Champion sheet · ADC

Sivir

Patches 16.19 to 16.21 · NA
Tournament presence · pick + ban
12.6%#59 of 173 champions
Pick
9.6%picked in 281 of 2,915 games
Ban
3.0%64 bans over 2,127 games, against 1.8% in soloQ
Win rate as ADC48.4% between 43.5% and 53.3% over 281 gamesSoloQ 49.9%: no clear gap
Median length29.7 minsoloQ 28.3 min

Amateur: 2,915 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 233,241 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as ADC.

  • DraftPicked more often in amateur play
    Amateur
    4.7%
    SoloQ
    2.2%
    4.7% of the role's picks in amateur play, against 2.2% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    2.9%
    SoloQ
    1.8%
    2.9% ban rate in amateur play over 1,538 games, against 1.8% in soloQ over 99,904 games.
  • LengthLonger games in amateur play
    Amateur
    29.7 min
    SoloQ
    28.3 min
    Median of 29.7 min in amateur play, against 28.3 min in soloQ.
02 — How to play it

How to play it?

Lethal Tempo, then Yun Tal Wildarrows, Infinity Edge, and Navori Flickerblade: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesLethal Tempo97% · 11,132
Same in amateur play
SpellsFlash + Barrier83% · 9,481
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 98% · 51 games
Core (3 legendaries)24% · 1,538
24%of soloQ games
  1. Yun Tal Wildarrows
  2. Infinity Edge
  3. Navori Flickerblade
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Plays teamfights first: more teamfights than 98% of ADC.

  1. Plays teamfightstop2%61% · ADC: 56%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other ADC

What marks it

  • Teamfight
  • Poke

Like other ADC

  • Damage in late game
  • Gold at 15 min
  • Gold at 20 min
  • Absorbs damage
  • Lets allies carry kills
  • Team damage

What it is not

  • Few duels
  • Little CC

Damage / min by phase · at equal gold

Rank 16 in lane, 21 in mid game and 65 in late game, out of 100 ADC.

478-47 vs 525
854-61 vs 915
1,412+46 vs 1,366
Lane · 5–14 minMid game · 15–22Late · 23–30
SivirADC

Gold vs. direct opponent

At 20 min, behind 51% of ADC against the direct opponent.

ADC

Where it stands among ADC · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 16 of 100 among ADC478 · median 525
  • Damage in mid game · rank 21 of 100 among ADC854 · median 915
  • Damage in late game · rank 65 of 100 among ADC1,412 · median 1,366
  • Gold at 15 min · rank 44 of 100 among ADC-79 · median -54
  • Gold at 20 min · rank 49 of 100 among ADC-87 · median -85
  • Absorbs damage · rank 53 of 100 among ADC362 · median 361
  • Plays teamfights · rank 98 of 100 among ADC61% · median 56%
  • Takes its kills in duels · rank 4 of 100 among ADC12% · median 19%
  • Lets allies carry kills · rank 59 of 100 among ADCrank 59 of 100
  • Crowd control (CC) · rank 2 of 100 among ADC0.1 · median 0.6
  • Team damage · rank 71 of 100 among ADC25% · median 23%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

Supportgap to expected
Nautilus64.5% · expected 51.3% · 31 g+13.2 ptSoloQ +4.0

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top17 champions
  • Ornn28 games
    —SoloQ: 45.1% · 268 g
  • Ambessa17 games
    —SoloQ: 58.3% · 276 g
  • Sion16 games
    —SoloQ: 50.5% · 190 g
  • Olaf14 games
    —SoloQ: 44.7% · 159 g
  • Dr. Mundo11 games
    —SoloQ: 52.4% · 252 g
Jungle18 champions
  • Wukong27 games
    —SoloQ: 50.4% · 456 g
  • Jarvan IV18 games
    —SoloQ: 47.0% · 383 g
  • Vi17 games
    —SoloQ: 49.0% · 194 g
  • Xin Zhao17 games
    —SoloQ: 43.0% · 121 g
  • Nocturne14 games
    —SoloQ: 57.8% · 166 g
Mid16 champions
  • Viktor30 games
    33.3%gap -13.1 ptsSoloQ: 47.7% · 566 g
  • Syndra26 games
    —SoloQ: 51.8% · 523 g
  • Ahri25 games
    —SoloQ: 53.0% · 526 g
  • Orianna17 games
    —SoloQ: 50.3% · 173 g
  • Yone12 games
    —SoloQ: 48.0% · 485 g
ADC15 champions
  • Ashe28 games
    —SoloQ: 53.8% · 383 g
  • Ezreal28 games
    —SoloQ: 53.9% · 618 g
  • Yunara24 games
    —SoloQ: 45.5% · 756 g
  • Caitlyn22 games
    —SoloQ: 57.2% · 673 g
  • Jinx22 games
    —SoloQ: 48.7% · 896 g
Support16 champions
  • Alistar27 games
    —SoloQ: 48.6% · 556 g
  • Karma20 games
    —SoloQ: 48.7% · 409 g
  • Seraphine20 games
    —SoloQ: 53.0% · 362 g
  • Braum18 games
    —SoloQ: 51.0% · 263 g
  • Bard17 games
    —SoloQ: 50.2% · 297 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as ADC

Amateur tournaments, compared with soloQ
  • SoloQ Master+2.2%10,132 picks of 466,481ban 1.8% · patches 16.19 to 16.21
  • Amateur tournaments4.7%204 picks of 4,328ban 2.9% · patches 16.19 to 16.21
  • Pro3.6%80 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

12.7% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as ADC
  • 7.8%G164 games of 817
  • 11.0%G290 games of 817
  • 11.3%G3+40 games of 354
Once picked, the series moves on toIn G2, over 64 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.