Tournament presence · pick + ban
2.3%#151 of 173 champions
Pick
1.0%picked in 183 of 18,509 games
Ban
1.3%222 bans over 17,555 games, against 0.1% in soloQ
Win rate as Top51.8% between 45.5% and 58.0% over 170 gamesSoloQ 52.3%: no clear gap
Median length29.6 minsoloQ 26.1 min

Amateur: 18,736 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 316,098 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Top.

  • DraftPicked less often in amateur play
    Amateur
    0.5%
    SoloQ
    0.7%
    0.5% of the role's picks in amateur play, against 0.7% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    1.2%
    SoloQ
    0.1%
    1.2% ban rate in amateur play over 11,141 games, against 0.1% in soloQ over 123,725 games.
  • LengthLonger games in amateur play
    Amateur
    29.6 min
    SoloQ
    26.1 min
    Median of 29.6 min in amateur play, against 26.1 min in soloQ.
02 — How to play it

How to play it?

Press the Attack, then Black Cleaver, Sterak's Gage, and Jak'Sho, The Protean: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesPress the Attack77% · 3,549
Same in amateur play
SpellsFlash + Ignite64% · 2,942
Same in amateur play
SkillsWnot collected in soloQ
Amateur: 98% · 53 games
Core (3 legendaries)12% · 188
12%of soloQ games
  1. Black Cleaver
  2. Sterak's Gage
  3. Jak'Sho, The Protean
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

No trait above other top laners; the most marked: Absorbs damage (rank 65).

  1. Its most marked traitAbsorbs damagetop36%1,109 · top laners: 970

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • Split-push

Like other top laners

  • Damage in mid game
  • Damage in late game
  • Gold at 15 min
  • Gold at 20 min
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills
  • Crowd control (CC)
  • Team damage

What it is not

  • No poke

Damage / min by phase · at equal gold

Rank 2 in lane, 59 in mid game and 38 in late game, out of 100 top laners.

501-98 vs 599
902+34 vs 868
1,025-54 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
Urgottop laners

Gold vs. direct opponent

At 20 min, ahead of 53% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 2 of 100 among top laners501 · median 599
  • Damage in mid game · rank 59 of 100 among top laners902 · median 868
  • Damage in late game · rank 38 of 100 among top laners1,025 · median 1,079
  • Gold at 15 min · rank 34 of 100 among top laners-47 · median +119
  • Gold at 20 min · rank 53 of 100 among top laners+113 · median +100
  • Absorbs damage · rank 65 of 100 among top laners1,109 · median 970
  • Plays teamfights · rank 60 of 100 among top laners54% · median 53%
  • Takes its kills in duels · rank 54 of 100 among top laners29% · median 28%
  • Lets allies carry kills · rank 50 of 100 among top lanersrank 50 of 100
  • Crowd control (CC) · rank 59 of 100 among top laners0.9 · median 0.8
  • Team damage · rank 58 of 100 among top laners22% · median 20%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top12 champions
  • Aatrox14 games
    —SoloQ: 57.5% · 193 g
  • Renekton11 games
    —SoloQ: 48.8% · 86 g
  • Gnar10 games
    —SoloQ: 52.0% · 125 g
  • Olaf10 games
    —SoloQ: 53.8% · 173 g
  • Ambessa9 games
    —SoloQ: 50.3% · 155 g
Jungle15 champions
  • Lee Sin19 games
    —SoloQ: 54.7% · 585 g
  • Wukong16 games
    —SoloQ: 42.7% · 89 g
  • Jarvan IV10 games
    —SoloQ: 57.2% · 152 g
  • Sylas9 games
    —SoloQ: 54.5% · 222 g
  • Vi7 games
    —SoloQ: 53.5% · 155 g
Mid13 champions
  • Syndra11 games
    —SoloQ: 43.5% · 216 g
  • Ahri10 games
    —SoloQ: 54.5% · 154 g
  • Aurora10 games
    —SoloQ: 42.1% · 121 g
  • Sylas10 games
    —SoloQ: 57.1% · 210 g
  • Viktor9 games
    —SoloQ: 53.2% · 252 g
ADC14 champions
  • Yunara17 games
    —SoloQ: 53.0% · 457 g
  • Ezreal16 games
    —SoloQ: 55.9% · 270 g
  • Jhin15 games
    —SoloQ: 53.6% · 550 g
  • Kai'Sa15 games
    —SoloQ: 53.4% · 504 g
  • Caitlyn11 games
    —SoloQ: 49.6% · 254 g
Support12 champions
  • Lulu16 games
    —SoloQ: 52.8% · 371 g
  • Braum15 games
    —SoloQ: 53.1% · 160 g
  • Leona15 games
    —SoloQ: 47.9% · 188 g
  • Nautilus14 games
    —SoloQ: 54.0% · 350 g
  • Thresh12 games
    —SoloQ: 49.1% · 352 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.7%4,262 picks of 632,193ban 0.1% · patches 16.19 to 16.21
  • Amateur tournaments0.5%112 picks of 23,550ban 1.2% · patches 16.19 to 16.21
  • Pro0.0%0 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

2.9% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 0.7%G130 games of 4,245
  • 0.8%G232 games of 4,245
  • 1.0%G3+18 games of 1,818
Once picked, the series moves on toIn G2, over 30 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.