Tournament presence · pick + ban
33.4%#7 of 173 champions
Pick
20.0%picked in 583 of 2,915 games
Ban
13.4%284 bans over 2,127 games, against 7.6% in soloQ
Win rate as Support47.7% between 44.3% and 51.1% over 581 gamesSoloQ 49.4%: no clear gap
Median length29.2 minsoloQ 27.7 min

Amateur: 2,915 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 233,241 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Support.

  • DraftPicked more often in amateur play
    Amateur
    10.2%
    SoloQ
    5.6%
    10.2% of the role's picks in amateur play, against 5.6% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    14.1%
    SoloQ
    7.6%
    14.1% ban rate in amateur play over 1,538 games, against 7.6% in soloQ over 99,904 games.
  • LengthLonger games in amateur play
    Amateur
    29.2 min
    SoloQ
    27.7 min
    Median of 29.2 min in amateur play, against 27.7 min in soloQ.

Not enough games to judge: core.

02 — How to play it

How to play it?

Summon Aery, then Luden's Echo, Shadowflame, and Stormsurge: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesSummon Aery91% · 26,906
Same in amateur play
SpellsFlash + Heal87% · 25,634
Same in amateur play
SkillsEnot collected in soloQ
Amateur: 78% · 75 games
Core (3 legendaries)— · 1
  1. Luden's Echo
  2. Shadowflame
  3. Stormsurge

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Lets allies carry kills first: lets allies carry more than 86% of supports.

  1. Lets allies carry killstop14%rank 86 of 100
  2. Plays teamfightstop20%57% · supports: 54%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other supports

What marks it

  • Teamfight
  • Lets allies carry

Like other supports

  • Map pressure
  • Absorbs damage
  • Takes its kills in duels
  • Crowd control (CC)

What it is not

  • Little damage
  • No poke

Damage / min by phase · at equal gold

Rank 20 in lane, 8 in mid game and 8 in late game, out of 100 supports.

224-64 vs 288
213-129 vs 342
215-172 vs 388
Lane · 5–14 minMid game · 15–22Late · 23–30
Lulusupports

Gold vs. direct opponent

At 20 min, behind 93% of supports against the direct opponent.

supports
4.3takedowns outside its lane before 15 min; supports: 4.5.

Where it stands among supports · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 20 of 100 among supports224 · median 288
  • Damage in mid game · rank 8 of 100 among supports213 · median 342
  • Damage in late game · rank 8 of 100 among supports215 · median 388
  • Gold at 15 min · rank 10 of 100 among supports-121 · median +105
  • Gold at 20 min · rank 7 of 100 among supports-195 · median +193
  • Map pressure · rank 27 of 100 among supports4.3 · median 4.5
  • Absorbs damage · rank 31 of 100 among supports284 · median 393
  • Plays teamfights · rank 80 of 100 among supports57% · median 54%
  • Takes its kills in duels · rank 29 of 100 among supports14% · median 17%
  • Lets allies carry kills · rank 86 of 100 among supportsrank 86 of 100
  • Crowd control (CC) · rank 51 of 100 among supports1 · median 1
  • Team damage · rank 12 of 100 among supports7% · median 9%
04 — With / against

With whom, against whom?

Better than expected against Viktor in amateur play: +11.2 pts over 65 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Ambessa45.7% · expected 42.2% · 35 g+3.5 ptSoloQ -1.0
Renekton46.7% · expected 42.9% · 30 g+3.8 ptSoloQ -0.5
Junglegap to expected
Xin Zhao63.9% · expected 50.8% · 36 g+13.1 ptSoloQ +0.5
Wukong55.1% · expected 47.5% · 69 g+7.6 ptSoloQ +1.9
Midgap to expected
Viktor56.9% · expected 45.7% · 65 g+11.2 ptSoloQ -0.3
Syndra45.8% · expected 44.1% · 72 g+1.7 ptSoloQ -1.6
ADCgap to expected
Jhin48.4% · expected 42.9% · 31 g+5.5 ptSoloQ -2.0
Lucian54.1% · expected 50.3% · 37 g+3.7 ptSoloQ +0.3
Supportgap to expected
Milio57.6% · expected 52.9% · 59 g+4.7 ptSoloQ -0.4
Nautilus46.4% · expected 44.8% · 84 g+1.6 ptSoloQ -0.6
Seraphine48.4% · expected 41.9% · 31 g+6.5 ptSoloQ -1.0

