Tournament presence · pick + ban
1.6%#165 of 173 champions
Pick
0.9%picked in 261 of 28,558 games
Ban
0.7%152 bans over 23,284 games, against 0.7% in soloQ
Win rate as Mid59.1% between 50.6% and 67.2% over 93 gamesSoloQ 50.5%: clear gap
Median length30.1 minsoloQ 28 min

Amateur: 28,642 games from amateur tournaments, last 60 days, KR 65% · EUW 24% · NA 10%. SoloQ Master+: 897,301 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as Mid.

  • Win rateWins more in amateur play
    Amateur
    59.1%
    SoloQ
    50.5%
    59.1% win rate in amateur play over 93 games, against 50.5% in soloQ over 4,107 games.
  • LengthLonger games in amateur play
    Amateur
    30.1 min
    SoloQ
    28 min
    Median of 30.1 min in amateur play, against 28 min in soloQ.
02 — How to play it

How to play it?

Deathfire Touch, then Blackfire Torch, Rylai's Crystal Scepter, and Liandry's Torment: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesDeathfire Touch92% · 3,786
Same in amateur play
SpellsFlash + Teleport46% · 1,907
Same in amateur play
SkillsWnot collected in soloQ
Amateur: 76% · 31 games
Core (3 legendaries)15% · 240
15%of soloQ games
  1. Blackfire Torch
  2. Rylai's Crystal Scepter
  3. Liandry's Torment
Amateur: Blackfire Torch, Liandry's Torment, Rylai's Crystal Scepter (24%), gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Plays teamfights first: more teamfights than 90% of mid laners.

  1. Plays teamfightstop10%60% · mid laners: 55%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Teamfight

Like other mid laners

  • Map pressure
  • Takes its kills in duels
  • Crowd control (CC)
  • Team damage

What it is not

  • No poke
  • No split-push

Damage / min by phase · at equal gold

Not measured: the fact is not validated by the draft review.

Gold vs. direct opponent

At 20 min, behind 81% of mid laners against the direct opponent.

mid laners
2.7takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Gold at 15 min · rank 22 of 100 among mid laners-209 · median +25
  • Gold at 20 min · rank 19 of 100 among mid laners-408 · median +71
  • Map pressure · rank 37 of 100 among mid laners2.7 · median 3.2
  • Absorbs damage · rank 8 of 100 among mid laners269 · median 489
  • Plays teamfights · rank 90 of 100 among mid laners60% · median 55%
  • Takes its kills in duels · rank 30 of 100 among mid laners19% · median 23%
  • Crowd control (CC) · rank 70 of 100 among mid laners0.9 · median 0.7
  • Team damage · rank 53 of 100 among mid laners21% · median 21%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top6 champions
  • Ornn8 games
    —SoloQ: 48.6% · 105 g
  • Dr. Mundo6 games
    —SoloQ: 49.4% · 83 g
  • Gangplank6 games
    —SoloQ: 42.3% · 97 g
  • Sion6 games
    —SoloQ: 67.1% · 70 g
  • Ambessa5 games
    —SoloQ: 61.9% · 105 g
Jungle5 champions
  • Wukong10 games
    —SoloQ: 49.7% · 169 g
  • Lee Sin9 games
    —SoloQ: 50.8% · 266 g
  • Jarvan IV8 games
    —SoloQ: 48.0% · 179 g
  • Sejuani6 games
    —SoloQ: 46.9% · 49 g
  • Cho'Gath5 games
    —SoloQ: 56.6% · 122 g
Mid5 champions
  • Ahri6 games
    —SoloQ: 48.3% · 178 g
  • Lissandra6 games
    —SoloQ: 50.6% · 85 g
  • Orianna6 games
    —SoloQ: 45.1% · 82 g
  • Syndra5 games
    —SoloQ: 44.7% · 161 g
  • Viktor5 games
    —SoloQ: 54.0% · 226 g
ADC8 champions
  • Ezreal12 games
    —SoloQ: 56.0% · 232 g
  • Xayah8 games
    —SoloQ: 50.9% · 108 g
  • Kai'Sa7 games
    —SoloQ: 53.5% · 316 g
  • Lucian7 games
    —SoloQ: 49.1% · 159 g
  • Zeri7 games
    —SoloQ: 60.2% · 123 g
Support7 champions
  • Lulu10 games
    —SoloQ: 50.2% · 283 g
  • Nautilus8 games
    —SoloQ: 46.8% · 237 g
  • Milio7 games
    —SoloQ: 43.7% · 103 g
  • Thresh6 games
    —SoloQ: 48.9% · 315 g
  • Braum5 games
    —SoloQ: 47.5% · 122 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.2%3,631 picks of 1,794,592ban 0.7% · patches 16.19 to 16.21
  • Amateur tournaments0.2%67 picks of 38,304ban 0.7% · patches 16.19 to 16.21
  • Pro0.0%0 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

1.8% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 0.3%G121 games of 7,209
  • 0.4%G230 games of 7,213
  • 0.3%G3+10 games of 2,875
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.