Champion sheet · Jungle

Shaco

Patches 16.19 to 16.21 · EUW

Bans, presence and fearless: Shaco across all builds. Build, best results and matchups: the selected build.

Tournament presence · pick + ban
2.8%#153 of 173 champions
Pick
0.7%picked in 48 of 6,991 games
Ban
2.1%73 bans over 3,461 games, against 12.4% in soloQ
Win rate as Jungle66.7% between 51.7% and 78.9% over 30 gamesSoloQ 52.5%: no clear gap
Median length27 minsoloQ 28.7 min

Amateur: 6,991 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 346,746 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as Jungle.

  • DraftPicked less often in amateur play
    Amateur
    0.2%
    SoloQ
    2.4%
    0.2% of the role's picks in amateur play, against 2.4% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    2.1%
    SoloQ
    12.4%
    2.1% ban rate in amateur play over 2,100 games, against 12.4% in soloQ over 139,864 games.

Not enough games to judge: core.

02 — How to play it

How to play it?

Arcane Comet, then Blackfire Torch, Liandry's Torment, and Cryptbloom: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesArcane Comet51% · 9,583
Same in amateur play
SpellsSmite + Ignite95% · 17,631
Same in amateur play
Core (3 legendaries)12% · 930
12%of soloQ games
  1. Blackfire Torch
  2. Liandry's Torment
  3. Cryptbloom
Amateur: Blackfire Torch, Liandry's Torment, Bloodletter's Curse, gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Plays teamfights first: more teamfights than 92% of junglers.

  1. Plays teamfightstop8%57% · junglers: 52%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Teamfight

Like other junglers

  • Gold at 15 min
  • Gold at 20 min
  • Takes its kills in duels
  • Crowd control (CC)
  • Jungle farm

What it is not

  • Little map pressure
  • Little damage
  • No poke

Damage / min by phase · at equal gold

Not measured: the fact is not validated by the draft review.

Gold vs. direct opponent

At 20 min, behind 66% of junglers against the direct opponent.

junglers
3takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Gold at 15 min · rank 46 of 100 among junglers-25 · median +6
  • Gold at 20 min · rank 35 of 100 among junglers-138 · median +64
  • Map pressure · rank 1 of 100 among junglers3 · median 4.7
  • Absorbs damage · rank 1 of 100 among junglers261 · median 855
  • Plays teamfights · rank 92 of 100 among junglers57% · median 52%
  • Takes its kills in duels · rank 41 of 100 among junglers19% · median 20%
  • Crowd control (CC) · rank 62 of 100 among junglers0.8 · median 0.7
  • Team damage · rank 16 of 100 among junglers14% · median 17%
  • Jungle farm · rank 68 of 100 among junglers68 · median 66
  • Invade · rank 78 of 100 among junglers9% · median 7%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

No positive gap in amateur play.

With

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by

No pair measured in amateur play on this side.

05 — In draft

Ban it or pick it?

Not enough series to settle it: raw counts only.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+2.4%16,793 picks of 693,488ban 12.4% · patches 16.19 to 16.21
  • Amateur tournaments0.2%20 picks of 10,426ban 2.1% · patches 16.19 to 16.21
  • Pro0.0%0 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

3.1% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.