Champion sheet · Jungle

Lee Sin

Patches 16.19 to 16.21 · NA
Tournament presence · pick + ban
17.6%#36 of 173 champions
Pick
7.3%picked in 212 of 2,915 games
Ban
10.3%219 bans over 2,127 games, against 8.1% in soloQ
Win rate as Jungle53.3% between 47.7% and 58.9% over 210 gamesSoloQ 48.5%: no clear gap
Median length29.4 minsoloQ 28 min

Amateur: 2,915 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 232,510 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Jungle.

  • DraftPicked less often in amateur play
    Amateur
    3.8%
    SoloQ
    4.5%
    3.8% of the role's picks in amateur play, against 4.5% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    10.1%
    SoloQ
    8.1%
    10.1% ban rate in amateur play over 1,538 games, against 8.1% in soloQ over 99,182 games.
  • LengthLonger games in amateur play
    Amateur
    29.4 min
    SoloQ
    28 min
    Median of 29.4 min in amateur play, against 28 min in soloQ.
02 — How to play it

How to play it?

Conqueror, then Eclipse, Black Cleaver, and Death's Dance: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesConqueror90% · 21,487
Same in amateur play
SpellsFlash + Smite100% · 23,882
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 34 games
Core (3 legendaries)18% · 2,167
18%of soloQ games
  1. Eclipse
  2. Black Cleaver
  3. Death's Dance
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Map pressure first: more map pressure than 99% of junglers.

  1. Map pressuretop1%6.1 · junglers: 4.7
  2. Absorbs damagetop20%1,151 · junglers: 855

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Map pressure
  • Frontline

Like other junglers

  • Damage in mid game
  • Damage in late game
  • Gold at 15 min
  • Gold at 20 min
  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills
  • Crowd control (CC)
  • Team damage
  • Jungle farm

What it is not

  • No poke

Damage / min by phase · at equal gold

Rank 77 in lane, 36 in mid game and 27 in late game, out of 100 junglers.

404+21 vs 383
761-35 vs 796
945-111 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Lee Sinjunglers

Gold vs. direct opponent

At 20 min, ahead of 62% of junglers against the direct opponent.

junglers
6.1takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 77 of 100 among junglers404 · median 383
  • Damage in mid game · rank 36 of 100 among junglers761 · median 796
  • Damage in late game · rank 27 of 100 among junglers945 · median 1,056
  • Gold at 15 min · rank 69 of 100 among junglers+172 · median +6
  • Gold at 20 min · rank 62 of 100 among junglers+149 · median +64
  • Map pressure · rank 99 of 100 among junglers6.1 · median 4.7
  • Absorbs damage · rank 81 of 100 among junglers1,151 · median 855
  • Plays teamfights · rank 33 of 100 among junglers51% · median 52%
  • Takes its kills in duels · rank 61 of 100 among junglers21% · median 20%
  • Lets allies carry kills · rank 50 of 100 among junglersrank 50 of 100
  • Crowd control (CC) · rank 63 of 100 among junglers0.8 · median 0.7
  • Team damage · rank 58 of 100 among junglers18% · median 17%
  • Jungle farm · rank 32 of 100 among junglers64 · median 66
  • Invade · rank 83 of 100 among junglers9% · median 7%
04 — With / against

With whom, against whom?

Better than expected against Wukong in amateur play: +17.4 pts over 34 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected
Wukong70.6% · expected 53.2% · 34 g+17.4 ptSoloQ +0.5
Midgap to expected

No positive gap in amateur play.

ADCgap to expected
Yunara56.7% · expected 50.8% · 30 g+5.8 ptSoloQ +1.6
Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top15 champions
  • K'Sante17 games
    —SoloQ: 54.2% · 472 g
  • Ambessa12 games
    —SoloQ: 50.9% · 615 g
  • Ornn12 games
    —SoloQ: 46.6% · 549 g
  • Sion11 games
    —SoloQ: 51.6% · 382 g
  • Rumble10 games
    —SoloQ: 48.9% · 188 g
Jungle13 champions
  • Wukong34 games
    70.6%gap +17.4 ptsSoloQ: 48.2% · 1,048 g
  • Jarvan IV17 games
    —SoloQ: 48.5% · 974 g
  • Qiyana15 games
    —SoloQ: 49.0% · 966 g
  • Vi13 games
    —SoloQ: 51.6% · 399 g
  • Xin Zhao12 games
    —SoloQ: 51.1% · 264 g
Mid14 champions
  • Viktor28 games
    —SoloQ: 49.5% · 1,063 g
  • Syndra20 games
    —SoloQ: 47.0% · 1,030 g
  • Ahri19 games
    —SoloQ: 46.7% · 1,079 g
  • Orianna13 games
    —SoloQ: 48.3% · 420 g
  • Locke12 games
    —SoloQ: 49.4% · 898 g
ADC15 champions
  • Yunara30 games
    56.7%gap +5.8 ptsSoloQ: 50.1% · 1,731 g
  • Caitlyn24 games
    —SoloQ: 48.9% · 1,203 g
  • Ezreal18 games
    —SoloQ: 50.6% · 1,201 g
  • Ashe14 games
    —SoloQ: 48.2% · 705 g
  • Jhin14 games
    —SoloQ: 48.3% · 2,191 g
Support15 champions
  • Lulu28 games
    —SoloQ: 51.5% · 1,348 g
  • Nautilus19 games
    —SoloQ: 48.4% · 1,175 g
  • Karma16 games
    —SoloQ: 50.9% · 817 g
  • Rell16 games
    —SoloQ: 42.2% · 569 g
  • Leona14 games
    —SoloQ: 44.4% · 923 g
05 — In draft

Ban it or pick it?

Priority pick: taken in G1, burned afterwards.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+4.5%21,072 picks of 465,017ban 8.1% · patches 16.19 to 16.21
  • Amateur tournaments3.8%163 picks of 4,328ban 10.1% · patches 16.19 to 16.21
  • Pro9.2%204 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

36.4% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 7.0%G157 games of 817
  • 7.0%G257 games of 817
  • 5.6%G3+20 games of 354
Once picked, the series moves on toIn G2, over 57 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.