Champion sheet · Mid

Katarina

Patches 16.19 to 16.21 · All regions

Bans, presence and fearless: Katarina across all builds. Build, best results and matchups: the selected build.

Tournament presence · pick + ban
4.5%#125 of 173 champions
Pick
1.1%picked in 322 of 28,332 games
Ban
3.4%793 bans over 23,080 games, against 11.9% in soloQ
Win rate as Mid52.2% between 47.2% and 57.1% over 272 gamesSoloQ 51.6%: no clear gap
Median length28.2 minsoloQ 27 min

Amateur: 28,642 games from amateur tournaments, last 60 days, KR 65% · EUW 24% · NA 10%. SoloQ Master+: 919,797 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Mid.

  • DraftPicked less often in amateur play
    Amateur
    0.5%
    SoloQ
    3.0%
    0.5% of the role's picks in amateur play, against 3.0% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    3.8%
    SoloQ
    11.9%
    3.8% ban rate in amateur play over 14,779 games, against 11.9% in soloQ over 387,203 games.
  • LengthLonger games in amateur play
    Amateur
    28.2 min
    SoloQ
    27 min
    Median of 28.2 min in amateur play, against 27 min in soloQ.
02 — How to play it

How to play it?

Electrocute, then Lich Bane, Shadowflame, and Zhonya's Hourglass: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesElectrocute55% · 32,368
Same in amateur play
SpellsFlash + Ignite92% · 54,608
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 86% · 31 games
Core (3 legendaries)29% · 7,933
29%of soloQ games
  1. Lich Bane
  2. Shadowflame
  3. Zhonya's Hourglass
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Map pressure first: more map pressure than 75% of mid laners.

  1. Map pressuretop25%4 · mid laners: 3.2

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Map pressure

Like other mid laners

  • Gold at 15 min
  • Gold at 20 min
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Team damage

What it is not

  • Little CC
  • No poke
  • No split-push

Damage / min by phase · at equal gold

Not measured: the fact is not validated by the draft review.

Gold vs. direct opponent

At 20 min, ahead of 68% of mid laners against the direct opponent.

mid laners
4takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Gold at 15 min · rank 59 of 100 among mid laners+92 · median +25
  • Gold at 20 min · rank 68 of 100 among mid laners+306 · median +71
  • Map pressure · rank 75 of 100 among mid laners4 · median 3.2
  • Absorbs damage · rank 50 of 100 among mid laners489 · median 489
  • Plays teamfights · rank 39 of 100 among mid laners54% · median 55%
  • Takes its kills in duels · rank 70 of 100 among mid laners26% · median 23%
  • Crowd control (CC) · rank 7 of 100 among mid laners0.1 · median 0.7
  • Team damage · rank 43 of 100 among mid laners20% · median 21%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top1 champion
  • Malphite6 games
    —SoloQ: 50.1% · 1,862 g
Jungle5 champions
  • Jarvan IV7 games
    —SoloQ: 52.6% · 2,041 g
  • Wukong7 games
    —SoloQ: 50.5% · 1,982 g
  • Lee Sin6 games
    —SoloQ: 51.5% · 4,193 g
  • Sylas6 games
    —SoloQ: 51.6% · 2,105 g
  • Hecarim5 games
    —SoloQ: 49.7% · 2,155 g
Mid6 champions
  • Galio8 games
    —SoloQ: 47.2% · 2,129 g
  • Galio7 games
    —SoloQ: 47.2% · 2,129 g
  • Lissandra5 games
    —SoloQ: 46.8% · 1,807 g
  • Sylas5 games
    —SoloQ: 53.4% · 2,148 g
  • Viktor5 games
    —SoloQ: 52.6% · 2,378 g
ADC9 champions
  • Xayah9 games
    —SoloQ: 50.8% · 1,827 g
  • Jinx8 games
    —SoloQ: 49.7% · 3,832 g
  • Yunara8 games
    —SoloQ: 51.5% · 4,644 g
  • Caitlyn7 games
    —SoloQ: 53.8% · 3,160 g
  • Jhin6 games
    —SoloQ: 52.3% · 5,709 g
Support6 champions
  • Lulu13 games
    —SoloQ: 50.0% · 4,122 g
  • Braum8 games
    —SoloQ: 49.2% · 1,945 g
  • Nautilus8 games
    —SoloQ: 52.5% · 3,420 g
  • Milio7 games
    —SoloQ: 55.0% · 1,494 g
  • Thresh6 games
    —SoloQ: 49.6% · 4,324 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+3.0%54,816 picks of 1,839,584ban 11.9% · patches 16.19 to 16.21
  • Amateur tournaments0.5%180 picks of 38,304ban 3.8% · patches 16.19 to 16.21
  • Pro0.0%0 picks of 2,224bans not published · patches 16.17 to 16.20

Presence by patch

6.3% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 0.8%G156 games of 7,164
  • 1.0%G273 games of 7,164
  • 1.0%G3+28 games of 2,850
Once picked, the series moves on toIn G2, over 56 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.