Brand
Patches 16.19 to 16.21 · All regions- Pick
- 0.9%picked in 261 of 28,558 games
- Ban
- 0.7%152 bans over 23,284 games, against 0.7% in soloQ
Amateur: 28,642 games from amateur tournaments, last 60 days, KR 65% · EUW 24% · NA 10%. SoloQ Master+: 897,301 games on the same patches. An amateur figure in gold clearly differs from soloQ.
At a glance
Four answers, each one opens its chapter.- What changes in tournaments2 clear gaps between soloQ and amateur tournaments as Mid.Win rateLength
- How to play itDeathfire Touch, then Blackfire Torch, Rylai's Crystal Scepter, and Liandry's Torment: the most played build in soloQ.



- In a compPlays teamfights first: more teamfights than 90% of mid laners.Teamfight
- With / againstNo opponent with a clear gap to expected in amateur play: win rates remain ranges.
- In draftTaken at any point of the series.
What changes in tournaments?
2 clear gaps between soloQ and amateur tournaments as Mid.
- Win rateWins more in amateur play
- Amateur
- 59.1%
- SoloQ
- 50.5%
- LengthLonger games in amateur play
- Amateur
- 30.1 min
- SoloQ
- 28 min
How to play it?
Deathfire Touch, then Blackfire Torch, Rylai's Crystal Scepter, and Liandry's Torment: the most played build in soloQ.
Blackfire Torch
Rylai's Crystal Scepter
Liandry's Torment
Not collected in soloQ: starting items, 4th item, and skill order.
What does it bring to a comp?
Plays teamfights first: more teamfights than 90% of mid laners.
- Plays teamfightstop10%60% · mid laners: 55%
Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners
What marks it
- Teamfight
Like other mid laners
- Map pressure
- Takes its kills in duels
- Crowd control (CC)
- Team damage
What it is not
- No poke
- No split-push
Damage / min by phase · at equal gold
Not measured: the fact is not validated by the draft review.
Gold vs. direct opponent
At 20 min, behind 81% of mid laners against the direct opponent.
Where it stands among mid laners · every measure
0 ← less · median · more → 100- Gold at 15 min · rank 22 of 100 among mid laners-209 · median +25
- Gold at 20 min · rank 19 of 100 among mid laners-408 · median +71
- Map pressure · rank 37 of 100 among mid laners2.7 · median 3.2
- Absorbs damage · rank 8 of 100 among mid laners269 · median 489
- Plays teamfights · rank 90 of 100 among mid laners60% · median 55%
- Takes its kills in duels · rank 30 of 100 among mid laners19% · median 23%
- Crowd control (CC) · rank 70 of 100 among mid laners0.9 · median 0.7
- Team damage · rank 53 of 100 among mid laners21% · median 21%
With whom, against whom?
No opponent with a clear gap to expected in amateur play: win rates remain ranges.
Best results
Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.
Against
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
With
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
Matchups and allies
One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.
Ban it or pick it?
Taken at any point of the series.
Pick rate as Mid
Amateur tournaments, compared with soloQ- SoloQ Master+0.2%3,631 picks of 1,794,592ban 0.7% · patches 16.19 to 16.21
- Amateur tournaments0.2%67 picks of 38,304ban 0.7% · patches 16.19 to 16.21
- Pro0.0%0 picks of 2,214bans not published · patches 16.17 to 16.20
Presence by patch
1.8% on 16.21Within the series
Fearless series only · as Mid- 0.3%G121 games of 7,209
- 0.4%G230 games of 7,213
- 0.3%G3+10 games of 2,875
Not enough series yet: published from 30.

