Champion sheet · Jungle

Warwick

Patches 16.19 to 16.21 · EUW
Tournament presence · pick + ban
2.1%#160 of 173 champions
Pick
0.9%picked in 65 of 6,960 games
Ban
1.2%42 bans over 3,441 games, against 0.4% in soloQ
Win rate as Jungle— 10 wins over 28 games
Median length—soloQ 27.9 min

Amateur: 6,991 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 347,962 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as Jungle.

  • DraftPicked less often in amateur play
    Amateur
    0.2%
    SoloQ
    0.7%
    0.2% of the role's picks in amateur play, against 0.7% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    1.1%
    SoloQ
    0.4%
    1.1% ban rate in amateur play over 2,100 games, against 0.4% in soloQ over 141,081 games.

Not enough games to judge: win rate, length, keystone, spells, and core.

02 — How to play it

How to play it?

Lethal Tempo, then Titanic Hydra, Experimental Hexplate, and Sterak's Gage: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesLethal Tempo90% · 4,741
Same in amateur play
SpellsFlash + Smite94% · 4,915
Same in amateur play
SkillsWnot collected in soloQ
Amateur: 83% · 55 games
Core (3 legendaries)10% · 216
10%of soloQ games
  1. Titanic Hydra
  2. Experimental Hexplate
  3. Sterak's Gage
Amateur: Blade of The Ruined King, Stridebreaker, Spirit Visage, gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Takes its kills in duels first: more duels than 90% of junglers.

  1. Takes its kills in duelstop10%27% · junglers: 20%
  2. Map pressuretop20%5.2 · junglers: 4.7
  3. Crowd control (CC)top23%0.9 · junglers: 0.7

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Map pressure
  • Duelist
  • CC

Like other junglers

  • Damage in lane
  • Gold at 15 min
  • Gold at 20 min
  • Absorbs damage
  • Lets allies carry kills
  • Invade

What it is not

  • Few teamfights
  • Little damage
  • No poke
  • Light jungle farm

Damage / min by phase · at equal gold

Rank 42 in lane, 17 in mid game and 15 in late game, out of 100 junglers.

377-7 vs 383
714-82 vs 796
901-155 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Warwickjunglers

Gold vs. direct opponent

At 20 min, behind 69% of junglers against the direct opponent.

junglers
5.2takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 42 of 100 among junglers377 · median 383
  • Damage in mid game · rank 17 of 100 among junglers714 · median 796
  • Damage in late game · rank 15 of 100 among junglers901 · median 1,056
  • Gold at 15 min · rank 26 of 100 among junglers-139 · median +6
  • Gold at 20 min · rank 31 of 100 among junglers-172 · median +64
  • Map pressure · rank 81 of 100 among junglers5.2 · median 4.7
  • Absorbs damage · rank 62 of 100 among junglers940 · median 855
  • Plays teamfights · rank 20 of 100 among junglers48% · median 52%
  • Takes its kills in duels · rank 90 of 100 among junglers27% · median 20%
  • Lets allies carry kills · rank 52 of 100 among junglersrank 52 of 100
  • Crowd control (CC) · rank 77 of 100 among junglers0.9 · median 0.7
  • Team damage · rank 22 of 100 among junglers14% · median 17%
  • Jungle farm · rank 3 of 100 among junglers59 · median 66
  • Invade · rank 40 of 100 among junglers7% · median 7%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Junglegap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

With

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Jungle1 champion
  • Vi5 games
    —SoloQ: 49.5% · 97 g
ADC1 champion
  • Yunara5 games
    —SoloQ: 50.9% · 428 g
05 — In draft

Ban it or pick it?

Not enough series to settle it: raw counts only.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.7%4,651 picks of 695,920ban 0.4% · patches 16.19 to 16.21
  • Amateur tournaments0.2%24 picks of 10,426ban 1.1% · patches 16.19 to 16.21
  • Pro0.0%0 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

2.9% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.