Champion sheet · Jungle

Nunu & Willump

Patches 16.19 to 16.21 · NA

Bans, presence and fearless: Nunu & Willump across all builds. Build, best results and matchups: the selected build.

Tournament presence · pick + ban
1.6%#166 of 173 champions
Pick
0.7%picked in 19 of 2,886 games
Ban
0.9%19 bans over 2,098 games, against 0.9% in soloQ
Win rate as Jungle— 7 wins over 19 games
Median length—soloQ 27.7 min

Amateur: 2,915 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 237,028 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

One clear gap between soloQ and amateur tournaments as Jungle.

  • DraftPicked less often in amateur play
    Amateur
    0.3%
    SoloQ
    1.5%
    0.3% of the role's picks in amateur play, against 1.5% in soloQ.

Not enough games to judge: win rate, length, keystone, spells, and core.

02 — How to play it

How to play it?

Stormraider's Surge, then Liandry's Torment, Dead Man's Plate, and Spirit Visage: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesStormraider's Surge35% · 2,684
Same in amateur play
SpellsFlash + Smite99% · 7,552
Same in amateur play
Core (3 legendaries)10% · 262
10%of soloQ games
  1. Liandry's Torment
  2. Dead Man's Plate
  3. Spirit Visage
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

No trait above other junglers; the most marked: Crowd control (CC) (rank 69).

  1. Its most marked traitCrowd control (CC)top31%0.9 · junglers: 0.7

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

Nothing above junglers.

Like other junglers

  • Map pressure
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Crowd control (CC)

What it is not

  • Little damage
  • No poke
  • Stays home

Damage / min by phase · at equal gold

Not measured: the fact is not validated by the draft review.

Gold vs. direct opponent

At 20 min, behind 87% of junglers against the direct opponent.

junglers
4takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Gold at 15 min · rank 12 of 100 among junglers-380 · median +6
  • Gold at 20 min · rank 13 of 100 among junglers-586 · median +64
  • Map pressure · rank 29 of 100 among junglers4 · median 4.7
  • Absorbs damage · rank 43 of 100 among junglers741 · median 855
  • Plays teamfights · rank 40 of 100 among junglers51% · median 52%
  • Takes its kills in duels · rank 25 of 100 among junglers18% · median 20%
  • Crowd control (CC) · rank 69 of 100 among junglers0.9 · median 0.7
  • Team damage · rank 6 of 100 among junglers10% · median 17%
  • Jungle farm · rank 10 of 100 among junglers61 · median 66
  • Invade · rank 17 of 100 among junglers6% · median 7%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

No positive gap in amateur play.

With

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by

No pair measured in amateur play on this side.

05 — In draft

Ban it or pick it?

Not enough series to settle it: raw counts only.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.5%6,946 picks of 474,053ban 0.9% · patches 16.19 to 16.21
  • Amateur tournaments0.3%14 picks of 4,328ban 0.9% · patches 16.19 to 16.21
  • Pro0.0%0 picks of 2,224bans not published · patches 16.17 to 16.20

Presence by patch

2.8% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.