Cho'Gath
Patches 16.19 to 16.21 · All regions- Pick
- 9.6%picked in 2,730 of 28,394 games
- Ban
- 4.3%1,003 bans over 23,128 games, against 4.6% in soloQ
Amateur: 28,642 games from amateur tournaments, last 60 days, KR 65% · EUW 24% · NA 10%. SoloQ Master+: 897,301 games on the same patches. An amateur figure in gold clearly differs from soloQ.
At a glance
Four answers, each one opens its chapter.- What changes in tournaments5 clear gaps between soloQ and amateur tournaments as Mid.Win rateDraftLengthSpells
- How to play itHail of Blades, then Hextech Rocketbelt, Riftmaker, and Dead Man's Plate: the most played build in soloQ.



- In a compCrowd control (CC) first: more CC than 100% of mid laners.FrontlineCC
- With / againstNo opponent with a clear gap to expected in amateur play: win rates remain ranges.
- In draftFallback pick: comes out late in the series, once the pool has emptied.
What changes in tournaments?
5 clear gaps between soloQ and amateur tournaments as Mid.
- Win rateWins more in amateur play
- Amateur
- 55.9%
- SoloQ
- 48.2%
- DraftPicked less often in amateur play
- Amateur
- 0.2%
- SoloQ
- 0.3%
- DraftBanned less often in amateur play
- Amateur
- 4.3%
- SoloQ
- 4.6%
- LengthLonger games in amateur play
- Amateur
- 29.9 min
- SoloQ
- 27.6 min
- SpellsFlash + Teleport instead of Flash + Ignite
- Amateur
- 60%
- SoloQ
- 41%
How to play it?
Hail of Blades, then Hextech Rocketbelt, Riftmaker, and Dead Man's Plate: the most played build in soloQ.
Hextech Rocketbelt
Riftmaker
Dead Man's Plate
Not collected in soloQ: starting items, 4th item, and skill order.
What does it bring to a comp?
Crowd control (CC) first: more CC than 100% of mid laners.
- Crowd control (CC)top1%2 · mid laners: 0.7
- Absorbs damagetop19%841 · mid laners: 489
Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners
What marks it
- Frontline
- CC
Like other mid laners
- Gold at 15 min
- Gold at 20 min
- Map pressure
- Plays teamfights
- Takes its kills in duels
What it is not
- Little damage
- No poke
- No split-push
Damage / min by phase · at equal gold
Not measured: the fact is not validated by the draft review.
Gold vs. direct opponent
At 20 min, behind 74% of mid laners against the direct opponent.
Where it stands among mid laners · every measure
0 ← less · median · more → 100- Gold at 15 min · rank 27 of 100 among mid laners-172 · median +25
- Gold at 20 min · rank 26 of 100 among mid laners-256 · median +71
- Map pressure · rank 26 of 100 among mid laners2.6 · median 3.2
- Absorbs damage · rank 81 of 100 among mid laners841 · median 489
- Plays teamfights · rank 53 of 100 among mid laners55% · median 55%
- Takes its kills in duels · rank 49 of 100 among mid laners22% · median 23%
- Crowd control (CC) · rank 100 of 100 among mid laners2 · median 0.7
- Team damage · rank 22 of 100 among mid laners17% · median 21%
With whom, against whom?
No opponent with a clear gap to expected in amateur play: win rates remain ranges.
Best results
Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.
Against
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
With
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
Matchups and allies
One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.
- Yunara17 games—SoloQ: 47.8% · 527 g
- Caitlyn10 games—SoloQ: 47.3% · 298 g
- Aphelios9 games—SoloQ: 45.7% · 278 g
- Lucian8 games—SoloQ: 50.6% · 231 g
- Jhin7 games—SoloQ: 48.7% · 522 g
- Jinx7 games—SoloQ: 46.8% · 400 g
- Ashe6 games—SoloQ: 50.3% · 147 g
- Kai'Sa5 games—SoloQ: 47.4% · 511 g
- Sivir5 games—SoloQ: 56.4% · 101 g
- Thresh10 games—SoloQ: 47.5% · 474 g
- Nautilus9 games—SoloQ: 49.8% · 331 g
- Seraphine8 games—SoloQ: 42.5% · 127 g
- Lulu7 games—SoloQ: 47.5% · 421 g
- Alistar6 games—SoloQ: 50.5% · 214 g
- Blitzcrank5 games—SoloQ: 44.7% · 217 g
- Braum5 games—SoloQ: 46.9% · 209 g
- Leona5 games—SoloQ: 39.8% · 251 g
- Milio5 games—SoloQ: 53.8% · 156 g
- Nami5 games—SoloQ: 50.0% · 244 g
- Yuumi5 games—SoloQ: 56.7% · 178 g
Ban it or pick it?
Fallback pick: comes out late in the series, once the pool has emptied.
Pick rate as Mid
Amateur tournaments, compared with soloQ- SoloQ Master+0.3%5,423 picks of 1,794,592ban 4.6% · patches 16.19 to 16.21
- Amateur tournaments0.2%85 picks of 38,304ban 4.3% · patches 16.19 to 16.21
- Pro0.0%0 picks of 2,214bans not published · patches 16.17 to 16.20
Presence by patch
12.0% on 16.21Within the series
Fearless series only · as Mid- 0.3%G120 games of 7,178
- 0.4%G230 games of 7,180
- 0.7%G3+20 games of 2,857
Not enough series yet: published from 30.

