Tournament presence · pick + ban
21.0%#25 of 173 champions
Pick
7.4%picked in 2,101 of 28,520 games
Ban
13.6%3,154 bans over 23,248 games, against 5.4% in soloQ
Win rate as Mid47.9% between 36.5% and 59.6% over 48 gamesSoloQ 51.4%: no clear gap
Median length30.5 minsoloQ 26.7 min

Amateur: 28,642 games from amateur tournaments, last 60 days, KR 65% · EUW 24% · NA 10%. SoloQ Master+: 897,301 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Mid.

  • DraftPicked more often in amateur play
    Amateur
    0.1%
    SoloQ
    0.0%
    0.1% of the role's picks in amateur play, against 0.0% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    13.2%
    SoloQ
    5.4%
    13.2% ban rate in amateur play over 14,779 games, against 5.4% in soloQ over 364,710 games.
  • LengthLonger games in amateur play
    Amateur
    30.5 min
    SoloQ
    26.7 min
    Median of 30.5 min in amateur play, against 26.7 min in soloQ.
02 — How to play it

How to play it?

Conqueror, then Stridebreaker, Experimental Hexplate, and Death's Dance: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesConqueror83% · 803
Same in amateur play
SpellsFlash + Ghost73% · 708
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 98% · 47 games
Core (3 legendaries)12% · 47
12%of soloQ games
  1. Stridebreaker
  2. Experimental Hexplate
  3. Death's Dance
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Takes its kills in duels first: more duels than 81% of mid laners.

  1. Takes its kills in duelstop19%29% · mid laners: 23%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Duelist
  • Split-push

Like other mid laners

  • Gold at 15 min
  • Gold at 20 min
  • Absorbs damage
  • Plays teamfights

What it is not

  • Little map pressure
  • Little CC
  • Little damage
  • No poke

Damage / min by phase · at equal gold

Not measured: the fact is not validated by the draft review.

Gold vs. direct opponent

At 20 min, ahead of 63% of mid laners against the direct opponent.

mid laners
2.6takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Gold at 15 min · rank 53 of 100 among mid laners+55 · median +25
  • Gold at 20 min · rank 63 of 100 among mid laners+215 · median +71
  • Map pressure · rank 15 of 100 among mid laners2.6 · median 3.2
  • Absorbs damage · rank 71 of 100 among mid laners736 · median 489
  • Plays teamfights · rank 54 of 100 among mid laners56% · median 55%
  • Takes its kills in duels · rank 81 of 100 among mid laners29% · median 23%
  • Crowd control (CC) · rank 23 of 100 among mid laners0.3 · median 0.7
  • Team damage · rank 8 of 100 among mid laners14% · median 21%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Junglegap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Mid1 champion
  • Galio6 games
    —SoloQ: 46.4% · 56 g
ADC2 champions
  • Jhin5 games
    —SoloQ: 56.0% · 91 g
  • Jinx5 games
    —SoloQ: 52.5% · 61 g
Support2 champions
  • Nautilus8 games
    —SoloQ: 44.4% · 45 g
  • Leona6 games
    —SoloQ: 53.2% · 47 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.0%859 picks of 1,794,592ban 5.4% · patches 16.19 to 16.21
  • Amateur tournaments0.1%35 picks of 38,304ban 13.2% · patches 16.19 to 16.21
  • Pro0.0%0 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

20.0% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 0.1%G18 games of 7,202
  • 0.1%G29 games of 7,207
  • 0.5%G3+13 games of 2,870
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.