Champion sheet · Jungle

Shaco

Patches 16.19 to 16.21 · All regions

Bans, presence and fearless: Shaco across all builds. Build, best results and matchups: the selected build.

Tournament presence · pick + ban
2.8%#147 of 173 champions
Pick
0.8%picked in 226 of 28,556 games
Ban
2.0%476 bans over 23,282 games, against 11.9% in soloQ
Win rate as Jungle54.5% between 47.9% and 61.0% over 154 gamesSoloQ 51.9%: no clear gap
Median length29.8 minsoloQ 28.6 min

Amateur: 28,642 games from amateur tournaments, last 60 days, KR 65% · EUW 24% · NA 10%. SoloQ Master+: 897,301 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Jungle.

  • DraftPicked less often in amateur play
    Amateur
    0.2%
    SoloQ
    1.9%
    0.2% of the role's picks in amateur play, against 1.9% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    2.0%
    SoloQ
    11.9%
    2.0% ban rate in amateur play over 14,779 games, against 11.9% in soloQ over 364,710 games.
  • LengthLonger games in amateur play
    Amateur
    29.8 min
    SoloQ
    28.6 min
    Median of 29.8 min in amateur play, against 28.6 min in soloQ.
02 — How to play it

How to play it?

Hail of Blades, then Blackfire Torch, Liandry's Torment, and Cryptbloom: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesHail of Blades46% · 17,025
Same in amateur play
SpellsSmite + Ignite95% · 35,316
Same in amateur play
SkillsEnot collected in soloQ
Amateur: 90% · 36 games
Core (3 legendaries)10% · 1,542
10%of soloQ games
  1. Blackfire Torch
  2. Liandry's Torment
  3. Cryptbloom
Amateur: Voltaic Cyclosword, The Collector, Infinity Edge (11%), gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Takes its kills in duels first: more duels than 99% of junglers.

  1. Takes its kills in duelstop1%31% · junglers: 20%
  2. Invadetop1%11% · junglers: 7%
  3. Map pressuretop6%5.8 · junglers: 4.7

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Map pressure
  • Duelist
  • Invade

Like other junglers

  • Damage in mid game
  • Gold at 15 min
  • Gold at 20 min
  • Lets allies carry kills
  • Crowd control (CC)
  • Team damage

What it is not

  • Few teamfights
  • No poke

Damage / min by phase · at equal gold

Rank 84 in lane, 30 in mid game and 24 in late game, out of 100 junglers.

409+25 vs 383
751-44 vs 796
942-114 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Shacojunglers

Gold vs. direct opponent

At 20 min, ahead of 51% of junglers against the direct opponent.

junglers
5.8takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 84 of 100 among junglers409 · median 383
  • Damage in mid game · rank 30 of 100 among junglers751 · median 796
  • Damage in late game · rank 24 of 100 among junglers942 · median 1,056
  • Gold at 15 min · rank 70 of 100 among junglers+174 · median +6
  • Gold at 20 min · rank 51 of 100 among junglers+64 · median +64
  • Map pressure · rank 94 of 100 among junglers5.8 · median 4.7
  • Absorbs damage · rank 8 of 100 among junglers357 · median 855
  • Plays teamfights · rank 3 of 100 among junglers44% · median 52%
  • Takes its kills in duels · rank 99 of 100 among junglers31% · median 20%
  • Lets allies carry kills · rank 28 of 100 among junglersrank 28 of 100
  • Crowd control (CC) · rank 52 of 100 among junglers0.7 · median 0.7
  • Team damage · rank 35 of 100 among junglers16% · median 17%
  • Jungle farm · rank 8 of 100 among junglers60 · median 66
  • Invade · rank 99 of 100 among junglers11% · median 7%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top4 champions
  • Ambessa7 games
    —SoloQ: 54.5% · 947 g
  • Malphite7 games
    —SoloQ: 50.1% · 1,157 g
  • Ornn6 games
    —SoloQ: 52.3% · 832 g
  • Renekton6 games
    —SoloQ: 50.3% · 1,057 g
Jungle6 champions
  • Lee Sin10 games
    —SoloQ: 54.2% · 2,847 g
  • Sylas8 games
    —SoloQ: 52.1% · 1,021 g
  • Wukong7 games
    —SoloQ: 49.8% · 1,161 g
  • Jarvan IV6 games
    —SoloQ: 53.2% · 1,309 g
  • Sejuani6 games
    —SoloQ: 51.9% · 324 g
Mid6 champions
  • Viktor8 games
    —SoloQ: 52.0% · 1,724 g
  • Sylas6 games
    —SoloQ: 52.3% · 1,150 g
  • Syndra6 games
    —SoloQ: 51.3% · 1,687 g
  • Lissandra5 games
    —SoloQ: 52.0% · 821 g
  • Ryze5 games
    —SoloQ: 54.2% · 480 g
ADC7 champions
  • Caitlyn12 games
    —SoloQ: 53.0% · 2,062 g
  • Ezreal12 games
    —SoloQ: 54.8% · 1,915 g
  • Yunara11 games
    —SoloQ: 48.5% · 2,948 g
  • Jinx8 games
    —SoloQ: 50.6% · 2,603 g
  • Jhin7 games
    —SoloQ: 52.7% · 3,489 g
Support8 champions
  • Nautilus14 games
    —SoloQ: 54.6% · 2,060 g
  • Karma9 games
    —SoloQ: 53.3% · 1,572 g
  • Leona9 games
    —SoloQ: 51.6% · 1,472 g
  • Blitzcrank8 games
    —SoloQ: 52.0% · 1,353 g
  • Thresh7 games
    —SoloQ: 49.5% · 2,689 g
05 — In draft

Ban it or pick it?

Priority pick: taken in G1, burned afterwards.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.9%33,329 picks of 1,794,595ban 11.9% · patches 16.19 to 16.21
  • Amateur tournaments0.2%95 picks of 38,304ban 2.0% · patches 16.19 to 16.21
  • Pro0.0%0 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

3.1% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 0.5%G133 games of 7,209
  • 0.4%G227 games of 7,213
  • 0.4%G3+11 games of 2,875
Once picked, the series moves on toIn G2, over 33 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.