Tournament presence · pick + ban
3.0%#137 of 173 champions
Pick
0.9%picked in 161 of 18,505 games
Ban
2.1%360 bans over 17,551 games, against 11.7% in soloQ
Win rate as Support58.5% between 45.7% and 70.3% over 41 gamesSoloQ 45.5%: clear gap
Median length32.3 minsoloQ 27.2 min

Amateur: 18,736 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 316,098 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Support.

  • Win rateWins more in amateur play
    Amateur
    58.5%
    SoloQ
    45.5%
    58.5% win rate in amateur play over 41 games, against 45.5% in soloQ over 3,365 games.
  • DraftPicked less often in amateur play
    Amateur
    0.1%
    SoloQ
    0.5%
    0.1% of the role's picks in amateur play, against 0.5% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    1.9%
    SoloQ
    11.7%
    1.9% ban rate in amateur play over 11,141 games, against 11.7% in soloQ over 123,725 games.
  • LengthLonger games in amateur play
    Amateur
    32.3 min
    SoloQ
    27.2 min
    Median of 32.3 min in amateur play, against 27.2 min in soloQ.

Not enough games to judge: core.

02 — How to play it

How to play it?

Hail of Blades, then Voltaic Cyclosword, Umbral Glaive, and Bastionbreaker: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesHail of Blades39% · 1,326
Amateur: Arcane Comet (49%), gap not settled
SpellsFlash + Ignite71% · 2,383
Same in amateur play
SkillsWnot collected in soloQ
Amateur: 49% · 20 games
Core (3 legendaries)8% · 43
8%of soloQ games
  1. Voltaic Cyclosword
  2. Umbral Glaive
  3. Bastionbreaker
Amateur: Blackfire Torch, Liandry's Torment, Zhonya's Hourglass, gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Takes its kills in duels first: more duels than 98% of supports.

  1. Takes its kills in duelstop2%32% · supports: 17%
  2. Map pressuretop12%4.8 · supports: 4.5

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other supports

What marks it

  • Map pressure
  • Duelist

Like other supports

  • Gold at 15 min
  • Gold at 20 min
  • Team damage

What it is not

  • Few teamfights
  • Little CC
  • No poke

Damage / min by phase · at equal gold

Not measured: the fact is not validated by the draft review.

Gold vs. direct opponent

At 20 min, ahead of 70% of supports against the direct opponent.

supports
4.8takedowns outside its lane before 15 min; supports: 4.5.

Where it stands among supports · every measure

0 ← less · median · more → 100
  • Gold at 15 min · rank 68 of 100 among supports+218 · median +105
  • Gold at 20 min · rank 70 of 100 among supports+333 · median +193
  • Map pressure · rank 88 of 100 among supports4.8 · median 4.5
  • Absorbs damage · rank 12 of 100 among supports221 · median 393
  • Plays teamfights · rank 5 of 100 among supports42% · median 54%
  • Takes its kills in duels · rank 98 of 100 among supports32% · median 17%
  • Crowd control (CC) · rank 24 of 100 among supports0.8 · median 1
  • Team damage · rank 70 of 100 among supports13% · median 9%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Junglegap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

With

Junglegap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Jungle1 champion
  • Lee Sin6 games
    —SoloQ: 43.9% · 376 g
ADC1 champion
  • Kai'Sa5 games
    —SoloQ: 44.8% · 442 g
05 — In draft

Ban it or pick it?

Not enough series to settle it: raw counts only.

Pick rate as Support

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.5%2,998 picks of 632,195ban 11.7% · patches 16.19 to 16.21
  • Amateur tournaments0.1%21 picks of 23,550ban 1.9% · patches 16.19 to 16.21
  • Pro0.0%0 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

3.1% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Support
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.