Champion sheet · Jungle

Nunu & Willump

Patches 16.19 to 16.21 · KR

Bans, presence and fearless: Nunu & Willump across all builds. Build, best results and matchups: the selected build.

Tournament presence · pick + ban
2.5%#146 of 173 champions
Pick
1.0%picked in 180 of 18,670 games
Ban
1.5%263 bans over 17,713 games, against 1.3% in soloQ
Win rate as Jungle47.4% between 40.5% and 54.5% over 135 gamesSoloQ 50.6%: no clear gap
Median length28.4 minsoloQ 25.9 min

Amateur: 18,736 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 316,098 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Jungle.

  • DraftPicked less often in amateur play
    Amateur
    0.3%
    SoloQ
    0.9%
    0.3% of the role's picks in amateur play, against 0.9% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    1.8%
    SoloQ
    1.3%
    1.8% ban rate in amateur play over 11,141 games, against 1.3% in soloQ over 123,725 games.
  • LengthLonger games in amateur play
    Amateur
    28.4 min
    SoloQ
    25.9 min
    Median of 28.4 min in amateur play, against 25.9 min in soloQ.
  • BuildHextech Rocketbelt, Stormsurge, Zhonya's Hourglass instead of Hextech Rocketbelt, Randuin's Omen, Abyssal Mask
    Amateur
    20%
    SoloQ
    5%
    Played in 20% of amateur games; soloQ sticks to Hextech Rocketbelt, Randuin's Omen, Abyssal Mask (5%).
02 — How to play it

How to play it?

Stormraider's Surge, then Hextech Rocketbelt, Randuin's Omen, and Abyssal Mask: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesStormraider's Surge33% · 2,017
Amateur: Dark Harvest (50%), gap not settled
SpellsFlash + Smite99% · 5,989
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 97% · 30 games
Core (3 legendaries)5% · 84
5%of soloQ games
  1. Hextech Rocketbelt
  2. Randuin's Omen
  3. Abyssal Mask
≠ Amateur: Hextech Rocketbelt, Stormsurge, Zhonya's Hourglass instead of Hextech Rocketbelt, Randuin's Omen, Abyssal Mask. 20% · 60 games

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Map pressure first: more map pressure than 89% of junglers.

  1. Map pressuretop12%5.5 · junglers: 4.7
  2. Takes its kills in duelstop23%24% · junglers: 20%
  3. Crowd control (CC)top24%0.9 · junglers: 0.7

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Map pressure
  • Duelist
  • CC

Like other junglers

  • Absorbs damage
  • Invade

What it is not

  • Few teamfights
  • Little damage
  • No poke

Damage / min by phase · at equal gold

Not measured: the fact is not validated by the draft review.

Gold vs. direct opponent

At 20 min, behind 83% of junglers against the direct opponent.

junglers
5.5takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Gold at 15 min · rank 20 of 100 among junglers-213 · median +6
  • Gold at 20 min · rank 17 of 100 among junglers-447 · median +64
  • Map pressure · rank 89 of 100 among junglers5.5 · median 4.7
  • Absorbs damage · rank 35 of 100 among junglers633 · median 855
  • Plays teamfights · rank 12 of 100 among junglers46% · median 52%
  • Takes its kills in duels · rank 77 of 100 among junglers24% · median 20%
  • Crowd control (CC) · rank 76 of 100 among junglers0.9 · median 0.7
  • Team damage · rank 13 of 100 among junglers12% · median 17%
  • Jungle farm · rank 7 of 100 among junglers60 · median 66
  • Invade · rank 33 of 100 among junglers7% · median 7%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top1 champion
  • K'Sante6 games
    —SoloQ: 49.1% · 289 g
Jungle4 champions
  • Sylas7 games
    —SoloQ: 48.5% · 295 g
  • Jarvan IV5 games
    —SoloQ: 52.8% · 231 g
  • Lee Sin5 games
    —SoloQ: 52.9% · 718 g
  • Wukong5 games
    —SoloQ: 59.7% · 119 g
ADC3 champions
  • Aphelios5 games
    —SoloQ: 54.2% · 389 g
  • Jinx5 games
    —SoloQ: 48.1% · 372 g
  • Xayah5 games
    —SoloQ: 50.4% · 230 g
Support2 champions
  • Thresh6 games
    —SoloQ: 49.9% · 533 g
  • Nautilus5 games
    —SoloQ: 53.1% · 375 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.9%5,452 picks of 632,196ban 1.3% · patches 16.19 to 16.21
  • Amateur tournaments0.3%82 picks of 23,550ban 1.8% · patches 16.19 to 16.21
  • Pro0.0%0 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

2.8% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 0.4%G116 games of 4,272
  • 0.7%G230 games of 4,276
  • 0.4%G3+7 games of 1,831
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.