 min in amateur play, against 26.9 min in soloQ.
02 — How to play it

How to play it?

Stormraider's Surge, then Trinity Force, Black Cleaver, and The Collector: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesStormraider's Surge64% · 5,238
Same in amateur play
SpellsFlash + Ignite68% · 5,520
Same in amateur play
SkillsWnot collected in soloQ
Amateur: 54% · 42 games
Core (3 legendaries)11% · 386
11%of soloQ games
  1. Trinity Force
  2. Black Cleaver
  3. The Collector
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

No trait above other top laners; the most marked: Gold at 20 min (rank 74).

  1. Its most marked traitGold at 20 mintop26%+387 · top laners: +100

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

Nothing above top laners.

Like other top laners

  • Gold at 15 min
  • Gold at 20 min
  • Plays teamfights
  • Takes its kills in duels

What it is not

  • Little CC
  • Little damage
  • No poke
  • No split-push

Damage / min by phase · at equal gold

Not measured: the fact is not validated by the draft review.

Gold vs. direct opponent

At 20 min, ahead of 74% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Gold at 15 min · rank 69 of 100 among top laners+220 · median +119
  • Gold at 20 min · rank 74 of 100 among top laners+387 · median +100
  • Absorbs damage · rank 5 of 100 among top laners330 · median 970
  • Plays teamfights · rank 36 of 100 among top laners50% · median 53%
  • Takes its kills in duels · rank 60 of 100 among top laners30% · median 28%
  • Crowd control (CC) · rank 1 of 100 among top laners0 · median 0.8
  • Team damage · rank 14 of 100 among top laners17% · median 20%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top8 champions
  • Renekton8 games
    —SoloQ: 58.3% · 192 g
  • Ambessa7 games
    —SoloQ: 42.1% · 202 g
  • K'Sante7 games
    —SoloQ: 46.7% · 199 g
  • Malphite7 games
    —SoloQ: 39.4% · 297 g
  • Aatrox5 games
    —SoloQ: 45.7% · 199 g
Jungle9 champions
  • Lee Sin13 games
    —SoloQ: 43.6% · 791 g
  • Sylas10 games
    —SoloQ: 43.1% · 318 g
  • Wukong9 games
    —SoloQ: 43.5% · 248 g
  • Elise7 games
    —SoloQ: 48.8% · 205 g
  • Jarvan IV7 games
    —SoloQ: 46.6% · 296 g
Mid11 champions
  • Viktor11 games
    —SoloQ: 47.3% · 421 g
  • Ahri10 games
    —SoloQ: 42.4% · 349 g
  • Locke7 games
    —SoloQ: 44.5% · 362 g
  • Sylas6 games
    —SoloQ: 53.7% · 311 g
  • Taliyah6 games
    —SoloQ: 57.4% · 115 g
ADC12 champions
  • Yunara20 games
    —SoloQ: 50.9% · 685 g
  • Jinx15 games
    —SoloQ: 44.7% · 550 g
  • Caitlyn12 games
    —SoloQ: 50.9% · 493 g
  • Jhin10 games
    —SoloQ: 43.4% · 858 g
  • Kai'Sa9 games
    —SoloQ: 46.5% · 779 g
Support12 champions
  • Braum12 games
    —SoloQ: 41.3% · 259 g
  • Lulu12 games
    —SoloQ: 48.0% · 633 g
  • Thresh10 games
    —SoloQ: 44.7% · 633 g
  • Seraphine9 games
    —SoloQ: 46.6% · 161 g
  • Nautilus8 games
    —SoloQ: 46.5% · 525 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.4%7,914 picks of 1,794,583ban 0.3% · patches 16.19 to 16.21
  • Amateur tournaments0.3%127 picks of 38,304ban 1.6% · patches 16.19 to 16.21
  • Pro0.0%1 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

5.8% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 0.4%G129 games of 7,209
  • 0.4%G231 games of 7,213
  • 0.4%G3+11 games of 2,876
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.