Tournament presence · pick + ban
2.3%#155 of 173 champions
Pick
0.9%picked in 252 of 28,440 games
Ban
1.4%326 bans over 23,170 games, against 0.9% in soloQ
Win rate as Mid47.6% between 35.5% and 60.1% over 42 gamesSoloQ 50.8%: no clear gap
Median length27 minsoloQ 26.8 min

Amateur: 28,642 games from amateur tournaments, last 60 days, KR 65% · EUW 24% · NA 10%. SoloQ Master+: 897,301 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as Mid.

  • DraftPicked less often in amateur play
    Amateur
    0.1%
    SoloQ
    0.3%
    0.1% of the role's picks in amateur play, against 0.3% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    1.6%
    SoloQ
    0.9%
    1.6% ban rate in amateur play over 14,779 games, against 0.9% in soloQ over 364,710 games.

Not enough games to judge: core.

02 — How to play it

How to play it?

Electrocute, then Stormsurge, Hextech Rocketbelt, and Zhonya's Hourglass: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesElectrocute91% · 5,274
Same in amateur play
SpellsFlash + Ignite95% · 5,509
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 95% · 40 games
Core (3 legendaries)38% · 699
38%of soloQ games
  1. Stormsurge
  2. Hextech Rocketbelt
  3. Zhonya's Hourglass
Amateur: Stormsurge, Hextech Rocketbelt, Shadowflame, gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Map pressure first: more map pressure than 100% of mid laners.

  1. Map pressuretop1%4.8 · mid laners: 3.2

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Map pressure

Like other mid laners

  • Absorbs damage
  • Takes its kills in duels
  • Crowd control (CC)

What it is not

  • Few teamfights
  • Little damage
  • No poke
  • No split-push

Damage / min by phase · at equal gold

Not measured: the fact is not validated by the draft review.

Gold vs. direct opponent

At 20 min, behind 83% of mid laners against the direct opponent.

mid laners
4.8takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Gold at 15 min · rank 16 of 100 among mid laners-392 · median +25
  • Gold at 20 min · rank 17 of 100 among mid laners-500 · median +71
  • Map pressure · rank 100 of 100 among mid laners4.8 · median 3.2
  • Absorbs damage · rank 46 of 100 among mid laners475 · median 489
  • Plays teamfights · rank 12 of 100 among mid laners49% · median 55%
  • Takes its kills in duels · rank 65 of 100 among mid laners25% · median 23%
  • Crowd control (CC) · rank 72 of 100 among mid laners0.9 · median 0.7
  • Team damage · rank 10 of 100 among mid laners15% · median 21%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Midgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Junglegap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Mid1 champion
  • Viktor7 games
    —SoloQ: 60.9% · 302 g
Support1 champion
  • Lulu5 games
    —SoloQ: 51.5% · 429 g
05 — In draft

Ban it or pick it?

Not enough series to settle it: raw counts only.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.3%5,386 picks of 1,794,592ban 0.9% · patches 16.19 to 16.21
  • Amateur tournaments0.1%28 picks of 38,304ban 1.6% · patches 16.19 to 16.21
  • Pro0.0%0 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

2.8% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.