Nunu & Willump
Patches 16.19 to 16.21 · NABans, presence and fearless: Nunu & Willump across all builds. Build, best results and matchups: the selected build.
- Pick
- 0.7%picked in 19 of 2,915 games
- Ban
- 0.9%19 bans over 2,127 games, against 0.9% in soloQ
Amateur: 2,915 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 233,241 games on the same patches. An amateur figure in gold clearly differs from soloQ.
At a glance
Four answers, each one opens its chapter.- What changes in tournamentsOne clear gap between soloQ and amateur tournaments as Jungle.Draft
- How to play itElectrocute, then Liandry's Torment, Dead Man's Plate, and Spirit Visage: the most played build in soloQ.



- In a compPlays teamfights first: more teamfights than 95% of junglers.Teamfight
- With / againstNo opponent with a clear gap to expected in amateur play: win rates remain ranges.
- In draftNot enough series to settle it: raw counts only.
What changes in tournaments?
One clear gap between soloQ and amateur tournaments as Jungle.
- DraftPicked less often in amateur play
- Amateur
- 0.3%
- SoloQ
- 1.5%
Not enough games to judge: win rate, length, keystone, spells, and core.
How to play it?
Electrocute, then Liandry's Torment, Dead Man's Plate, and Spirit Visage: the most played build in soloQ.
Liandry's Torment
Dead Man's Plate
Spirit Visage
Not collected in soloQ: starting items, 4th item, and skill order.
What does it bring to a comp?
Plays teamfights first: more teamfights than 95% of junglers.
- Plays teamfightstop5%57% · junglers: 52%
Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers
What marks it
- Teamfight
Like other junglers
- Map pressure
- Absorbs damage
- Crowd control (CC)
What it is not
- Few duels
- Little damage
- No poke
- Stays home
Damage / min by phase · at equal gold
Not measured: the fact is not validated by the draft review.
Gold vs. direct opponent
At 20 min, behind 84% of junglers against the direct opponent.
Where it stands among junglers · every measure
0 ← less · median · more → 100- Gold at 15 min · rank 14 of 100 among junglers-355 · median +6
- Gold at 20 min · rank 16 of 100 among junglers-555 · median +64
- Map pressure · rank 32 of 100 among junglers4.2 · median 4.7
- Absorbs damage · rank 61 of 100 among junglers932 · median 855
- Plays teamfights · rank 95 of 100 among junglers57% · median 52%
- Takes its kills in duels · rank 13 of 100 among junglers15% · median 20%
- Crowd control (CC) · rank 71 of 100 among junglers0.9 · median 0.7
- Team damage · rank 3 of 100 among junglers9% · median 17%
- Jungle farm · rank 20 of 100 among junglers63 · median 66
- Invade · rank 7 of 100 among junglers6% · median 7%
With whom, against whom?
No opponent with a clear gap to expected in amateur play: win rates remain ranges.
Best results
Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.
Against
No positive gap in amateur play.
With
No positive gap in amateur play.
Matchups and allies
One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.
No pair measured in amateur play on this side.
Ban it or pick it?
Not enough series to settle it: raw counts only.
Pick rate as Jungle
Amateur tournaments, compared with soloQ- SoloQ Master+1.5%6,851 picks of 466,479ban 0.9% · patches 16.19 to 16.21
- Amateur tournaments0.3%14 picks of 4,328ban 0.9% · patches 16.19 to 16.21
- Pro0.0%0 picks of 2,214bans not published · patches 16.17 to 16.20
Presence by patch
2.8% on 16.21Within the series
Fearless series only · as JungleNot enough series yet: published from 30.

