Champion sheet · Jungle

Briar

Patches 16.19 to 16.21 · All regions

Bans, presence and fearless: Briar across all builds. Build, best results and matchups: the selected build.

Tournament presence · pick + ban
2.6%#149 of 173 champions
Pick
0.9%picked in 264 of 28,321 games
Ban
1.7%393 bans over 23,071 games, against 2.9% in soloQ
Win rate as Jungle44.1% between 38.5% and 49.9% over 204 gamesSoloQ 49.5%: no clear gap
Median length28.6 minsoloQ 27.8 min

Amateur: 28,642 games from amateur tournaments, last 60 days, KR 65% · EUW 24% · NA 10%. SoloQ Master+: 919,797 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as Jungle.

  • DraftPicked less often in amateur play
    Amateur
    0.3%
    SoloQ
    1.2%
    0.3% of the role's picks in amateur play, against 1.2% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    1.7%
    SoloQ
    2.9%
    1.7% ban rate in amateur play over 14,779 games, against 2.9% in soloQ over 387,203 games.
02 — How to play it

How to play it?

Press the Attack, then Titanic Hydra, Black Cleaver, and Death's Dance: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesPress the Attack70% · 17,625
Same in amateur play
SpellsFlash + Smite99% · 24,887
Same in amateur play
SkillsWnot collected in soloQ
Amateur: 100% · 55 games
Core (3 legendaries)17% · 2,466
17%of soloQ games
  1. Titanic Hydra
  2. Black Cleaver
  3. Death's Dance
Amateur: The Collector, Profane Hydra, Lord Dominik's Regards (12%), gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Takes its kills in duels first: more duels than 92% of junglers.

  1. Takes its kills in duelstop8%29% · junglers: 20%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Duelist

Like other junglers

  • Map pressure
  • Absorbs damage
  • Crowd control (CC)

What it is not

  • Few teamfights
  • Little damage
  • No poke

Damage / min by phase · at equal gold

Not measured: the fact is not validated by the draft review.

Gold vs. direct opponent

At 20 min, ahead of 77% of junglers against the direct opponent.

junglers
4.8takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Gold at 15 min · rank 78 of 100 among junglers+240 · median +6
  • Gold at 20 min · rank 77 of 100 among junglers+346 · median +64
  • Map pressure · rank 58 of 100 among junglers4.8 · median 4.7
  • Absorbs damage · rank 36 of 100 among junglers650 · median 855
  • Plays teamfights · rank 7 of 100 among junglers44% · median 52%
  • Takes its kills in duels · rank 92 of 100 among junglers29% · median 20%
  • Crowd control (CC) · rank 46 of 100 among junglers0.7 · median 0.7
  • Team damage · rank 24 of 100 among junglers15% · median 17%
  • Jungle farm · rank 13 of 100 among junglers61 · median 66
  • Invade · rank 76 of 100 among junglers9% · median 7%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top2 champions
  • Ambessa5 games
    —SoloQ: 50.6% · 520 g
  • K'Sante5 games
    —SoloQ: 49.3% · 590 g
Jungle1 champion
  • Lee Sin8 games
    —SoloQ: 53.5% · 1,611 g
Mid1 champion
  • Viktor6 games
    —SoloQ: 49.5% · 1,154 g
ADC3 champions
  • Ezreal7 games
    —SoloQ: 53.8% · 1,297 g
  • Yunara6 games
    —SoloQ: 49.8% · 2,008 g
  • Caitlyn5 games
    —SoloQ: 50.4% · 1,386 g
Support1 champion
  • Nautilus5 games
    —SoloQ: 50.4% · 1,342 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.2%22,981 picks of 1,839,586ban 2.9% · patches 16.19 to 16.21
  • Amateur tournaments0.3%129 picks of 38,304ban 1.7% · patches 16.19 to 16.21
  • Pro0.0%0 picks of 2,224bans not published · patches 16.17 to 16.20

Presence by patch

2.6% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 0.4%G132 games of 7,162
  • 0.6%G241 games of 7,164
  • 0.5%G3+13 games of 2,847
Once picked, the series moves on toIn G2, over 32 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.