Champion sheet · ADC

Kog'Maw

Patches 16.19 to 16.21 · All regions

Bans, presence and fearless: Kog'Maw across all builds. Build, best results and matchups: the selected build.

Tournament presence · pick + ban
3.6%#136 of 173 champions
Pick
2.4%picked in 671 of 28,363 games
Ban
1.2%285 bans over 23,108 games, against 0.7% in soloQ
Win rate as ADC47.6% between 44.0% and 51.3% over 508 gamesSoloQ 51.2%: no clear gap
Median length29.8 minsoloQ 28 min

Amateur: 28,642 games from amateur tournaments, last 60 days, KR 65% · EUW 24% · NA 10%. SoloQ Master+: 897,301 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as ADC.

  • DraftPicked less often in amateur play
    Amateur
    1.0%
    SoloQ
    1.1%
    1.0% of the role's picks in amateur play, against 1.1% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    1.4%
    SoloQ
    0.7%
    1.4% ban rate in amateur play over 14,779 games, against 0.7% in soloQ over 364,710 games.
  • LengthLonger games in amateur play
    Amateur
    29.8 min
    SoloQ
    28 min
    Median of 29.8 min in amateur play, against 28 min in soloQ.
02 — How to play it

How to play it?

Lethal Tempo, then Guinsoo's Rageblade, Navori Flickerblade, and Terminus: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesLethal Tempo63% · 14,064
Same in amateur play
SpellsFlash + Barrier49% · 10,936
Amateur: Flash + Ghost (38%), gap not settled
SkillsWnot collected in soloQ
Amateur: 65% · 35 games
Core (3 legendaries)16% · 1,971
16%of soloQ games
  1. Guinsoo's Rageblade
  2. Navori Flickerblade
  3. Terminus
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

No trait above other ADC; the most marked: Damage in lane (rank 94).

  1. Its most marked traitDamage in lanetop6%615 · ADC: 525

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other ADC

What marks it

Nothing above ADC.

Like other ADC

  • Gold at 15 min
  • Gold at 20 min
  • Plays teamfights
  • Takes its kills in duels
  • Crowd control (CC)
  • Team damage

What it is not

  • No poke

Damage / min by phase · at equal gold

615+90 vs 525
1,063+148 vs 915
not measured
Lane · 5–14 minMid game · 15–22Late · 23–30
Kog'MawADC

Gold vs. direct opponent

At 20 min, ahead of 51% of ADC against the direct opponent.

ADC

Where it stands among ADC · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 94 of 100 among ADC615 · median 525
  • Damage in mid game · rank 86 of 100 among ADC1,063 · median 915
  • Gold at 15 min · rank 55 of 100 among ADC-30 · median -54
  • Gold at 20 min · rank 51 of 100 among ADC-85 · median -85
  • Absorbs damage · rank 18 of 100 among ADC257 · median 361
  • Plays teamfights · rank 42 of 100 among ADC55% · median 56%
  • Takes its kills in duels · rank 46 of 100 among ADC18% · median 19%
  • Crowd control (CC) · rank 31 of 100 among ADC0.3 · median 0.6
  • Team damage · rank 58 of 100 among ADC24% · median 23%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top5 champions
  • K'Sante7 games
    —SoloQ: 53.7% · 592 g
  • Shen6 games
    —SoloQ: 48.4% · 446 g
  • Sion6 games
    —SoloQ: 55.2% · 355 g
  • Renekton5 games
    —SoloQ: 54.1% · 590 g
  • Sett5 games
    —SoloQ: 48.4% · 366 g
Jungle7 champions
  • Jarvan IV12 games
    —SoloQ: 54.0% · 865 g
  • Lee Sin9 games
    —SoloQ: 52.6% · 1,545 g
  • Xin Zhao7 games
    —SoloQ: 50.7% · 280 g
  • Wukong6 games
    —SoloQ: 49.2% · 783 g
  • Sylas6 games
    —SoloQ: 53.8% · 720 g
Mid6 champions
  • Ahri9 games
    —SoloQ: 46.1% · 1,050 g
  • Viktor8 games
    —SoloQ: 52.6% · 1,070 g
  • Hwei7 games
    —SoloQ: 49.7% · 467 g
  • Syndra7 games
    —SoloQ: 48.9% · 1,087 g
  • Sylas6 games
    —SoloQ: 55.3% · 716 g
ADC8 champions
  • Yunara17 games
    —SoloQ: 53.5% · 2,148 g
  • Caitlyn12 games
    —SoloQ: 49.1% · 1,164 g
  • Zeri7 games
    —SoloQ: 47.0% · 777 g
  • Ashe6 games
    —SoloQ: 54.2% · 515 g
  • Kai'Sa6 games
    —SoloQ: 51.8% · 1,615 g
Support9 champions
  • Lulu18 games
    —SoloQ: 51.7% · 1,707 g
  • Blitzcrank8 games
    —SoloQ: 50.2% · 1,138 g
  • Nautilus8 games
    —SoloQ: 53.1% · 1,374 g
  • Leona7 games
    —SoloQ: 51.5% · 876 g
  • Seraphine7 games
    —SoloQ: 49.6% · 559 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as ADC

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.1%20,312 picks of 1,794,600ban 0.7% · patches 16.19 to 16.21
  • Amateur tournaments1.0%374 picks of 38,304ban 1.4% · patches 16.19 to 16.21
  • Pro0.4%9 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

4.2% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as ADC
  • 1.7%G1125 games of 7,176
  • 1.6%G2116 games of 7,176
  • 2.1%G3+59 games of 2,850
Once picked, the series moves on toIn G2, over 125 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.