Tournament presence · pick + ban
4.2%#133 of 173 champions
Pick
2.1%picked in 60 of 2,886 games
Ban
2.1%44 bans over 2,098 games, against 4.7% in soloQ
Win rate as Top— 0 wins over 1 games
Median length—soloQ 28.4 min

Amateur: 2,915 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 237,028 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as Top.

  • DraftPicked less often in amateur play
    Amateur
    0.0%
    SoloQ
    0.2%
    0.0% of the role's picks in amateur play, against 0.2% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    2.0%
    SoloQ
    4.7%
    2.0% ban rate in amateur play over 1,538 games, against 4.7% in soloQ over 103,691 games.

Not enough games to judge: win rate, length, keystone, spells, and core.

02 — How to play it

How to play it?

Deathfire Touch, then Blackfire Torch, Liandry's Torment, and Rylai's Crystal Scepter: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesDeathfire Touch72% · 605
Amateur: Summon Aery, gap not settled
SpellsFlash + Teleport66% · 555
Same in amateur play
Core (3 legendaries)29% · 114
29%of soloQ games
  1. Blackfire Torch
  2. Liandry's Torment
  3. Rylai's Crystal Scepter

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Plays teamfights first: more teamfights than 85% of top laners.

  1. Plays teamfightstop15%58% · top laners: 53%
  2. Crowd control (CC)top23%1.2 · top laners: 0.8

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • Teamfight
  • CC

Like other top laners

No measure in the middle of top laners.

What it is not

  • Few duels
  • Little damage
  • No poke
  • No split-push

Damage / min by phase · at equal gold

Not measured: the fact is not validated by the draft review.

Gold vs. direct opponent

At 20 min, behind 84% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Gold at 15 min · rank 13 of 100 among top laners-478 · median +119
  • Gold at 20 min · rank 17 of 100 among top laners-540 · median +100
  • Absorbs damage · rank 3 of 100 among top laners275 · median 970
  • Plays teamfights · rank 85 of 100 among top laners58% · median 53%
  • Takes its kills in duels · rank 17 of 100 among top laners22% · median 28%
  • Crowd control (CC) · rank 77 of 100 among top laners1.2 · median 0.8
  • Team damage · rank 2 of 100 among top laners13% · median 20%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

No positive gap in amateur play.

With

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by

No pair measured in amateur play on this side.

05 — In draft

Ban it or pick it?

Not enough series to settle it: raw counts only.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.2%762 picks of 474,050ban 4.7% · patches 16.19 to 16.21
  • Amateur tournaments0.0%1 picks of 4,328ban 2.0% · patches 16.19 to 16.21
  • Pro0.0%0 picks of 2,224bans not published · patches 16.17 to 16.20

Presence by patch

6.3% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.