Tournament presence · pick + ban
3.2%#147 of 173 champions
Pick
1.6%picked in 108 of 6,953 games
Ban
1.6%56 bans over 3,441 games, against 1.8% in soloQ
Win rate as ADC— 3 wins over 12 games
Median length—soloQ 28.6 min

Amateur: 6,991 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 357,498 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

One clear gap between soloQ and amateur tournaments as ADC.

  • DraftPicked less often in amateur play
    Amateur
    0.1%
    SoloQ
    0.6%
    0.1% of the role's picks in amateur play, against 0.6% in soloQ.

Not enough games to judge: win rate, length, keystone, spells, and core.

02 — How to play it

How to play it?

Arcane Comet, then Luden's Echo, Shadowflame, and Rabadon's Deathcap: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesArcane Comet91% · 4,157
Same in amateur play
SpellsFlash + Teleport62% · 2,844
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 98% · 41 games
Core (3 legendaries)12% · 314
12%of soloQ games
  1. Luden's Echo
  2. Shadowflame
  3. Rabadon's Deathcap
Amateur: Luden's Echo, Horizon Focus, Shadowflame, gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Takes its kills in duels first: more duels than 87% of ADC.

  1. Takes its kills in duelstop13%22% · ADC: 19%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other ADC

What marks it

  • Duelist

Like other ADC

  • Gold at 15 min
  • Gold at 20 min
  • Plays teamfights
  • Lets allies carry kills
  • Crowd control (CC)
  • Team damage

What it is not

  • No poke

Damage / min by phase · at equal gold

657+132 vs 525
1,113+198 vs 915
not measured
Lane · 5–14 minMid game · 15–22Late · 23–30
Vel'KozADC

Gold vs. direct opponent

At 20 min, behind 68% of ADC against the direct opponent.

ADC

Where it stands among ADC · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 99 of 100 among ADC657 · median 525
  • Damage in mid game · rank 94 of 100 among ADC1,113 · median 915
  • Gold at 15 min · rank 53 of 100 among ADC-41 · median -54
  • Gold at 20 min · rank 32 of 100 among ADC-279 · median -85
  • Absorbs damage · rank 11 of 100 among ADC239 · median 361
  • Plays teamfights · rank 47 of 100 among ADC56% · median 56%
  • Takes its kills in duels · rank 87 of 100 among ADC22% · median 19%
  • Lets allies carry kills · rank 72 of 100 among ADCrank 72 of 100
  • Crowd control (CC) · rank 67 of 100 among ADC0.8 · median 0.6
  • Team damage · rank 49 of 100 among ADC23% · median 23%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

No positive gap in amateur play.

With

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by

No pair measured in amateur play on this side.

05 — In draft

Ban it or pick it?

Not enough series to settle it: raw counts only.

Pick rate as ADC

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.6%4,251 picks of 714,995ban 1.8% · patches 16.19 to 16.21
  • Amateur tournaments0.1%9 picks of 10,426ban 1.7% · patches 16.19 to 16.21
  • Pro0.0%1 picks of 2,224bans not published · patches 16.17 to 16.20

Presence by patch

4.3% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as ADC
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.