Champion sheet · ADC

Sivir

Patches 16.19 to 16.21 · KR
Tournament presence · pick + ban
10.3%#80 of 173 champions
Pick
7.2%picked in 1,347 of 18,592 games
Ban
3.1%546 bans over 17,636 games, against 1.7% in soloQ
Win rate as ADC50.0% between 47.8% and 52.3% over 1,345 gamesSoloQ 50.3%: no clear gap
Median length29.5 minsoloQ 26.6 min

Amateur: 18,736 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 316,098 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as ADC.

  • DraftPicked more often in amateur play
    Amateur
    3.4%
    SoloQ
    1.5%
    3.4% of the role's picks in amateur play, against 1.5% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    2.8%
    SoloQ
    1.7%
    2.8% ban rate in amateur play over 11,141 games, against 1.7% in soloQ over 123,725 games.
  • LengthLonger games in amateur play
    Amateur
    29.5 min
    SoloQ
    26.6 min
    Median of 29.5 min in amateur play, against 26.6 min in soloQ.
  • BuildEssence Reaver, Navori Flickerblade, Infinity Edge instead of Yun Tal Wildarrows, Navori Flickerblade, Infinity Edge
    Amateur
    30%
    SoloQ
    29%
    Played in 30% of amateur games; soloQ sticks to Yun Tal Wildarrows, Navori Flickerblade, Infinity Edge (29%).
02 — How to play it

How to play it?

Lethal Tempo, then Yun Tal Wildarrows, Navori Flickerblade, and Infinity Edge: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesLethal Tempo97% · 10,391
Same in amateur play
SpellsFlash + Barrier59% · 6,337
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 96% · 209 games
Core (3 legendaries)29% · 1,596
29%of soloQ games
  1. Yun Tal Wildarrows
  2. Navori Flickerblade
  3. Infinity Edge
≠ Amateur: Essence Reaver, Navori Flickerblade, Infinity Edge instead of Yun Tal Wildarrows, Navori Flickerblade, Infinity Edge. 30% · 1,152 games

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Plays teamfights first: more teamfights than 98% of ADC.

  1. Plays teamfightstop2%61% · ADC: 56%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other ADC

What marks it

  • Teamfight
  • Poke

Like other ADC

  • Damage in late game
  • Gold at 15 min
  • Gold at 20 min
  • Absorbs damage
  • Lets allies carry kills
  • Team damage

What it is not

  • Few duels
  • Little CC

Damage / min by phase · at equal gold

Rank 16 in lane, 21 in mid game and 65 in late game, out of 100 ADC.

478-47 vs 525
854-61 vs 915
1,412+46 vs 1,366
Lane · 5–14 minMid game · 15–22Late · 23–30
SivirADC

Gold vs. direct opponent

At 20 min, behind 51% of ADC against the direct opponent.

ADC

Where it stands among ADC · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 16 of 100 among ADC478 · median 525
  • Damage in mid game · rank 21 of 100 among ADC854 · median 915
  • Damage in late game · rank 65 of 100 among ADC1,412 · median 1,366
  • Gold at 15 min · rank 44 of 100 among ADC-79 · median -54
  • Gold at 20 min · rank 49 of 100 among ADC-87 · median -85
  • Absorbs damage · rank 53 of 100 among ADC362 · median 361
  • Plays teamfights · rank 98 of 100 among ADC61% · median 56%
  • Takes its kills in duels · rank 4 of 100 among ADC12% · median 19%
  • Lets allies carry kills · rank 59 of 100 among ADCrank 59 of 100
  • Crowd control (CC) · rank 2 of 100 among ADC0.1 · median 0.6
  • Team damage · rank 71 of 100 among ADC25% · median 23%
04 — With / against

With whom, against whom?

Better than expected against Dr. Mundo in amateur play: +16.6 pts over 44 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Dr. Mundo68.2% · expected 51.6% · 44 g+16.6 ptSoloQ -2.1
Gnar62.5% · expected 51.0% · 48 g+11.5 ptSoloQ +3.1
Jayce61.3% · expected 51.6% · 31 g+9.7 ptSoloQ -3.5
Zaahen57.1% · expected 48.7% · 35 g+8.4 ptSoloQ -5.9
Ornn52.0% · expected 48.0% · 50 g+4.0 ptSoloQ -1.1
Junglegap to expected
Qiyana64.9% · expected 51.3% · 37 g+13.5 ptSoloQ +3.2
Vi51.6% · expected 50.0% · 124 g+1.6 ptSoloQ +2.8
Xin Zhao52.5% · expected 49.9% · 59 g+2.7 ptSoloQ -0.1
Midgap to expected
Twisted Fate61.5% · expected 48.5% · 39 g+13.1 ptSoloQ +0.9
Sylas60.8% · expected 52.0% · 51 g+8.8 ptSoloQ +1.3
Ahri50.5% · expected 47.2% · 105 g+3.2 ptSoloQ +0.7
Zed53.3% · expected 43.5% · 30 g+9.8 ptSoloQ +3.1
Galio55.8% · expected 50.5% · 52 g+5.3 ptSoloQ -0.8
ADCgap to expected
Ezreal59.7% · expected 54.5% · 149 g+5.2 ptSoloQ +2.2
Varus59.3% · expected 50.2% · 54 g+9.1 ptSoloQ -4.4
Jhin56.5% · expected 54.1% · 92 g+2.4 ptSoloQ +0.2
Caitlyn49.4% · expected 47.9% · 79 g+1.5 ptSoloQ -1.0
Miss Fortune51.9% · expected 49.8% · 52 g+2.2 ptSoloQ -1.8
Supportgap to expected
Karma64.7% · expected 52.3% · 51 g+12.4 ptSoloQ -1.8
Thresh57.1% · expected 48.8% · 77 g+8.3 ptSoloQ -0.7
Nautilus56.1% · expected 51.3% · 139 g+4.8 ptSoloQ +3.5
Rakan58.2% · expected 50.3% · 55 g+7.9 ptSoloQ +5.5
Leona53.5% · expected 49.3% · 101 g+4.2 ptSoloQ +2.3

