Champion sheet · Top

Warwick

Patches 16.19 to 16.21 · EUW
Tournament presence · pick + ban
2.2%#159 of 173 champions
Pick
0.9%picked in 65 of 6,991 games
Ban
1.3%45 bans over 3,461 games, against 0.4% in soloQ
Win rate as Top35.1% between 23.6% and 48.7% over 37 gamesSoloQ 51.8%: clear gap
Median length28.6 minsoloQ 27.5 min

Amateur: 6,991 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 346,746 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Top.

  • Win rateWins less in amateur play
    Amateur
    35.1%
    SoloQ
    51.8%
    35.1% win rate in amateur play over 37 games, against 51.8% in soloQ over 6,748 games.
  • DraftPicked less often in amateur play
    Amateur
    0.3%
    SoloQ
    0.9%
    0.3% of the role's picks in amateur play, against 0.9% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    1.1%
    SoloQ
    0.4%
    1.1% ban rate in amateur play over 2,100 games, against 0.4% in soloQ over 139,864 games.

Not enough games to judge: core.

02 — How to play it

How to play it?

Lethal Tempo, then Blade of The Ruined King, Stridebreaker, and Death's Dance: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesLethal Tempo94% · 6,352
Same in amateur play
SpellsFlash + Barrier81% · 5,449
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 83% · 52 games
Core (3 legendaries)11% · 277
11%of soloQ games
  1. Blade of The Ruined King
  2. Stridebreaker
  3. Death's Dance
Amateur: Kraken Slayer, Experimental Hexplate, Sterak's Gage, gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Takes its kills in duels first: more duels than 89% of top laners.

  1. Takes its kills in duelstop11%33% · top laners: 28%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • Duelist
  • Split-push

Like other top laners

  • Damage in lane
  • Gold at 15 min
  • Gold at 20 min
  • Absorbs damage
  • Crowd control (CC)
  • Team damage

What it is not

  • Few teamfights
  • Carries its own kills
  • No poke

Damage / min by phase · at equal gold

Rank 43 in lane, 24 in mid game and 11 in late game, out of 100 top laners.

591-8 vs 599
820-48 vs 868
947-133 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
Warwicktop laners

Gold vs. direct opponent

At 20 min, behind 52% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 43 of 100 among top laners591 · median 599
  • Damage in mid game · rank 24 of 100 among top laners820 · median 868
  • Damage in late game · rank 11 of 100 among top laners947 · median 1,079
  • Gold at 15 min · rank 40 of 100 among top laners+36 · median +119
  • Gold at 20 min · rank 48 of 100 among top laners+58 · median +100
  • Absorbs damage · rank 57 of 100 among top laners1,033 · median 970
  • Plays teamfights · rank 14 of 100 among top laners49% · median 53%
  • Takes its kills in duels · rank 89 of 100 among top laners33% · median 28%
  • Lets allies carry kills · rank 13 of 100 among top lanersrank 13 of 100
  • Crowd control (CC) · rank 50 of 100 among top laners0.8 · median 0.8
  • Team damage · rank 30 of 100 among top laners19% · median 20%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Midgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top2 champions
  • Ambessa8 games
    —SoloQ: 55.7% · 201 g
  • Ornn5 games
    —SoloQ: 54.0% · 176 g
Jungle1 champion
  • Vi5 games
    —SoloQ: 56.6% · 99 g
Support1 champion
05 — In draft

Ban it or pick it?

Not enough series to settle it: raw counts only.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.9%6,074 picks of 693,482ban 0.4% · patches 16.19 to 16.21
  • Amateur tournaments0.3%27 picks of 10,426ban 1.1% · patches 16.19 to 16.21
  • Pro0.0%1 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

2.9% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.