Champion sheet · ADC

Senna

Patches 16.19 to 16.21 · All regions
Tournament presence · pick + ban
2.0%#160 of 173 champions
Pick
1.2%picked in 351 of 28,365 games
Ban
0.8%179 bans over 23,108 games, against 1.4% in soloQ
Win rate as ADC48.4% between 40.0% and 56.8% over 93 gamesSoloQ 50.1%: no clear gap
Median length29.4 minsoloQ 28.1 min

Amateur: 28,642 games from amateur tournaments, last 60 days, KR 65% · EUW 24% · NA 10%. SoloQ Master+: 897,301 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as ADC.

  • DraftPicked less often in amateur play
    Amateur
    0.1%
    SoloQ
    0.2%
    0.1% of the role's picks in amateur play, against 0.2% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    0.8%
    SoloQ
    1.4%
    0.8% ban rate in amateur play over 14,779 games, against 1.4% in soloQ over 364,710 games.
  • LengthLonger games in amateur play
    Amateur
    29.4 min
    SoloQ
    28.1 min
    Median of 29.4 min in amateur play, against 28.1 min in soloQ.
02 — How to play it

How to play it?

Deathfire Touch, then Statikk Shiv, Black Cleaver, and Hexoptics C44: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesDeathfire Touch71% · 3,104
Same in amateur play
SpellsFlash + Barrier74% · 3,252
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 93 games
Core (3 legendaries)29% · 664
29%of soloQ games
  1. Statikk Shiv
  2. Black Cleaver
  3. Hexoptics C44
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Lets allies carry kills first: lets allies carry more than 97% of ADC.

  1. Lets allies carry killstop3%rank 97 of 100
  2. Crowd control (CC)top6%1.3 · ADC: 0.6
  3. Plays teamfightstop9%59% · ADC: 56%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other ADC

What marks it

  • Teamfight
  • Lets allies carry
  • CC

Like other ADC

  • Damage in mid game
  • Damage in late game
  • Absorbs damage
  • Team damage

What it is not

  • Few duels
  • No poke

Damage / min by phase · at equal gold

Rank 21 in lane, 54 in mid game and 57 in late game, out of 100 ADC.

483-42 vs 525
929+14 vs 915
1,383+17 vs 1,366
Lane · 5–14 minMid game · 15–22Late · 23–30
SennaADC

Gold vs. direct opponent

At 20 min, behind 83% of ADC against the direct opponent.

ADC

Where it stands among ADC · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 21 of 100 among ADC483 · median 525
  • Damage in mid game · rank 54 of 100 among ADC929 · median 915
  • Damage in late game · rank 57 of 100 among ADC1,383 · median 1,366
  • Gold at 15 min · rank 11 of 100 among ADC-459 · median -54
  • Gold at 20 min · rank 17 of 100 among ADC-525 · median -85
  • Absorbs damage · rank 62 of 100 among ADC390 · median 361
  • Plays teamfights · rank 91 of 100 among ADC59% · median 56%
  • Takes its kills in duels · rank 2 of 100 among ADC12% · median 19%
  • Lets allies carry kills · rank 97 of 100 among ADCrank 97 of 100
  • Crowd control (CC) · rank 95 of 100 among ADC1.3 · median 0.6
  • Team damage · rank 47 of 100 among ADC22% · median 23%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top4 champions
  • Malphite8 games
    —SoloQ: 54.2% · 120 g
  • Ornn6 games
    —SoloQ: 48.1% · 104 g
  • K'Sante5 games
    —SoloQ: 52.7% · 91 g
  • Zaahen5 games
    —SoloQ: 51.1% · 92 g
Jungle5 champions
  • Jarvan IV14 games
    —SoloQ: 47.7% · 174 g
  • Lee Sin6 games
    —SoloQ: 52.2% · 249 g
  • Wukong6 games
    —SoloQ: 47.9% · 169 g
  • Qiyana5 games
    —SoloQ: 48.7% · 187 g
  • Viego5 games
    —SoloQ: 54.2% · 153 g
Mid4 champions
  • Syndra9 games
    —SoloQ: 52.6% · 194 g
  • Ahri8 games
    —SoloQ: 54.5% · 213 g
  • Hwei5 games
    —SoloQ: 53.2% · 77 g
  • Yone5 games
    —SoloQ: 43.5% · 161 g
ADC7 champions
  • Jhin11 games
    —SoloQ: 48.7% · 435 g
  • Yunara11 games
    —SoloQ: 46.8% · 340 g
  • Zeri7 games
    —SoloQ: 51.6% · 157 g
  • Ashe6 games
    —SoloQ: 46.1% · 115 g
  • Caitlyn6 games
    —SoloQ: 48.1% · 214 g
Support6 champions
  • Braum12 games
    —SoloQ: 50.0% · 120 g
  • Nautilus8 games
    —SoloQ: 52.4% · 330 g
  • Lulu7 games
    —SoloQ: 53.1% · 260 g
  • Seraphine7 games
    —SoloQ: 51.3% · 113 g
  • Thresh7 games
    —SoloQ: 45.7% · 357 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as ADC

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.2%3,974 picks of 1,794,600ban 1.4% · patches 16.19 to 16.21
  • Amateur tournaments0.1%55 picks of 38,304ban 0.8% · patches 16.19 to 16.21
  • Pro0.0%1 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

1.5% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as ADC
  • 0.3%G120 games of 7,176
  • 0.4%G226 games of 7,176
  • 0.6%G3+16 games of 2,850
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.