With

Topgap to expected
Ornn63.6% · expected 52.1% · 55 g+11.6 ptSoloQ -5.2
Renekton55.3% · expected 50.5% · 47 g+4.8 ptSoloQ +3.4
Olaf55.4% · expected 51.8% · 56 g+3.6 ptSoloQ -2.3
K'Sante50.0% · expected 48.1% · 66 g+1.9 ptSoloQ +1.0
Gnar52.1% · expected 49.1% · 48 g+3.0 ptSoloQ +1.9
Junglegap to expected
Lee Sin55.6% · expected 48.8% · 153 g+6.7 ptSoloQ +0.2
Lillia62.5% · expected 52.8% · 48 g+9.7 ptSoloQ +0.4
Vi53.3% · expected 50.1% · 92 g+3.2 ptSoloQ +4.4
Naafiri58.8% · expected 51.6% · 34 g+7.2 ptSoloQ +1.2
Sylas52.2% · expected 50.8% · 90 g+1.4 ptSoloQ +1.2
Midgap to expected
Xerath64.7% · expected 51.6% · 34 g+13.1 ptSoloQ -0.4
Yone64.9% · expected 53.4% · 37 g+11.5 ptSoloQ +2.4
Lissandra55.6% · expected 48.3% · 63 g+7.3 ptSoloQ -6.1
Aurora58.1% · expected 49.1% · 43 g+9.1 ptSoloQ -0.1
Syndra54.8% · expected 50.5% · 62 g+4.3 ptSoloQ +0.6
Supportgap to expected
Leona58.7% · expected 50.8% · 92 g+7.9 ptSoloQ +0.9
Braum58.8% · expected 52.2% · 80 g+6.6 ptSoloQ +1.8
Lulu51.5% · expected 47.9% · 136 g+3.6 ptSoloQ +0.1
Nautilus52.1% · expected 48.8% · 117 g+3.4 ptSoloQ -1.6
Karma54.2% · expected 47.8% · 48 g+6.4 ptSoloQ +3.8

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top24 champions
  • Sion71 games
    45.1%gap -5.5 ptsSoloQ: 60.0% · 150 g
  • Ambessa68 games
    47.1%gap -3.5 ptsSoloQ: 54.7% · 318 g
  • K'Sante68 games
    48.5%gap -3.5 ptsSoloQ: 52.4% · 494 g
  • Renekton65 games
    50.8%gap +1.2 ptsSoloQ: 51.7% · 288 g
  • Aatrox55 games
    50.9%gap +1.5 ptsSoloQ: 54.3% · 291 g
Jungle22 champions
  • Lee Sin137 games
    46.0%gap -5.3 ptsSoloQ: 50.9% · 1,231 g
  • Vi124 games
    51.6%gap +1.6 ptsSoloQ: 54.7% · 411 g
  • Wukong104 games
    45.2%gap -0.5 ptsSoloQ: 48.6% · 243 g
  • Jarvan IV95 games
    49.5%gap -2.3 ptsSoloQ: 50.8% · 372 g
  • Sylas79 games
    43.0%gap -6.2 ptsSoloQ: 50.3% · 495 g
Mid20 champions
  • Ahri105 games
    50.5%gap +3.2 ptsSoloQ: 50.3% · 360 g
  • Viktor83 games
    50.6%gap +0.6 ptsSoloQ: 52.0% · 629 g
  • Syndra63 games
    46.0%gap -3.5 ptsSoloQ: 49.0% · 420 g
  • Galio52 games
    55.8%gap +5.3 ptsSoloQ: 50.3% · 376 g
  • Sylas51 games
    60.8%gap +8.8 ptsSoloQ: 53.7% · 488 g
ADC16 champions
  • Ezreal149 games
    59.7%gap +5.2 ptsSoloQ: 56.1% · 1,302 g
  • Kai'Sa124 games
    43.5%gap -6.1 ptsSoloQ: 51.0% · 1,207 g
  • Yunara95 games
    38.9%gap -8.6 ptsSoloQ: 48.0% · 740 g
  • Jhin92 games
    56.5%gap +2.4 ptsSoloQ: 50.9% · 1,404 g
  • Xayah82 games
    45.1%gap -2.9 ptsSoloQ: 50.5% · 372 g
Support17 champions
  • Nautilus139 games
    56.1%gap +4.8 ptsSoloQ: 54.4% · 825 g
  • Alistar137 games
    46.0%gap -2.9 ptsSoloQ: 47.5% · 875 g
  • Leona101 games
    53.5%gap +4.2 ptsSoloQ: 50.7% · 446 g
  • Lulu81 games
    46.9%gap -5.2 ptsSoloQ: 47.1% · 635 g
  • Seraphine78 games
    50.0%gap +1.6 ptsSoloQ: 42.3% · 196 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as ADC

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.5%9,540 picks of 632,196ban 1.7% · patches 16.19 to 16.21
  • Amateur tournaments3.4%806 picks of 23,550ban 2.8% · patches 16.19 to 16.21
  • Pro3.6%80 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

12.7% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as ADC
  • 6.7%G1284 games of 4,258
  • 8.0%G2343 games of 4,262
  • 8.8%G3+160 games of 1,824
Once picked, the series moves on toIn G2, over 284 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.