Tournament presence · pick + ban
17.3%#42 of 173 champions
Pick
11.6%picked in 3,332 of 28,641 games
Ban
5.7%1,339 bans over 23,361 games, against 0.4% in soloQ
Win rate as Mid48.7% between 41.1% and 56.3% over 115 gamesSoloQ 47.0%: no clear gap
Median length28.5 minsoloQ 27.4 min

Amateur: 28,642 games from amateur tournaments, last 60 days, KR 65% · EUW 24% · NA 10%. SoloQ Master+: 894,455 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as Mid.

  • DraftPicked more often in amateur play
    Amateur
    0.2%
    SoloQ
    0.1%
    0.2% of the role's picks in amateur play, against 0.1% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    5.4%
    SoloQ
    0.4%
    5.4% ban rate in amateur play over 14,779 games, against 0.4% in soloQ over 361,874 games.

Not enough games to judge: core.

02 — How to play it

How to play it?

Grasp of the Undying, then Hollow Radiance, Unending Despair, and Jak'Sho, The Protean: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesGrasp of the Undying56% · 577
Same in amateur play
SpellsFlash + Teleport74% · 769
Same in amateur play
SkillsWnot collected in soloQ
Amateur: 70% · 26 games
Core (3 legendaries)8% · 18
8%of soloQ games
  1. Hollow Radiance
  2. Unending Despair
  3. Jak'Sho, The Protean
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Lets allies carry kills first: lets allies carry more than 98% of mid laners.

  1. Lets allies carry killstop2%rank 98 of 100
  2. Absorbs damagetop5%1,306 · mid laners: 489
  3. Crowd control (CC)top16%1.1 · mid laners: 0.7

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Frontline
  • Lets allies carry
  • CC

Like other mid laners

  • Map pressure
  • Plays teamfights

What it is not

  • Few duels
  • Little damage
  • No poke
  • No split-push

Damage / min by phase · at equal gold

Rank 9 in lane, 3 in mid game and 4 in late game, out of 100 mid laners.

468-59 vs 528
703-197 vs 899
961-218 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
Ornnmid laners

Gold vs. direct opponent

At 20 min, behind 97% of mid laners against the direct opponent.

mid laners
2.6takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 9 of 100 among mid laners468 · median 528
  • Damage in mid game · rank 3 of 100 among mid laners703 · median 899
  • Damage in late game · rank 4 of 100 among mid laners961 · median 1,179
  • Gold at 15 min · rank 3 of 100 among mid laners-652 · median +25
  • Gold at 20 min · rank 3 of 100 among mid laners-1,026 · median +71
  • Map pressure · rank 27 of 100 among mid laners2.6 · median 3.2
  • Absorbs damage · rank 95 of 100 among mid laners1,306 · median 489
  • Plays teamfights · rank 70 of 100 among mid laners58% · median 55%
  • Takes its kills in duels · rank 15 of 100 among mid laners17% · median 23%
  • Lets allies carry kills · rank 98 of 100 among mid lanersrank 98 of 100
  • Crowd control (CC) · rank 84 of 100 among mid laners1.1 · median 0.7
  • Team damage · rank 7 of 100 among mid laners14% · median 21%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top6 champions
  • Ambessa7 games
    —SoloQ: 37.5% · 32 g
  • Zaahen7 games
    —SoloQ: — · 14 g
  • Jax6 games
    —SoloQ: — · 16 g
  • Aatrox5 games
    —SoloQ: — · 26 g
  • K'Sante5 games
    —SoloQ: 25.7% · 35 g
Jungle6 champions
  • Lee Sin12 games
    —SoloQ: 50.0% · 54 g
  • Vi11 games
    —SoloQ: — · 19 g
  • Jarvan IV9 games
    —SoloQ: 53.3% · 30 g
  • Wukong8 games
    —SoloQ: 40.5% · 42 g
  • Cho'Gath6 games
    —SoloQ: 44.4% · 36 g
Mid7 champions
  • Sylas10 games
    —SoloQ: 35.0% · 40 g
  • Ryze8 games
    —SoloQ: — · 14 g
  • Viktor8 games
    —SoloQ: 56.5% · 46 g
  • Galio7 games
    —SoloQ: — · 29 g
  • Syndra6 games
    —SoloQ: 46.8% · 47 g
ADC9 champions
  • Caitlyn15 games
    —SoloQ: 52.6% · 57 g
  • Kai'Sa12 games
    —SoloQ: 42.7% · 89 g
  • Yunara11 games
    —SoloQ: 52.7% · 74 g
  • Ashe9 games
    —SoloQ: 51.4% · 37 g
  • Jhin9 games
    —SoloQ: 48.2% · 85 g
Support10 champions
  • Lulu12 games
    —SoloQ: 55.0% · 60 g
  • Bard10 games
    —SoloQ: 57.1% · 42 g
  • Seraphine9 games
    —SoloQ: 44.1% · 34 g
  • Thresh9 games
    —SoloQ: 47.3% · 74 g
  • Nautilus8 games
    —SoloQ: 42.9% · 56 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.1%959 picks of 1,788,900ban 0.4% · patches 16.19 to 16.21
  • Amateur tournaments0.2%74 picks of 38,304ban 5.4% · patches 16.19 to 16.21
  • Pro0.0%0 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

17.2% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 0.3%G120 games of 7,227
  • 0.4%G229 games of 7,228
  • 0.3%G3+10 games of 2,878
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.