Malphite
Patches 16.19 to 16.21 · All regionsBans, presence and fearless: Malphite across all builds. Build, best results and matchups: the selected build.
- Pick
- 10.9%picked in 3,121 of 28,594 games
- Ban
- 16.2%3,767 bans over 23,318 games, against 14.2% in soloQ
Amateur: 28,642 games from amateur tournaments, last 60 days, KR 65% · EUW 24% · NA 10%. SoloQ Master+: 894,455 games on the same patches. An amateur figure in gold clearly differs from soloQ.
At a glance
Four answers, each one opens its chapter.- What changes in tournaments4 clear gaps between soloQ and amateur tournaments as Jungle.DraftLengthBuild
- How to play itPress the Attack, then Malignance, Stormsurge, and Shadowflame: the most played build in soloQ.



- In a compAbsorbs damage first: absorbs more than 97% of junglers.FrontlineTeamfightLets allies carry
- With / againstNo opponent with a clear gap to expected in amateur play: win rates remain ranges.
- In draftFallback pick: comes out late in the series, once the pool has emptied.
What changes in tournaments?
4 clear gaps between soloQ and amateur tournaments as Jungle.
- DraftPicked more often in amateur play
- Amateur
- 0.4%
- SoloQ
- 0.2%
- DraftBanned more often in amateur play
- Amateur
- 16.6%
- SoloQ
- 14.2%
- LengthLonger games in amateur play
- Amateur
- 29.5 min
- SoloQ
- 27.8 min
- BuildDusk and Dawn, Frozen Heart, Kaenic Rookern instead of Malignance, Stormsurge, Shadowflame
- Amateur
- 9%
- SoloQ
- 8%
How to play it?
Press the Attack, then Malignance, Stormsurge, and Shadowflame: the most played build in soloQ.
Malignance
Stormsurge
Shadowflame
Not collected in soloQ: starting items, 4th item, and skill order.
What does it bring to a comp?
Absorbs damage first: absorbs more than 97% of junglers.
- Absorbs damagetop3%1,516 · junglers: 855
- Lets allies carry killstop9%rank 91 of 100
- Plays teamfightstop10%56% · junglers: 52%
Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers
What marks it
- Frontline
- Teamfight
- Lets allies carry
Like other junglers
- Damage in late game
- Crowd control (CC)
- Jungle farm
What it is not
- Little map pressure
- Few duels
- Little damage
- No poke
- Stays home
Damage / min by phase · at equal gold
Rank 7 in lane, 7 in mid game and 31 in late game, out of 100 junglers.
Gold vs. direct opponent
At 20 min, behind 91% of junglers against the direct opponent.
Where it stands among junglers · every measure
0 ← less · median · more → 100- Damage in lane · rank 7 of 100 among junglers314 · median 383
- Damage in mid game · rank 7 of 100 among junglers621 · median 796
- Damage in late game · rank 31 of 100 among junglers961 · median 1,056
- Gold at 15 min · rank 10 of 100 among junglers-397 · median +6
- Gold at 20 min · rank 9 of 100 among junglers-615 · median +64
- Map pressure · rank 21 of 100 among junglers3.7 · median 4.7
- Absorbs damage · rank 97 of 100 among junglers1,516 · median 855
- Plays teamfights · rank 90 of 100 among junglers56% · median 52%
- Takes its kills in duels · rank 9 of 100 among junglers15% · median 20%
- Lets allies carry kills · rank 91 of 100 among junglersrank 91 of 100
- Crowd control (CC) · rank 70 of 100 among junglers0.9 · median 0.7
- Team damage · rank 9 of 100 among junglers12% · median 17%
- Jungle farm · rank 49 of 100 among junglers66 · median 66
- Invade · rank 3 of 100 among junglers6% · median 7%
With whom, against whom?
No opponent with a clear gap to expected in amateur play: win rates remain ranges.
Best results
Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.
Against
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
With
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
Matchups and allies
One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.
- Yunara14 games—SoloQ: 46.2% · 381 g
- Caitlyn11 games—SoloQ: 49.8% · 251 g
- Jinx10 games—SoloQ: 45.5% · 303 g
- Xayah9 games—SoloQ: 52.3% · 197 g
- Jhin8 games—SoloQ: 47.5% · 366 g
- Lucian7 games—SoloQ: 44.4% · 160 g
- Tristana7 games—SoloQ: 52.7% · 300 g
- Varus6 games—SoloQ: 54.4% · 68 g
- Zeri6 games—SoloQ: 52.4% · 164 g
- Ashe5 games—SoloQ: 52.4% · 105 g
- Kai'Sa5 games—SoloQ: 49.1% · 379 g
- Lulu13 games—SoloQ: 48.2% · 359 g
- Nautilus13 games—SoloQ: 49.6% · 258 g
- Leona8 games—SoloQ: 52.3% · 197 g
- Rakan8 games—SoloQ: 48.0% · 148 g
- Thresh8 games—SoloQ: 44.5% · 319 g
- Karma7 games—SoloQ: 45.6% · 169 g
- Milio7 games—SoloQ: 47.7% · 149 g
- Yuumi7 games—SoloQ: 46.8% · 139 g
- Seraphine6 games—SoloQ: 53.4% · 118 g
- Rell5 games—SoloQ: 47.3% · 148 g
Ban it or pick it?
Fallback pick: comes out late in the series, once the pool has emptied.
Pick rate as Jungle
Amateur tournaments, compared with soloQ- SoloQ Master+0.2%4,321 picks of 1,788,903ban 14.2% · patches 16.19 to 16.21
- Amateur tournaments0.4%165 picks of 38,304ban 16.6% · patches 16.19 to 16.21
- Pro0.1%3 picks of 2,214bans not published · patches 16.17 to 16.20
Presence by patch
26.6% on 16.21Within the series
Fearless series only · as Jungle- 0.8%G161 games of 7,213
- 0.9%G265 games of 7,223
- 1.3%G3+37 games of 2,877