With

Topgap to expected
Gnar58.1% · expected 46.3% · 31 g+11.8 ptSoloQ -1.5
Sion45.9% · expected 42.7% · 37 g+3.3 ptSoloQ +0.8
K'Sante44.7% · expected 44.0% · 38 g+0.8 ptSoloQ +1.7
Junglegap to expected
Xin Zhao46.0% · expected 44.6% · 63 g+1.4 ptSoloQ -4.4
Jarvan IV46.9% · expected 44.7% · 49 g+2.3 ptSoloQ +0.9
Wukong47.9% · expected 47.8% · 71 g+0.1 ptSoloQ +1.1
Midgap to expected
Hwei57.6% · expected 47.7% · 33 g+9.9 ptSoloQ +0.9
Viktor52.2% · expected 49.7% · 46 g+2.5 ptSoloQ -2.3
Orianna45.7% · expected 44.9% · 35 g+0.8 ptSoloQ -1.2
ADCgap to expected
Yunara54.2% · expected 50.2% · 312 g+4.0 ptSoloQ +0.5
Tristana50.0% · expected 44.7% · 36 g+5.3 ptSoloQ +1.1

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top21 champions
  • Ornn42 games
    31.0%gap -15.1 ptsSoloQ: 44.6% · 737 g
  • Ambessa35 games
    45.7%gap +3.5 ptsSoloQ: 49.5% · 769 g
  • Sion33 games
    51.5%gap -1.2 ptsSoloQ: 52.9% · 495 g
  • Renekton30 games
    46.7%gap +3.8 ptsSoloQ: 49.5% · 860 g
  • K'Sante28 games
    —SoloQ: 51.8% · 510 g
Jungle19 champions
  • Wukong69 games
    55.1%gap +7.6 ptsSoloQ: 50.4% · 1,206 g
  • Jarvan IV48 games
    41.7%gap -9.0 ptsSoloQ: 50.0% · 1,008 g
  • Xin Zhao36 games
    63.9%gap +13.1 ptsSoloQ: 50.0% · 350 g
  • Vi35 games
    34.3%gap -13.2 ptsSoloQ: 49.4% · 441 g
  • Nocturne29 games
    —SoloQ: 55.3% · 468 g
Mid19 champions
  • Syndra72 games
    45.8%gap +1.7 ptsSoloQ: 47.8% · 1,293 g
  • Viktor65 games
    56.9%gap +11.2 ptsSoloQ: 49.8% · 1,461 g
  • Ahri44 games
    36.4%gap -10.0 ptsSoloQ: 49.3% · 1,406 g
  • Orianna37 games
    37.8%gap -12.6 ptsSoloQ: 48.9% · 521 g
  • Aurora33 games
    36.4%gap -5.3 ptsSoloQ: 47.3% · 478 g
ADC16 champions
  • Yunara82 games
    39.0%gap -6.2 ptsSoloQ: 52.2% · 2,183 g
  • Caitlyn55 games
    41.8%gap -6.8 ptsSoloQ: 49.1% · 1,633 g
  • Jinx53 games
    43.4%gap -3.6 ptsSoloQ: 48.4% · 2,492 g
  • Ezreal46 games
    45.7%gap -0.6 ptsSoloQ: 53.8% · 1,252 g
  • Lucian37 games
    54.1%gap +3.7 ptsSoloQ: 50.9% · 1,263 g
Support19 champions
  • Nautilus84 games
    46.4%gap +1.6 ptsSoloQ: 50.0% · 1,471 g
  • Milio59 games
    57.6%gap +4.7 ptsSoloQ: 50.2% · 1,069 g
  • Karma57 games
    49.1%gap -4.5 ptsSoloQ: 52.3% · 1,105 g
  • Braum34 games
    38.2%gap -4.5 ptsSoloQ: 51.5% · 840 g
  • Seraphine31 games
    48.4%gap +6.5 ptsSoloQ: 49.2% · 952 g
05 — In draft

Ban it or pick it?

Priority pick: taken in G1, burned afterwards.

Pick rate as Support

Amateur tournaments, compared with soloQ
  • SoloQ Master+5.6%26,126 picks of 466,478ban 7.6% · patches 16.19 to 16.21
  • Amateur tournaments10.2%442 picks of 4,328ban 14.1% · patches 16.19 to 16.21
  • Pro12.1%268 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

36.0% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Support
  • 24.2%G1198 games of 817
  • 17.1%G2140 games of 817
  • 10.5%G3+37 games of 354
Once picked, the series moves on toIn G2, over 198 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.