Tournament presence · pick + ban
1.6%#165 of 173 champions
Pick
0.9%picked in 261 of 28,558 games
Ban
0.7%152 bans over 23,284 games, against 0.7% in soloQ
Win rate as ADC50.8% between 40.6% and 60.9% over 63 gamesSoloQ 52.3%: no clear gap
Median length29.7 minsoloQ 28.7 min

Amateur: 28,642 games from amateur tournaments, last 60 days, KR 65% · EUW 24% · NA 10%. SoloQ Master+: 897,301 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

One clear gap between soloQ and amateur tournaments as ADC.

  • DraftPicked less often in amateur play
    Amateur
    0.1%
    SoloQ
    0.3%
    0.1% of the role's picks in amateur play, against 0.3% in soloQ.
02 — How to play it

How to play it?

Deathfire Touch, then Blackfire Torch, Rylai's Crystal Scepter, and Liandry's Torment: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesDeathfire Touch95% · 5,411
Same in amateur play
SpellsFlash + Teleport36% · 2,027
Same in amateur play
SkillsWnot collected in soloQ
Amateur: 68% · 42 games
Core (3 legendaries)29% · 840
29%of soloQ games
  1. Blackfire Torch
  2. Rylai's Crystal Scepter
  3. Liandry's Torment
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

No trait above other ADC; the most marked: Plays teamfights (rank 73).

  1. Its most marked traitPlays teamfightstop27%57% · ADC: 56%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other ADC

What marks it

Nothing above ADC.

Like other ADC

  • Plays teamfights
  • Crowd control (CC)
  • Team damage

What it is not

  • Few duels
  • No poke

Damage / min by phase · at equal gold

Not measured: the fact is not validated by the draft review.

Gold vs. direct opponent

At 20 min, behind 85% of ADC against the direct opponent.

ADC

Where it stands among ADC · every measure

0 ← less · median · more → 100
  • Gold at 15 min · rank 18 of 100 among ADC-334 · median -54
  • Gold at 20 min · rank 15 of 100 among ADC-536 · median -85
  • Absorbs damage · rank 22 of 100 among ADC266 · median 361
  • Plays teamfights · rank 73 of 100 among ADC57% · median 56%
  • Takes its kills in duels · rank 18 of 100 among ADC15% · median 19%
  • Crowd control (CC) · rank 71 of 100 among ADC0.9 · median 0.6
  • Team damage · rank 40 of 100 among ADC22% · median 23%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top1 champion
  • Sion7 games
    —SoloQ: 55.2% · 105 g
Jungle3 champions
  • Vi6 games
    —SoloQ: 59.3% · 108 g
  • Wukong5 games
    —SoloQ: 58.8% · 194 g
  • Sylas5 games
    —SoloQ: 45.6% · 149 g
Mid1 champion
  • Syndra6 games
    —SoloQ: 55.0% · 240 g
ADC4 champions
  • Sivir6 games
    —SoloQ: 48.9% · 139 g
  • Ashe5 games
    —SoloQ: 56.0% · 125 g
  • Jhin5 games
    —SoloQ: 51.0% · 547 g
  • Xayah5 games
    —SoloQ: 47.7% · 109 g
Support3 champions
  • Bard5 games
    —SoloQ: 55.4% · 166 g
  • Blitzcrank5 games
    —SoloQ: 56.3% · 261 g
  • Nautilus5 games
    —SoloQ: 48.4% · 304 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as ADC

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.3%5,067 picks of 1,794,600ban 0.7% · patches 16.19 to 16.21
  • Amateur tournaments0.1%43 picks of 38,304ban 0.7% · patches 16.19 to 16.21
  • Pro0.0%0 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

1.8% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as ADC
  • 0.2%G114 games of 7,209
  • 0.3%G222 games of 7,213
  • 0.5%G3+14 games of 2,875
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.