Shaco
Patches 16.19 to 16.21 · KRBans, presence and fearless: Shaco across all builds. Build, best results and matchups: the selected build.
- Pick
- 0.9%picked in 161 of 18,704 games
- Ban
- 2.0%363 bans over 17,745 games, against 11.7% in soloQ
Amateur: 18,736 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 315,199 games on the same patches. An amateur figure in gold clearly differs from soloQ.
At a glance
Four answers, each one opens its chapter.- What changes in tournaments3 clear gaps between soloQ and amateur tournaments as Jungle.DraftLength
- How to play itHail of Blades, then Voltaic Cyclosword, The Collector, and Infinity Edge: the most played build in soloQ.



- In a compPlays teamfights first: more teamfights than 92% of junglers.Teamfight
- With / againstNo opponent with a clear gap to expected in amateur play: win rates remain ranges.
- In draftTaken at any point of the series.
What changes in tournaments?
3 clear gaps between soloQ and amateur tournaments as Jungle.
- DraftPicked less often in amateur play
- Amateur
- 0.3%
- SoloQ
- 1.1%
- DraftBanned less often in amateur play
- Amateur
- 1.9%
- SoloQ
- 11.7%
- LengthLonger games in amateur play
- Amateur
- 30 min
- SoloQ
- 27.1 min
How to play it?
Hail of Blades, then Voltaic Cyclosword, The Collector, and Infinity Edge: the most played build in soloQ.
Voltaic Cyclosword
The Collector
Infinity Edge
Not collected in soloQ: starting items, 4th item, and skill order.
What does it bring to a comp?
Plays teamfights first: more teamfights than 92% of junglers.
- Plays teamfightstop8%57% · junglers: 52%
Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers
What marks it
- Teamfight
Like other junglers
- Gold at 15 min
- Gold at 20 min
- Takes its kills in duels
- Crowd control (CC)
- Jungle farm
What it is not
- Little map pressure
- Little damage
- No poke
Damage / min by phase · at equal gold
Not measured: the fact is not validated by the draft review.
Gold vs. direct opponent
At 20 min, behind 66% of junglers against the direct opponent.
Where it stands among junglers · every measure
0 ← less · median · more → 100- Gold at 15 min · rank 46 of 100 among junglers-25 · median +6
- Gold at 20 min · rank 35 of 100 among junglers-138 · median +64
- Map pressure · rank 1 of 100 among junglers3 · median 4.7
- Absorbs damage · rank 1 of 100 among junglers261 · median 855
- Plays teamfights · rank 92 of 100 among junglers57% · median 52%
- Takes its kills in duels · rank 41 of 100 among junglers19% · median 20%
- Crowd control (CC) · rank 62 of 100 among junglers0.8 · median 0.7
- Team damage · rank 16 of 100 among junglers14% · median 17%
- Jungle farm · rank 68 of 100 among junglers68 · median 66
- Invade · rank 78 of 100 among junglers9% · median 7%
With whom, against whom?
No opponent with a clear gap to expected in amateur play: win rates remain ranges.
Best results
Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.
Against
No positive gap in amateur play.
With
No positive gap in amateur play.
Matchups and allies
One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.
No pair measured in amateur play on this side.
Ban it or pick it?
Taken at any point of the series.
Pick rate as Jungle
Amateur tournaments, compared with soloQ- SoloQ Master+1.1%7,039 picks of 630,398ban 11.7% · patches 16.19 to 16.21
- Amateur tournaments0.3%66 picks of 23,550ban 1.9% · patches 16.19 to 16.21
- Pro0.0%0 picks of 2,214bans not published · patches 16.17 to 16.20
Presence by patch
3.1% on 16.21Within the series
Fearless series only · as Jungle- 0.5%G120 games of 4,280
- 0.4%G218 games of 4,285
- 0.5%G3+10 games of 1,833
Not enough series yet: published from 30.

