Brand
Patches 16.19 to 16.21 · All regions- Pick
- 0.9%picked in 261 of 28,558 games
- Ban
- 0.7%152 bans over 23,284 games, against 0.7% in soloQ
Amateur: 28,642 games from amateur tournaments, last 60 days, KR 65% · EUW 24% · NA 10%. SoloQ Master+: 897,301 games on the same patches. An amateur figure in gold clearly differs from soloQ.
At a glance
Four answers, each one opens its chapter.- What changes in tournamentsOne clear gap between soloQ and amateur tournaments as ADC.Draft
- How to play itDeathfire Touch, then Blackfire Torch, Rylai's Crystal Scepter, and Liandry's Torment: the most played build in soloQ.



- In a compNo trait above other ADC; the most marked: Plays teamfights (rank 73).
- With / againstNo opponent with a clear gap to expected in amateur play: win rates remain ranges.
- In draftFallback pick: comes out late in the series, once the pool has emptied.
What changes in tournaments?
One clear gap between soloQ and amateur tournaments as ADC.
- DraftPicked less often in amateur play
- Amateur
- 0.1%
- SoloQ
- 0.3%
How to play it?
Deathfire Touch, then Blackfire Torch, Rylai's Crystal Scepter, and Liandry's Torment: the most played build in soloQ.
Blackfire Torch
Rylai's Crystal Scepter
Liandry's Torment
Not collected in soloQ: starting items, 4th item, and skill order.
What does it bring to a comp?
No trait above other ADC; the most marked: Plays teamfights (rank 73).
- Its most marked traitPlays teamfightstop27%57% · ADC: 56%
Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other ADC
What marks it
Nothing above ADC.
Like other ADC
- Plays teamfights
- Crowd control (CC)
- Team damage
What it is not
- Few duels
- No poke
Damage / min by phase · at equal gold
Not measured: the fact is not validated by the draft review.
Gold vs. direct opponent
At 20 min, behind 85% of ADC against the direct opponent.
Where it stands among ADC · every measure
0 ← less · median · more → 100- Gold at 15 min · rank 18 of 100 among ADC-334 · median -54
- Gold at 20 min · rank 15 of 100 among ADC-536 · median -85
- Absorbs damage · rank 22 of 100 among ADC266 · median 361
- Plays teamfights · rank 73 of 100 among ADC57% · median 56%
- Takes its kills in duels · rank 18 of 100 among ADC15% · median 19%
- Crowd control (CC) · rank 71 of 100 among ADC0.9 · median 0.6
- Team damage · rank 40 of 100 among ADC22% · median 23%
With whom, against whom?
No opponent with a clear gap to expected in amateur play: win rates remain ranges.
Best results
Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.
Against
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
With
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
Matchups and allies
One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.
- Sion7 games—SoloQ: 55.2% · 105 g
- Syndra6 games—SoloQ: 55.0% · 240 g
- Bard5 games—SoloQ: 55.4% · 166 g
- Blitzcrank5 games—SoloQ: 56.3% · 261 g
- Nautilus5 games—SoloQ: 48.4% · 304 g
Ban it or pick it?
Fallback pick: comes out late in the series, once the pool has emptied.
Pick rate as ADC
Amateur tournaments, compared with soloQ- SoloQ Master+0.3%5,067 picks of 1,794,600ban 0.7% · patches 16.19 to 16.21
- Amateur tournaments0.1%43 picks of 38,304ban 0.7% · patches 16.19 to 16.21
- Pro0.0%0 picks of 2,214bans not published · patches 16.17 to 16.20
Presence by patch
1.8% on 16.21Within the series
Fearless series only · as ADC- 0.2%G114 games of 7,209
- 0.3%G222 games of 7,213
- 0.5%G3+14 games of 2,875
Not enough series yet: published from 30.

