Champion sheet · Jungle

Nunu & Willump

Patches 16.19 to 16.21 · EUW

Bans, presence and fearless: Nunu & Willump across all builds. Build, best results and matchups: the selected build.

Tournament presence · pick + ban
2.1%#161 of 173 champions
Pick
0.8%picked in 54 of 6,991 games
Ban
1.3%44 bans over 3,461 games, against 0.6% in soloQ
Win rate as Jungle56.3% between 44.5% and 67.4% over 48 gamesSoloQ 51.5%: no clear gap
Median length28 minsoloQ 27.2 min

Amateur: 6,991 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 346,746 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as Jungle.

  • DraftPicked less often in amateur play
    Amateur
    0.4%
    SoloQ
    1.4%
    0.4% of the role's picks in amateur play, against 1.4% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    1.6%
    SoloQ
    0.6%
    1.6% ban rate in amateur play over 2,100 games, against 0.6% in soloQ over 139,864 games.

Not enough games to judge: core.

02 — How to play it

How to play it?

Stormraider's Surge, then Liandry's Torment, Dead Man's Plate, and Kaenic Rookern: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesStormraider's Surge47% · 4,972
Same in amateur play
SpellsFlash + Smite99% · 10,505
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 32 games
Core (3 legendaries)8% · 303
8%of soloQ games
  1. Liandry's Torment
  2. Dead Man's Plate
  3. Kaenic Rookern
Amateur: Liandry's Torment, Sunfire Aegis, Force of Nature, gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Plays teamfights first: more teamfights than 95% of junglers.

  1. Plays teamfightstop5%57% · junglers: 52%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Teamfight

Like other junglers

  • Map pressure
  • Absorbs damage
  • Crowd control (CC)

What it is not

  • Few duels
  • Little damage
  • No poke
  • Stays home

Damage / min by phase · at equal gold

Not measured: the fact is not validated by the draft review.

Gold vs. direct opponent

At 20 min, behind 84% of junglers against the direct opponent.

junglers
4.2takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Gold at 15 min · rank 14 of 100 among junglers-355 · median +6
  • Gold at 20 min · rank 16 of 100 among junglers-555 · median +64
  • Map pressure · rank 32 of 100 among junglers4.2 · median 4.7
  • Absorbs damage · rank 61 of 100 among junglers932 · median 855
  • Plays teamfights · rank 95 of 100 among junglers57% · median 52%
  • Takes its kills in duels · rank 13 of 100 among junglers15% · median 20%
  • Crowd control (CC) · rank 71 of 100 among junglers0.9 · median 0.7
  • Team damage · rank 3 of 100 among junglers9% · median 17%
  • Jungle farm · rank 20 of 100 among junglers63 · median 66
  • Invade · rank 7 of 100 among junglers6% · median 7%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Junglegap to expected

No positive gap in amateur play.

With

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Jungle1 champion
  • Wukong5 games
    —SoloQ: 53.3% · 291 g
05 — In draft

Ban it or pick it?

Not enough series to settle it: raw counts only.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.4%9,709 picks of 693,488ban 0.6% · patches 16.19 to 16.21
  • Amateur tournaments0.4%38 picks of 10,426ban 1.6% · patches 16.19 to 16.21
  • Pro0.0%0 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

2.8% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.