Champion sheet · Jungle

Malphite

Patches 16.19 to 16.21 · All regions

Bans, presence and fearless: Malphite across all builds. Build, best results and matchups: the selected build.

Tournament presence · pick + ban
27.1%#15 of 173 champions
Pick
10.9%picked in 3,121 of 28,594 games
Ban
16.2%3,767 bans over 23,318 games, against 14.2% in soloQ
Win rate as Jungle50.2% between 45.0% and 55.4% over 251 gamesSoloQ 47.7%: no clear gap
Median length29.5 minsoloQ 27.8 min

Amateur: 28,642 games from amateur tournaments, last 60 days, KR 65% · EUW 24% · NA 10%. SoloQ Master+: 894,455 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Jungle.

  • DraftPicked more often in amateur play
    Amateur
    0.4%
    SoloQ
    0.2%
    0.4% of the role's picks in amateur play, against 0.2% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    16.6%
    SoloQ
    14.2%
    16.6% ban rate in amateur play over 14,779 games, against 14.2% in soloQ over 361,874 games.
  • LengthLonger games in amateur play
    Amateur
    29.5 min
    SoloQ
    27.8 min
    Median of 29.5 min in amateur play, against 27.8 min in soloQ.
  • BuildDusk and Dawn, Frozen Heart, Kaenic Rookern instead of Malignance, Stormsurge, Shadowflame
    Amateur
    9%
    SoloQ
    8%
    Played in 9% of amateur games; soloQ sticks to Malignance, Stormsurge, Shadowflame (8%).
02 — How to play it

How to play it?

Press the Attack, then Malignance, Stormsurge, and Shadowflame: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesPress the Attack66% · 3,187
Same in amateur play
SpellsFlash + Smite100% · 4,796
Same in amateur play
SkillsWnot collected in soloQ
Amateur: 94% · 44 games
Core (3 legendaries)8% · 88
8%of soloQ games
  1. Malignance
  2. Stormsurge
  3. Shadowflame
≠ Amateur: Dusk and Dawn, Frozen Heart, Kaenic Rookern instead of Malignance, Stormsurge, Shadowflame. 9% · 46 games

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Absorbs damage first: absorbs more than 97% of junglers.

  1. Absorbs damagetop3%1,516 · junglers: 855
  2. Lets allies carry killstop9%rank 91 of 100
  3. Plays teamfightstop10%56% · junglers: 52%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Frontline
  • Teamfight
  • Lets allies carry

Like other junglers

  • Damage in late game
  • Crowd control (CC)
  • Jungle farm

What it is not

  • Little map pressure
  • Few duels
  • Little damage
  • No poke
  • Stays home

Damage / min by phase · at equal gold

Rank 7 in lane, 7 in mid game and 31 in late game, out of 100 junglers.

314-70 vs 383
621-175 vs 796
961-95 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Malphitejunglers

Gold vs. direct opponent

At 20 min, behind 91% of junglers against the direct opponent.

junglers
3.7takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 7 of 100 among junglers314 · median 383
  • Damage in mid game · rank 7 of 100 among junglers621 · median 796
  • Damage in late game · rank 31 of 100 among junglers961 · median 1,056
  • Gold at 15 min · rank 10 of 100 among junglers-397 · median +6
  • Gold at 20 min · rank 9 of 100 among junglers-615 · median +64
  • Map pressure · rank 21 of 100 among junglers3.7 · median 4.7
  • Absorbs damage · rank 97 of 100 among junglers1,516 · median 855
  • Plays teamfights · rank 90 of 100 among junglers56% · median 52%
  • Takes its kills in duels · rank 9 of 100 among junglers15% · median 20%
  • Lets allies carry kills · rank 91 of 100 among junglersrank 91 of 100
  • Crowd control (CC) · rank 70 of 100 among junglers0.9 · median 0.7
  • Team damage · rank 9 of 100 among junglers12% · median 17%
  • Jungle farm · rank 49 of 100 among junglers66 · median 66
  • Invade · rank 3 of 100 among junglers6% · median 7%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top8 champions
  • Sion11 games
    —SoloQ: 45.0% · 129 g
  • Dr. Mundo9 games
    —SoloQ: 51.6% · 188 g
  • Ornn7 games
    —SoloQ: 45.9% · 133 g
  • Renekton7 games
    —SoloQ: 51.0% · 104 g
  • Aatrox6 games
    —SoloQ: 54.9% · 153 g
Jungle7 champions
  • Wukong10 games
    —SoloQ: 51.9% · 156 g
  • Xin Zhao10 games
    —SoloQ: 37.5% · 56 g
  • Vi8 games
    —SoloQ: 47.5% · 99 g
  • Jarvan IV6 games
    —SoloQ: 46.4% · 179 g
  • Qiyana5 games
    —SoloQ: 48.8% · 281 g
Mid7 champions
  • Viktor11 games
    —SoloQ: 47.2% · 193 g
  • Galio7 games
    —SoloQ: 46.3% · 108 g
  • Yone7 games
    —SoloQ: 49.1% · 222 g
  • Akali6 games
    —SoloQ: 51.0% · 149 g
  • Orianna6 games
    —SoloQ: 50.6% · 87 g
ADC11 champions
  • Yunara14 games
    —SoloQ: 46.2% · 381 g
  • Caitlyn11 games
    —SoloQ: 49.8% · 251 g
  • Jinx10 games
    —SoloQ: 45.5% · 303 g
  • Xayah9 games
    —SoloQ: 52.3% · 197 g
  • Jhin8 games
    —SoloQ: 47.5% · 366 g
Support10 champions
  • Lulu13 games
    —SoloQ: 48.2% · 359 g
  • Nautilus13 games
    —SoloQ: 49.6% · 258 g
  • Leona8 games
    —SoloQ: 52.3% · 197 g
  • Rakan8 games
    —SoloQ: 48.0% · 148 g
  • Thresh8 games
    —SoloQ: 44.5% · 319 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.2%4,321 picks of 1,788,903ban 14.2% · patches 16.19 to 16.21
  • Amateur tournaments0.4%165 picks of 38,304ban 16.6% · patches 16.19 to 16.21
  • Pro0.1%3 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

26.6% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 0.8%G161 games of 7,213
  • 0.9%G265 games of 7,223
  • 1.3%G3+37 games of 2,877
Once picked, the series moves on toIn G2, over 61 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.