Champion sheet · Mid

Galio

Patches 16.19 to 16.21 · All regions

Bans, presence and fearless: Galio across all builds. Build, best results and matchups: the selected build.

Tournament presence · pick + ban
20.9%#26 of 173 champions
Pick
10.4%picked in 2,965 of 28,584 games
Ban
10.5%2,447 bans over 23,308 games, against 2.4% in soloQ
Win rate as Mid48.1% between 46.5% and 49.8% over 2,501 gamesSoloQ 49.8%: no clear gap
Median length28.7 minsoloQ 26.8 min

Amateur: 28,642 games from amateur tournaments, last 60 days, KR 65% · EUW 24% · NA 10%. SoloQ Master+: 897,301 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Mid.

  • DraftPicked more often in amateur play
    Amateur
    4.3%
    SoloQ
    2.7%
    4.3% of the role's picks in amateur play, against 2.7% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    10.7%
    SoloQ
    2.4%
    10.7% ban rate in amateur play over 14,779 games, against 2.4% in soloQ over 364,710 games.
  • LengthLonger games in amateur play
    Amateur
    28.7 min
    SoloQ
    26.8 min
    Median of 28.7 min in amateur play, against 26.8 min in soloQ.
  • BuildHollow Radiance, Hextech Rocketbelt, Zhonya's Hourglass instead of Stormsurge, Shadowflame, Zhonya's Hourglass
    Amateur
    9%
    SoloQ
    9%
    Played in 9% of amateur games; soloQ sticks to Stormsurge, Shadowflame, Zhonya's Hourglass (9%).
02 — How to play it

How to play it?

Stormraider's Surge, then Stormsurge, Shadowflame, and Zhonya's Hourglass: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesStormraider's Surge67% · 35,234
Same in amateur play
SpellsFlash + Teleport63% · 33,092
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 58 games
Core (3 legendaries)9% · 557
9%of soloQ games
  1. Stormsurge
  2. Shadowflame
  3. Zhonya's Hourglass
≠ Amateur: Hollow Radiance, Hextech Rocketbelt, Zhonya's Hourglass instead of Stormsurge, Shadowflame, Zhonya's Hourglass. 9% · 264 games

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Absorbs damage first: absorbs more than 80% of mid laners.

  1. Absorbs damagetop20%836 · mid laners: 489
  2. Map pressuretop24%4.1 · mid laners: 3.2
  3. Crowd control (CC)top25%1 · mid laners: 0.7

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Map pressure
  • Frontline
  • CC

Like other mid laners

  • Gold at 15 min
  • Gold at 20 min
  • Plays teamfights
  • Takes its kills in duels
  • Team damage

What it is not

  • No poke
  • No split-push

Damage / min by phase · at equal gold

Not measured: the fact is not validated by the draft review.

Gold vs. direct opponent

At 20 min, ahead of 62% of mid laners against the direct opponent.

mid laners
4.1takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Gold at 15 min · rank 65 of 100 among mid laners+143 · median +25
  • Gold at 20 min · rank 62 of 100 among mid laners+184 · median +71
  • Map pressure · rank 76 of 100 among mid laners4.1 · median 3.2
  • Absorbs damage · rank 80 of 100 among mid laners836 · median 489
  • Plays teamfights · rank 60 of 100 among mid laners56% · median 55%
  • Takes its kills in duels · rank 32 of 100 among mid laners19% · median 23%
  • Crowd control (CC) · rank 75 of 100 among mid laners1 · median 0.7
  • Team damage · rank 39 of 100 among mid laners19% · median 21%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top5 champions
  • Ambessa7 games
    —SoloQ: 51.8% · 1,464 g
  • Malphite6 games
    —SoloQ: 49.3% · 1,553 g
  • Akali5 games
    —SoloQ: 51.1% · 1,079 g
  • Gnar5 games
    —SoloQ: 51.6% · 1,097 g
  • K'Sante5 games
    —SoloQ: 46.9% · 1,648 g
Jungle7 champions
  • Wukong15 games
    —SoloQ: 49.1% · 1,588 g
  • Vi8 games
    —SoloQ: 52.9% · 1,352 g
  • Kayn7 games
    —SoloQ: 49.6% · 1,085 g
  • Sylas6 games
    —SoloQ: 49.0% · 2,402 g
  • Jarvan IV5 games
    —SoloQ: 49.5% · 1,824 g
Mid5 champions
  • Ahri13 games
    —SoloQ: 46.1% · 2,011 g
  • Locke8 games
    —SoloQ: 51.3% · 3,881 g
  • Sylas7 games
    —SoloQ: 53.3% · 2,162 g
  • Orianna6 games
    —SoloQ: 50.1% · 991 g
  • Akali5 games
    —SoloQ: 54.1% · 2,390 g
ADC7 champions
  • Yunara13 games
    —SoloQ: 49.8% · 4,248 g
  • Caitlyn12 games
    —SoloQ: 49.8% · 2,724 g
  • Jhin11 games
    —SoloQ: 50.5% · 5,203 g
  • Kai'Sa10 games
    —SoloQ: 53.2% · 4,885 g
  • Sivir7 games
    —SoloQ: 50.1% · 1,017 g
Support9 champions
  • Lulu14 games
    —SoloQ: 48.6% · 3,576 g
  • Nautilus11 games
    —SoloQ: 51.9% · 3,186 g
  • Milio10 games
    —SoloQ: 51.5% · 1,255 g
  • Braum8 games
    —SoloQ: 49.0% · 1,759 g
  • Bard6 games
    —SoloQ: 51.4% · 1,937 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+2.7%47,994 picks of 1,794,592ban 2.4% · patches 16.19 to 16.21
  • Amateur tournaments4.3%1,661 picks of 38,304ban 10.7% · patches 16.19 to 16.21
  • Pro3.6%80 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

21.3% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 8.9%G1644 games of 7,212
  • 8.0%G2576 games of 7,220
  • 8.0%G3+230 games of 2,877
Once picked, the series moves on toIn G2, over 644 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.