Tournament presence · pick + ban
9.8%#80 of 173 champions
Pick
3.4%picked in 100 of 2,915 games
Ban
6.4%137 bans over 2,127 games, against 1.7% in soloQ
Win rate as Top40.2% between 32.4% and 48.6% over 97 gamesSoloQ 49.7%: clear gap
Median length30.2 minsoloQ 28.5 min

Amateur: 2,915 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 232,510 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Top.

  • Win rateWins less in amateur play
    Amateur
    40.2%
    SoloQ
    49.7%
    40.2% win rate in amateur play over 97 games, against 49.7% in soloQ over 9,162 games.
  • DraftBanned more often in amateur play
    Amateur
    6.2%
    SoloQ
    1.7%
    6.2% ban rate in amateur play over 1,538 games, against 1.7% in soloQ over 99,182 games.
  • LengthLonger games in amateur play
    Amateur
    30.2 min
    SoloQ
    28.5 min
    Median of 30.2 min in amateur play, against 28.5 min in soloQ.
02 — How to play it

How to play it?

Press the Attack, then Black Cleaver, Sterak's Gage, and Jak'Sho, The Protean: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesPress the Attack89% · 8,149
Same in amateur play
SpellsFlash + Ignite76% · 6,978
Same in amateur play
SkillsWnot collected in soloQ
Amateur: 98% · 53 games
Core (3 legendaries)22% · 819
22%of soloQ games
  1. Black Cleaver
  2. Sterak's Gage
  3. Jak'Sho, The Protean
Amateur: Black Cleaver, Sterak's Gage, Dead Man's Plate (27%), gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

No trait above other top laners; the most marked: Absorbs damage (rank 65).

  1. Its most marked traitAbsorbs damagetop36%1,109 · top laners: 970

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • Split-push

Like other top laners

  • Damage in mid game
  • Damage in late game
  • Gold at 15 min
  • Gold at 20 min
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills
  • Crowd control (CC)
  • Team damage

What it is not

  • No poke

Damage / min by phase · at equal gold

Rank 2 in lane, 59 in mid game and 38 in late game, out of 100 top laners.

501-98 vs 599
902+34 vs 868
1,025-54 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
Urgottop laners

Gold vs. direct opponent

At 20 min, ahead of 53% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 2 of 100 among top laners501 · median 599
  • Damage in mid game · rank 59 of 100 among top laners902 · median 868
  • Damage in late game · rank 38 of 100 among top laners1,025 · median 1,079
  • Gold at 15 min · rank 34 of 100 among top laners-47 · median +119
  • Gold at 20 min · rank 53 of 100 among top laners+113 · median +100
  • Absorbs damage · rank 65 of 100 among top laners1,109 · median 970
  • Plays teamfights · rank 60 of 100 among top laners54% · median 53%
  • Takes its kills in duels · rank 54 of 100 among top laners29% · median 28%
  • Lets allies carry kills · rank 50 of 100 among top lanersrank 50 of 100
  • Crowd control (CC) · rank 59 of 100 among top laners0.9 · median 0.8
  • Team damage · rank 58 of 100 among top laners22% · median 20%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top3 champions
  • Ambessa7 games
    —SoloQ: 51.0% · 247 g
  • Malphite6 games
    —SoloQ: 48.4% · 252 g
  • Ornn6 games
    —SoloQ: 48.2% · 226 g
Jungle6 champions
  • Wukong11 games
    —SoloQ: 46.4% · 375 g
  • Jarvan IV7 games
    —SoloQ: 48.7% · 337 g
  • Sejuani7 games
    —SoloQ: 45.2% · 93 g
  • Lee Sin6 games
    —SoloQ: 49.4% · 423 g
  • Amumu5 games
    —SoloQ: 60.0% · 80 g
Mid8 champions
  • Syndra12 games
    —SoloQ: 45.1% · 399 g
  • Orianna8 games
    —SoloQ: 50.0% · 154 g
  • Ahri6 games
    —SoloQ: 50.6% · 437 g
  • Locke6 games
    —SoloQ: 56.2% · 322 g
  • Sylas6 games
    —SoloQ: 55.4% · 233 g
ADC9 champions
  • Jinx9 games
    —SoloQ: 47.0% · 741 g
  • Kai'Sa9 games
    —SoloQ: 53.8% · 580 g
  • Xayah9 games
    —SoloQ: 50.9% · 216 g
  • Ezreal6 games
    —SoloQ: 54.7% · 422 g
  • Jhin6 games
    —SoloQ: 50.2% · 806 g
Support7 champions
  • Nautilus16 games
    —SoloQ: 50.7% · 475 g
  • Rakan9 games
    —SoloQ: 46.3% · 201 g
  • Karma6 games
    —SoloQ: 47.8% · 299 g
  • Lulu6 games
    —SoloQ: 52.0% · 525 g
  • Milio6 games
    —SoloQ: 55.9% · 270 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.7%7,984 picks of 465,014ban 1.7% · patches 16.19 to 16.21
  • Amateur tournaments1.6%68 picks of 4,328ban 6.2% · patches 16.19 to 16.21
  • Pro0.0%0 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

2.9% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 2.9%G124 games of 817
  • 2.9%G224 games of 817
  • 3.7%G3+13 games of 354
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.