Champion sheet · Support

Taric

Patches 16.19 to 16.21 · EUW
Tournament presence · pick + ban
2.4%#158 of 173 champions
Pick
1.4%picked in 97 of 6,991 games
Ban
1.0%35 bans over 3,461 games, against 0.2% in soloQ
Win rate as Support38.6% between 30.6% and 47.4% over 88 gamesSoloQ 52.6%: clear gap
Median length28.1 minsoloQ 26.8 min

Amateur: 6,991 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 346,746 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Support.

  • Win rateWins less in amateur play
    Amateur
    38.6%
    SoloQ
    52.6%
    38.6% win rate in amateur play over 88 games, against 52.6% in soloQ over 6,328 games.
  • DraftPicked less often in amateur play
    Amateur
    0.6%
    SoloQ
    0.8%
    0.6% of the role's picks in amateur play, against 0.8% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    1.3%
    SoloQ
    0.2%
    1.3% ban rate in amateur play over 2,100 games, against 0.2% in soloQ over 139,864 games.

Not enough games to judge: core.

02 — How to play it

How to play it?

Glacial Augment, then Force of Nature, Dead Man's Plate, and Randuin's Omen: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesGlacial Augment73% · 4,623
Same in amateur play
SpellsFlash + Heal38% · 2,393
Same in amateur play
SkillsEnot collected in soloQ
Amateur: 88% · 44 games
Core (3 legendaries)— · 2
  1. Force of Nature
  2. Dead Man's Plate
  3. Randuin's Omen

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Plays teamfights first: more teamfights than 97% of supports.

  1. Plays teamfightstop3%59% · supports: 54%
  2. Absorbs damagetop19%793 · supports: 393

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other supports

What marks it

  • Frontline
  • Teamfight

Like other supports

  • Gold at 15 min
  • Map pressure
  • Lets allies carry kills
  • Crowd control (CC)

What it is not

  • Few duels
  • Little damage
  • No poke

Damage / min by phase · at equal gold

Rank 4 in lane, 6 in mid game and 6 in late game, out of 100 supports.

177-111 vs 288
207-135 vs 342
202-186 vs 388
Lane · 5–14 minMid game · 15–22Late · 23–30
Taricsupports

Gold vs. direct opponent

At 20 min, behind 76% of supports against the direct opponent.

supports
4.6takedowns outside its lane before 15 min; supports: 4.5.

Where it stands among supports · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 4 of 100 among supports177 · median 288
  • Damage in mid game · rank 6 of 100 among supports207 · median 342
  • Damage in late game · rank 6 of 100 among supports202 · median 388
  • Gold at 15 min · rank 27 of 100 among supports-72 · median +105
  • Gold at 20 min · rank 24 of 100 among supports-111 · median +193
  • Map pressure · rank 59 of 100 among supports4.6 · median 4.5
  • Absorbs damage · rank 81 of 100 among supports793 · median 393
  • Plays teamfights · rank 97 of 100 among supports59% · median 54%
  • Takes its kills in duels · rank 5 of 100 among supports12% · median 17%
  • Lets allies carry kills · rank 74 of 100 among supportsrank 74 of 100
  • Crowd control (CC) · rank 63 of 100 among supports1.2 · median 1
  • Team damage · rank 7 of 100 among supports5% · median 9%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top5 champions
  • Renekton9 games
    —SoloQ: 58.8% · 177 g
  • K'Sante7 games
    —SoloQ: 46.2% · 104 g
  • Ornn7 games
    —SoloQ: 43.4% · 166 g
  • Gnar6 games
    —SoloQ: 49.7% · 153 g
  • Sion6 games
    —SoloQ: 51.2% · 127 g
Jungle4 champions
  • Jarvan IV10 games
    —SoloQ: 45.0% · 200 g
  • Wukong10 games
    —SoloQ: 48.2% · 251 g
  • Xin Zhao8 games
    —SoloQ: 56.0% · 84 g
  • Sejuani5 games
    —SoloQ: 60.0% · 60 g
Mid6 champions
  • Syndra7 games
    —SoloQ: 47.7% · 281 g
  • Viktor7 games
    —SoloQ: 53.8% · 275 g
  • Orianna6 games
    —SoloQ: 57.4% · 115 g
  • Yone6 games
    —SoloQ: 53.8% · 249 g
  • Ahri5 games
    —SoloQ: 50.6% · 342 g
ADC8 champions
  • Zeri7 games
    —SoloQ: 52.8% · 178 g
  • Jhin6 games
    —SoloQ: 49.6% · 462 g
  • Lucian6 games
    —SoloQ: 56.8% · 192 g
  • Sivir6 games
    —SoloQ: 50.0% · 132 g
  • Tristana6 games
    —SoloQ: 51.6% · 430 g
Support6 champions
  • Nautilus11 games
    —SoloQ: 57.7% · 435 g
  • Milio10 games
    —SoloQ: 54.4% · 158 g
  • Leona9 games
    —SoloQ: 51.0% · 290 g
  • Rell8 games
    —SoloQ: 52.3% · 239 g
  • Braum6 games
    —SoloQ: 56.2% · 260 g
05 — In draft

Ban it or pick it?

Priority pick: taken in G1, burned afterwards.

Pick rate as Support

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.8%5,639 picks of 693,488ban 0.2% · patches 16.19 to 16.21
  • Amateur tournaments0.6%63 picks of 10,426ban 1.3% · patches 16.19 to 16.21
  • Pro0.0%0 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

1.6% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Support
  • 0.9%G120 games of 2,122
  • 1.7%G236 games of 2,122
  • 0.7%G3+5 games of 691
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.