Tournament presence · pick + ban
12.1%#62 of 173 champions
Pick
4.2%picked in 292 of 6,991 games
Ban
7.9%273 bans over 3,461 games, against 26.9% in soloQ
Win rate as Mid50.9% between 44.5% and 57.4% over 159 gamesSoloQ 49.8%: no clear gap
Median length27.5 minsoloQ 27.4 min

Amateur: 6,991 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 346,746 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as Mid.

  • DraftPicked less often in amateur play
    Amateur
    1.2%
    SoloQ
    3.7%
    1.2% of the role's picks in amateur play, against 3.7% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    8.7%
    SoloQ
    26.9%
    8.7% ban rate in amateur play over 2,100 games, against 26.9% in soloQ over 139,864 games.
02 — How to play it

How to play it?

Lethal Tempo, then Immortal Shieldbow, Infinity Edge, and Death's Dance: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesLethal Tempo75% · 21,680
Same in amateur play
SpellsExhaust + Flash53% · 15,416
Amateur: Flash + Ignite (43%), gap not settled
SkillsQnot collected in soloQ
Amateur: 100% · 109 games
Core (3 legendaries)33% · 4,205
33%of soloQ games
  1. Immortal Shieldbow
  2. Infinity Edge
  3. Death's Dance
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Absorbs damage first: absorbs more than 85% of mid laners.

  1. Absorbs damagetop15%944 · mid laners: 489
  2. Takes its kills in duelstop25%26% · mid laners: 23%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Frontline
  • Duelist
  • Split-push

Like other mid laners

  • Damage in lane
  • Gold at 20 min
  • Map pressure
  • Plays teamfights
  • Lets allies carry kills
  • Crowd control (CC)
  • Team damage

What it is not

  • No poke

Damage / min by phase · at equal gold

Rank 34 in lane, 21 in mid game and 9 in late game, out of 100 mid laners.

507-20 vs 528
832-67 vs 899
994-184 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
Yasuomid laners

Gold vs. direct opponent

At 20 min, ahead of 74% of mid laners against the direct opponent.

mid laners
3.6takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 34 of 100 among mid laners507 · median 528
  • Damage in mid game · rank 21 of 100 among mid laners832 · median 899
  • Damage in late game · rank 9 of 100 among mid laners994 · median 1,179
  • Gold at 15 min · rank 79 of 100 among mid laners+250 · median +25
  • Gold at 20 min · rank 74 of 100 among mid laners+371 · median +71
  • Map pressure · rank 44 of 100 among mid laners3.6 · median 3.2
  • Absorbs damage · rank 85 of 100 among mid laners944 · median 489
  • Plays teamfights · rank 31 of 100 among mid laners53% · median 55%
  • Takes its kills in duels · rank 75 of 100 among mid laners26% · median 23%
  • Lets allies carry kills · rank 38 of 100 among mid lanersrank 38 of 100
  • Crowd control (CC) · rank 67 of 100 among mid laners0.9 · median 0.7
  • Team damage · rank 57 of 100 among mid laners22% · median 21%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top11 champions
  • Renekton12 games
    —SoloQ: 50.7% · 1,020 g
  • Ambessa11 games
    —SoloQ: 53.2% · 724 g
  • K'Sante8 games
    —SoloQ: 55.9% · 596 g
  • Ornn7 games
    —SoloQ: 47.3% · 590 g
  • Shen7 games
    —SoloQ: 50.1% · 668 g
Jungle10 champions
  • Jarvan IV16 games
    —SoloQ: 52.5% · 1,050 g
  • Xin Zhao12 games
    —SoloQ: 50.7% · 343 g
  • Wukong10 games
    —SoloQ: 47.2% · 1,048 g
  • Lee Sin9 games
    —SoloQ: 51.7% · 1,374 g
  • Nocturne8 games
    —SoloQ: 57.1% · 340 g
Mid10 champions
  • Syndra16 games
    —SoloQ: 48.7% · 1,207 g
  • Ahri15 games
    —SoloQ: 51.0% · 1,408 g
  • Viktor10 games
    —SoloQ: 47.2% · 1,114 g
  • Yone10 games
    —SoloQ: 50.5% · 1,473 g
  • Orianna9 games
    —SoloQ: 48.1% · 482 g
ADC11 champions
  • Caitlyn21 games
    —SoloQ: 50.4% · 1,592 g
  • Yunara18 games
    —SoloQ: 50.3% · 2,356 g
  • Sivir16 games
    —SoloQ: 48.5% · 643 g
  • Ashe13 games
    —SoloQ: 51.7% · 688 g
  • Kai'Sa12 games
    —SoloQ: 50.9% · 2,093 g
Support13 champions
  • Nautilus15 games
    —SoloQ: 51.5% · 1,447 g
  • Lulu14 games
    —SoloQ: 49.9% · 2,086 g
  • Seraphine14 games
    —SoloQ: 51.9% · 619 g
  • Milio13 games
    —SoloQ: 49.5% · 903 g
  • Nami9 games
    —SoloQ: 47.9% · 1,504 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+3.7%25,929 picks of 693,486ban 26.9% · patches 16.19 to 16.21
  • Amateur tournaments1.2%121 picks of 10,426ban 8.7% · patches 16.19 to 16.21
  • Pro0.0%1 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

13.5% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 2.1%G145 games of 2,122
  • 2.3%G249 games of 2,122
  • 2.7%G3+19 games of 691
Once picked, the series moves on toIn G2, over 45 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.