Shaco
Patches 16.19 to 16.21 · NA- Pick
- 0.6%picked in 17 of 2,915 games
- Ban
- 1.9%41 bans over 2,127 games, against 11.5% in soloQ
Amateur: 2,915 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 232,510 games on the same patches. An amateur figure in gold clearly differs from soloQ.
At a glance
Four answers, each one opens its chapter.- What changes in tournaments2 clear gaps between soloQ and amateur tournaments as Support.Draft
- How to play itArcane Comet, then Umbral Glaive, Voltaic Cyclosword, and Infinity Edge: the most played build in soloQ.



- In a compTakes its kills in duels first: more duels than 98% of supports.Map pressureDuelist
- With / againstNo opponent with a clear gap to expected in amateur play: win rates remain ranges.
- In draftNot enough series to settle it: raw counts only.
What changes in tournaments?
2 clear gaps between soloQ and amateur tournaments as Support.
- DraftPicked less often in amateur play
- Amateur
- 0.0%
- SoloQ
- 0.5%
- DraftBanned less often in amateur play
- Amateur
- 2.0%
- SoloQ
- 11.5%
Not enough games to judge: win rate, length, keystone, spells, and core.
How to play it?
Arcane Comet, then Umbral Glaive, Voltaic Cyclosword, and Infinity Edge: the most played build in soloQ.
Umbral Glaive
Voltaic Cyclosword
Infinity Edge
Not collected in soloQ: starting items, 4th item, and skill order.
What does it bring to a comp?
Takes its kills in duels first: more duels than 98% of supports.
- Takes its kills in duelstop2%32% · supports: 17%
- Map pressuretop12%4.8 · supports: 4.5
Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other supports
What marks it
- Map pressure
- Duelist
Like other supports
- Gold at 15 min
- Gold at 20 min
- Team damage
What it is not
- Few teamfights
- Little CC
- No poke
Damage / min by phase · at equal gold
Not measured: the fact is not validated by the draft review.
Gold vs. direct opponent
At 20 min, ahead of 70% of supports against the direct opponent.
Where it stands among supports · every measure
0 ← less · median · more → 100- Gold at 15 min · rank 68 of 100 among supports+218 · median +105
- Gold at 20 min · rank 70 of 100 among supports+333 · median +193
- Map pressure · rank 88 of 100 among supports4.8 · median 4.5
- Absorbs damage · rank 12 of 100 among supports221 · median 393
- Plays teamfights · rank 5 of 100 among supports42% · median 54%
- Takes its kills in duels · rank 98 of 100 among supports32% · median 17%
- Crowd control (CC) · rank 24 of 100 among supports0.8 · median 1
- Team damage · rank 70 of 100 among supports13% · median 9%
With whom, against whom?
No opponent with a clear gap to expected in amateur play: win rates remain ranges.
Best results
Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.
Against
No positive gap in amateur play.
With
No positive gap in amateur play.
Matchups and allies
One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.
No pair measured in amateur play on this side.
Ban it or pick it?
Not enough series to settle it: raw counts only.
Pick rate as Support
Amateur tournaments, compared with soloQ- SoloQ Master+0.5%2,124 picks of 465,016ban 11.5% · patches 16.19 to 16.21
- Amateur tournaments0.0%1 picks of 4,328ban 2.0% · patches 16.19 to 16.21
- Pro0.0%0 picks of 2,214bans not published · patches 16.17 to 16.20
Presence by patch
3.1% on 16.21Within the series
Fearless series only · as SupportNot enough series yet: published from 30.

