Champion sheet · Jungle

Shaco

Patches 16.19 to 16.21 · KR

Bans, presence and fearless: Shaco across all builds. Build, best results and matchups: the selected build.

Tournament presence · pick + ban
2.9%#138 of 173 champions
Pick
0.9%picked in 161 of 18,735 games
Ban
2.0%363 bans over 17,773 games, against 11.7% in soloQ
Win rate as Jungle52.7% between 44.9% and 60.4% over 110 gamesSoloQ 51.0%: no clear gap
Median length30 minsoloQ 27.1 min

Amateur: 18,736 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 315,199 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Jungle.

  • DraftPicked less often in amateur play
    Amateur
    0.3%
    SoloQ
    1.1%
    0.3% of the role's picks in amateur play, against 1.1% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    1.9%
    SoloQ
    11.7%
    1.9% ban rate in amateur play over 11,141 games, against 11.7% in soloQ over 122,828 games.
  • LengthLonger games in amateur play
    Amateur
    30 min
    SoloQ
    27.1 min
    Median of 30 min in amateur play, against 27.1 min in soloQ.
02 — How to play it

How to play it?

Hail of Blades, then Voltaic Cyclosword, The Collector, and Infinity Edge: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesHail of Blades73% · 5,576
Same in amateur play
SpellsSmite + Ignite94% · 7,138
Same in amateur play
SkillsEnot collected in soloQ
Amateur: 90% · 36 games
Core (3 legendaries)7% · 251
7%of soloQ games
  1. Voltaic Cyclosword
  2. The Collector
  3. Infinity Edge
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Takes its kills in duels first: more duels than 99% of junglers.

  1. Takes its kills in duelstop1%31% · junglers: 20%
  2. Invadetop1%11% · junglers: 7%
  3. Map pressuretop6%5.8 · junglers: 4.7

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Map pressure
  • Duelist
  • Invade

Like other junglers

  • Damage in mid game
  • Gold at 15 min
  • Gold at 20 min
  • Lets allies carry kills
  • Crowd control (CC)
  • Team damage

What it is not

  • Few teamfights
  • No poke

Damage / min by phase · at equal gold

Rank 84 in lane, 30 in mid game and 24 in late game, out of 100 junglers.

409+25 vs 383
751-44 vs 796
942-114 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Shacojunglers

Gold vs. direct opponent

At 20 min, ahead of 51% of junglers against the direct opponent.

junglers
5.8takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 84 of 100 among junglers409 · median 383
  • Damage in mid game · rank 30 of 100 among junglers751 · median 796
  • Damage in late game · rank 24 of 100 among junglers942 · median 1,056
  • Gold at 15 min · rank 70 of 100 among junglers+174 · median +6
  • Gold at 20 min · rank 51 of 100 among junglers+64 · median +64
  • Map pressure · rank 94 of 100 among junglers5.8 · median 4.7
  • Absorbs damage · rank 8 of 100 among junglers357 · median 855
  • Plays teamfights · rank 3 of 100 among junglers44% · median 52%
  • Takes its kills in duels · rank 99 of 100 among junglers31% · median 20%
  • Lets allies carry kills · rank 28 of 100 among junglersrank 28 of 100
  • Crowd control (CC) · rank 52 of 100 among junglers0.7 · median 0.7
  • Team damage · rank 35 of 100 among junglers16% · median 17%
  • Jungle farm · rank 8 of 100 among junglers60 · median 66
  • Invade · rank 99 of 100 among junglers11% · median 7%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top3 champions
  • Ambessa7 games
    —SoloQ: 53.1% · 245 g
  • Malphite6 games
    —SoloQ: 47.1% · 227 g
  • Ornn5 games
    —SoloQ: 54.0% · 63 g
Jungle4 champions
  • Lee Sin9 games
    —SoloQ: 53.4% · 1,164 g
  • Sylas8 games
    —SoloQ: 51.4% · 282 g
  • Wukong6 games
    —SoloQ: 43.8% · 160 g
  • Vi6 games
    —SoloQ: 52.1% · 167 g
Mid4 champions
  • Ryze5 games
    —SoloQ: 52.0% · 123 g
  • Sylas5 games
    —SoloQ: 51.9% · 322 g
  • Viktor5 games
    —SoloQ: 57.4% · 437 g
  • Yone5 games
    —SoloQ: 47.7% · 308 g
ADC6 champions
  • Ezreal12 games
    —SoloQ: 53.5% · 535 g
  • Caitlyn11 games
    —SoloQ: 50.6% · 449 g
  • Yunara8 games
    —SoloQ: 46.8% · 649 g
  • Kai'Sa7 games
    —SoloQ: 56.4% · 802 g
  • Jhin6 games
    —SoloQ: 51.9% · 909 g
Support7 champions
  • Nautilus11 games
    —SoloQ: 52.9% · 522 g
  • Karma9 games
    —SoloQ: 45.3% · 329 g
  • Leona9 games
    —SoloQ: 48.9% · 309 g
  • Blitzcrank7 games
    —SoloQ: 49.6% · 343 g
  • Braum6 games
    —SoloQ: 55.6% · 216 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.1%7,039 picks of 630,398ban 11.7% · patches 16.19 to 16.21
  • Amateur tournaments0.3%66 picks of 23,550ban 1.9% · patches 16.19 to 16.21
  • Pro0.0%0 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

3.1% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 0.5%G120 games of 4,288
  • 0.4%G218 games of 4,289
  • 0.5%G3+10 games of 1,833
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.