Tournament presence · pick + ban
17.1%#43 of 173 champions
Pick
6.4%picked in 445 of 6,991 games
Ban
10.7%372 bans over 3,461 games, against 39.9% in soloQ
Win rate as Jungle60.3% between 56.1% and 64.3% over 385 gamesSoloQ 50.6%: clear gap
Median length28.6 minsoloQ 28.1 min

Amateur: 6,991 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 346,746 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Jungle.

  • Win rateWins more in amateur play
    Amateur
    60.3%
    SoloQ
    50.6%
    60.3% win rate in amateur play over 385 games, against 50.6% in soloQ over 37,182 games.
  • DraftPicked less often in amateur play
    Amateur
    3.0%
    SoloQ
    4.8%
    3.0% of the role's picks in amateur play, against 4.8% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    13.8%
    SoloQ
    39.9%
    13.8% ban rate in amateur play over 2,100 games, against 39.9% in soloQ over 139,864 games.
02 — How to play it

How to play it?

First Strike, then Voltaic Cyclosword, Bastionbreaker, and Edge of Night: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesFirst Strike93% · 34,713
Same in amateur play
SpellsFlash + Smite100% · 37,178
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 80 games
Core (3 legendaries)17% · 4,093
17%of soloQ games
  1. Voltaic Cyclosword
  2. Bastionbreaker
  3. Edge of Night
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Team damage first: more damage than 89% of junglers.

  1. Team damagetop12%22% · junglers: 17%
  2. Map pressuretop13%5.4 · junglers: 4.7
  3. Takes its kills in duelstop15%25% · junglers: 20%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Map pressure
  • Duelist
  • Damage
  • Poke

Like other junglers

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Crowd control (CC)
  • Jungle farm

What it is not

  • Few teamfights
  • Carries its own kills

Damage / min by phase · at equal gold

Rank 74 in lane, 46 in mid game and 49 in late game, out of 100 junglers.

399+15 vs 383
791-4 vs 796
1,055-1 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Qiyanajunglers

Gold vs. direct opponent

At 20 min, ahead of 100% of junglers against the direct opponent.

junglers
5.4takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 74 of 100 among junglers399 · median 383
  • Damage in mid game · rank 46 of 100 among junglers791 · median 796
  • Damage in late game · rank 49 of 100 among junglers1,055 · median 1,056
  • Gold at 15 min · rank 100 of 100 among junglers+665 · median +6
  • Gold at 20 min · rank 100 of 100 among junglers+943 · median +64
  • Map pressure · rank 87 of 100 among junglers5.4 · median 4.7
  • Absorbs damage · rank 16 of 100 among junglers485 · median 855
  • Plays teamfights · rank 18 of 100 among junglers48% · median 52%
  • Takes its kills in duels · rank 85 of 100 among junglers25% · median 20%
  • Lets allies carry kills · rank 11 of 100 among junglersrank 11 of 100
  • Crowd control (CC) · rank 53 of 100 among junglers0.8 · median 0.7
  • Team damage · rank 89 of 100 among junglers22% · median 17%
  • Jungle farm · rank 64 of 100 among junglers67 · median 66
  • Invade · rank 86 of 100 among junglers9% · median 7%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Ornn72.7% · expected 61.9% · 33 g+10.8 ptSoloQ +0.9
Junglegap to expected
Jarvan IV66.7% · expected 60.9% · 54 g+5.8 ptSoloQ +0.4
Midgap to expected
Viktor67.5% · expected 59.9% · 40 g+7.6 ptSoloQ +0.6
ADCgap to expected
Yunara63.8% · expected 58.4% · 47 g+5.4 ptSoloQ +2.4
Supportgap to expected
Seraphine66.7% · expected 61.8% · 30 g+4.9 ptSoloQ +0.3

With

Topgap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected
Kai'Sa68.6% · expected 57.4% · 35 g+11.2 ptSoloQ +0.9
Yunara71.1% · expected 62.1% · 38 g+9.0 ptSoloQ +0.7
Caitlyn68.8% · expected 62.1% · 32 g+6.6 ptSoloQ -0.1
Supportgap to expected
Lulu62.5% · expected 57.3% · 32 g+5.2 ptSoloQ 0.0
Nautilus63.6% · expected 63.2% · 55 g+0.4 ptSoloQ +0.5

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top20 champions
  • Ornn33 games
    72.7%gap +10.8 ptsSoloQ: 50.3% · 1,061 g
  • Ambessa25 games
    —SoloQ: 52.0% · 976 g
  • Sion24 games
    —SoloQ: 51.8% · 735 g
  • Renekton22 games
    —SoloQ: 52.2% · 1,085 g
  • K'Sante18 games
    —SoloQ: 52.7% · 740 g
Jungle17 champions
  • Wukong55 games
    60.0%gap -0.3 ptsSoloQ: 50.3% · 1,611 g
  • Jarvan IV54 games
    66.7%gap +5.8 ptsSoloQ: 51.3% · 1,386 g
  • Xin Zhao30 games
    53.3%gap -7.2 ptsSoloQ: 52.9% · 393 g
  • Vi23 games
    —SoloQ: 51.8% · 697 g
  • Skarner21 games
    —SoloQ: 50.7% · 509 g
Mid17 champions
  • Syndra50 games
    60.0%gap 0.0 ptsSoloQ: 49.5% · 1,784 g
  • Viktor40 games
    67.5%gap +7.6 ptsSoloQ: 51.8% · 1,397 g
  • Ahri39 games
    59.0%gap -0.6 ptsSoloQ: 49.0% · 1,923 g
  • Hwei22 games
    —SoloQ: 47.9% · 680 g
  • Orianna19 games
    —SoloQ: 54.6% · 714 g
ADC15 champions
  • Yunara47 games
    63.8%gap +5.4 ptsSoloQ: 52.8% · 2,973 g
  • Ezreal30 games
    53.3%gap -8.3 ptsSoloQ: 53.9% · 1,895 g
  • Ashe28 games
    —SoloQ: 51.6% · 911 g
  • Jhin26 games
    —SoloQ: 48.7% · 3,105 g
  • Sivir26 games
    —SoloQ: 50.5% · 784 g
Support16 champions
  • Lulu38 games
    55.3%gap -7.9 ptsSoloQ: 51.6% · 2,727 g
  • Nautilus36 games
    55.6%gap -1.7 ptsSoloQ: 50.0% · 2,177 g
  • Seraphine30 games
    66.7%gap +4.9 ptsSoloQ: 51.5% · 882 g
  • Leona28 games
    —SoloQ: 46.7% · 1,322 g
  • Rakan28 games
    —SoloQ: 50.2% · 1,113 g
05 — In draft

Ban it or pick it?

Priority pick: taken in G1, burned afterwards.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+4.8%33,402 picks of 693,488ban 39.9% · patches 16.19 to 16.21
  • Amateur tournaments3.0%317 picks of 10,426ban 13.8% · patches 16.19 to 16.21
  • Pro7.0%155 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

21.1% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 5.9%G1125 games of 2,122
  • 5.5%G2117 games of 2,122
  • 4.5%G3+31 games of 691
Once picked, the series moves on toIn G2, over 125 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.