Tournament presence · pick + ban
27.1%#15 of 173 champions
Pick
10.9%picked in 3,125 of 28,637 games
Ban
16.2%3,776 bans over 23,358 games, against 14.2% in soloQ
Win rate as Top49.3% between 47.7% and 50.9% over 2,519 gamesSoloQ 51.1%: clear gap
Median length29 minsoloQ 27.3 min

Amateur: 28,642 games from amateur tournaments, last 60 days, KR 65% · EUW 24% · NA 10%. SoloQ Master+: 894,455 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Top.

  • Win rateWins less in amateur play
    Amateur
    49.3%
    SoloQ
    51.1%
    49.3% win rate in amateur play over 2,519 games, against 51.1% in soloQ over 63,136 games.
  • DraftPicked more often in amateur play
    Amateur
    4.4%
    SoloQ
    3.2%
    4.4% of the role's picks in amateur play, against 3.2% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    16.6%
    SoloQ
    14.2%
    16.6% ban rate in amateur play over 14,779 games, against 14.2% in soloQ over 361,874 games.
  • LengthLonger games in amateur play
    Amateur
    29 min
    SoloQ
    27.3 min
    Median of 29 min in amateur play, against 27.3 min in soloQ.
02 — How to play it

How to play it?

Arcane Comet, then Sunfire Aegis, Frozen Heart, and Kaenic Rookern: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesArcane Comet70% · 44,442
Same in amateur play
SpellsFlash + Teleport79% · 49,660
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 74% · 292 games
Core (3 legendaries)8% · 997
8%of soloQ games
  1. Sunfire Aegis
  2. Frozen Heart
  3. Kaenic Rookern
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Below the floor: no measure published.

Below the floor: no measure published.

04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

No positive gap in amateur play.

With

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by

No pair measured in amateur play on this side.

05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+3.2%56,809 picks of 1,788,891ban 14.2% · patches 16.19 to 16.21
  • Amateur tournaments4.4%1,701 picks of 38,304ban 16.6% · patches 16.19 to 16.21
  • Pro0.9%19 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

26.6% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 8.3%G1599 games of 7,227
  • 8.7%G2628 games of 7,228
  • 8.8%G3+253 games of 2,878
Once picked, the series moves on toIn G2, over 599 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.