Champion sheet · Mid

Yorick

Patches 16.19 to 16.21 · All regions
Tournament presence · pick + ban
9.5%#86 of 173 champions
Pick
3.3%picked in 938 of 28,641 games
Ban
6.2%1,438 bans over 23,361 games, against 3.7% in soloQ
Win rate as Mid48.8% between 36.4% and 61.3% over 41 gamesSoloQ 44.2%: no clear gap
Median length29.2 minsoloQ 26.4 min

Amateur: 28,642 games from amateur tournaments, last 60 days, KR 65% · EUW 24% · NA 10%. SoloQ Master+: 894,455 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as Mid.

  • DraftBanned more often in amateur play
    Amateur
    5.9%
    SoloQ
    3.7%
    5.9% ban rate in amateur play over 14,779 games, against 3.7% in soloQ over 361,874 games.
  • LengthLonger games in amateur play
    Amateur
    29.2 min
    SoloQ
    26.4 min
    Median of 29.2 min in amateur play, against 26.4 min in soloQ.

Not enough games to judge: core.

02 — How to play it

How to play it?

Arcane Comet, then Trinity Force, Spear of Shojin, and Jak'Sho, The Protean: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesArcane Comet33% · 302
Same in amateur play
SpellsFlash + Teleport45% · 408
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 88% · 36 games
Core (3 legendaries)3% · 8
3%of soloQ games
  1. Trinity Force
  2. Spear of Shojin
  3. Jak'Sho, The Protean
Amateur: Voltaic Cyclosword, Black Cleaver, Eclipse, gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

No trait above other mid laners; the most marked: Takes its kills in duels (rank 58).

  1. Its most marked traitTakes its kills in duelstop42%25% · mid laners: 23%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Split-push

Like other mid laners

  • Gold at 15 min
  • Gold at 20 min
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Team damage

What it is not

  • Little map pressure
  • Little CC
  • No poke

Damage / min by phase · at equal gold

Not measured: the fact is not validated by the draft review.

Gold vs. direct opponent

At 20 min, behind 64% of mid laners against the direct opponent.

mid laners
2takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Gold at 15 min · rank 45 of 100 among mid laners-24 · median +25
  • Gold at 20 min · rank 37 of 100 among mid laners-133 · median +71
  • Map pressure · rank 10 of 100 among mid laners2 · median 3.2
  • Absorbs damage · rank 53 of 100 among mid laners505 · median 489
  • Plays teamfights · rank 47 of 100 among mid laners55% · median 55%
  • Takes its kills in duels · rank 58 of 100 among mid laners25% · median 23%
  • Crowd control (CC) · rank 17 of 100 among mid laners0.3 · median 0.7
  • Team damage · rank 26 of 100 among mid laners17% · median 21%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Mid1 champion
  • Syndra5 games
    —SoloQ: 54.2% · 48 g
ADC2 champions
  • Kai'Sa6 games
    —SoloQ: 47.2% · 72 g
  • Ezreal5 games
    —SoloQ: 44.1% · 59 g
Support1 champion
  • Leona6 games
    —SoloQ: 44.4% · 36 g
05 — In draft

Ban it or pick it?

Not enough series to settle it: raw counts only.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.0%784 picks of 1,788,900ban 3.7% · patches 16.19 to 16.21
  • Amateur tournaments0.0%18 picks of 38,304ban 5.9% · patches 16.19 to 16.21
  • Pro0.0%0 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

8.2% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.