Champion sheet · Jungle

Shaco

Patches 16.19 to 16.21 · NA

Bans, presence and fearless: Shaco across all builds. Build, best results and matchups: the selected build.

Tournament presence · pick + ban
2.5%#157 of 173 champions
Pick
0.6%picked in 17 of 2,895 games
Ban
1.9%40 bans over 2,107 games, against 11.5% in soloQ
Win rate as Jungle— 6 wins over 14 games
Median length—soloQ 29.4 min

Amateur: 2,915 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 233,241 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as Jungle.

  • DraftPicked less often in amateur play
    Amateur
    0.2%
    SoloQ
    2.0%
    0.2% of the role's picks in amateur play, against 2.0% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    2.0%
    SoloQ
    11.5%
    2.0% ban rate in amateur play over 1,538 games, against 11.5% in soloQ over 99,904 games.

Not enough games to judge: win rate, length, keystone, spells, and core.

02 — How to play it

How to play it?

Hail of Blades, then Blackfire Torch, Liandry's Torment, and Cryptbloom: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesHail of Blades40% · 4,330
Same in amateur play
SpellsSmite + Ignite97% · 10,474
Same in amateur play
SkillsEnot collected in soloQ
Amateur: 90% · 36 games
Core (3 legendaries)11% · 543
11%of soloQ games
  1. Blackfire Torch
  2. Liandry's Torment
  3. Cryptbloom
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Takes its kills in duels first: more duels than 99% of junglers.

  1. Takes its kills in duelstop1%31% · junglers: 20%
  2. Invadetop1%11% · junglers: 7%
  3. Map pressuretop6%5.8 · junglers: 4.7

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Map pressure
  • Duelist
  • Invade

Like other junglers

  • Damage in mid game
  • Gold at 15 min
  • Gold at 20 min
  • Lets allies carry kills
  • Crowd control (CC)
  • Team damage

What it is not

  • Few teamfights
  • No poke

Damage / min by phase · at equal gold

Rank 84 in lane, 30 in mid game and 24 in late game, out of 100 junglers.

409+25 vs 383
751-44 vs 796
942-114 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Shacojunglers

Gold vs. direct opponent

At 20 min, ahead of 51% of junglers against the direct opponent.

junglers
5.8takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 84 of 100 among junglers409 · median 383
  • Damage in mid game · rank 30 of 100 among junglers751 · median 796
  • Damage in late game · rank 24 of 100 among junglers942 · median 1,056
  • Gold at 15 min · rank 70 of 100 among junglers+174 · median +6
  • Gold at 20 min · rank 51 of 100 among junglers+64 · median +64
  • Map pressure · rank 94 of 100 among junglers5.8 · median 4.7
  • Absorbs damage · rank 8 of 100 among junglers357 · median 855
  • Plays teamfights · rank 3 of 100 among junglers44% · median 52%
  • Takes its kills in duels · rank 99 of 100 among junglers31% · median 20%
  • Lets allies carry kills · rank 28 of 100 among junglersrank 28 of 100
  • Crowd control (CC) · rank 52 of 100 among junglers0.7 · median 0.7
  • Team damage · rank 35 of 100 among junglers16% · median 17%
  • Jungle farm · rank 8 of 100 among junglers60 · median 66
  • Invade · rank 99 of 100 among junglers11% · median 7%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

No positive gap in amateur play.

With

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by

No pair measured in amateur play on this side.

05 — In draft

Ban it or pick it?

Not enough series to settle it: raw counts only.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+2.0%9,418 picks of 466,479ban 11.5% · patches 16.19 to 16.21
  • Amateur tournaments0.2%9 picks of 4,328ban 2.0% · patches 16.19 to 16.21
  • Pro0.0%0 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

3.1% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.