Tournament presence · pick + ban
4.2%#132 of 173 champions
Pick
2.1%picked in 61 of 2,915 games
Ban
2.1%44 bans over 2,127 games, against 4.6% in soloQ
Win rate as Mid43.1% between 33.0% and 53.9% over 58 gamesSoloQ 48.7%: no clear gap
Median length30 minsoloQ 28.4 min

Amateur: 2,915 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 233,241 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Mid.

  • DraftPicked less often in amateur play
    Amateur
    1.0%
    SoloQ
    2.0%
    1.0% of the role's picks in amateur play, against 2.0% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    2.0%
    SoloQ
    4.6%
    2.0% ban rate in amateur play over 1,538 games, against 4.6% in soloQ over 99,904 games.
  • LengthLonger games in amateur play
    Amateur
    30 min
    SoloQ
    28.4 min
    Median of 30 min in amateur play, against 28.4 min in soloQ.
02 — How to play it

How to play it?

Deathfire Touch, then Blackfire Torch, Liandry's Torment, and Rylai's Crystal Scepter: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesDeathfire Touch78% · 8,133
Same in amateur play
SpellsFlash + Teleport83% · 8,695
Same in amateur play
SkillsEnot collected in soloQ
Amateur: 100% · 111 games
Core (3 legendaries)36% · 2,045
36%of soloQ games
  1. Blackfire Torch
  2. Liandry's Torment
  3. Rylai's Crystal Scepter
Amateur: Blackfire Torch, Rylai's Crystal Scepter, Liandry's Torment (37%), gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Crowd control (CC) first: more CC than 99% of mid laners.

  1. Crowd control (CC)top1%1.8 · mid laners: 0.7
  2. Lets allies carry killstop17%rank 83 of 100
  3. Plays teamfightstop19%58% · mid laners: 55%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Teamfight
  • Lets allies carry
  • CC

Like other mid laners

  • Damage in mid game
  • Damage in late game
  • Map pressure
  • Absorbs damage
  • Team damage

What it is not

  • Few duels
  • No poke
  • No split-push

Damage / min by phase · at equal gold

Rank 14 in lane, 33 in mid game and 43 in late game, out of 100 mid laners.

481-47 vs 528
859-40 vs 899
1,157-21 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
Malzaharmid laners

Gold vs. direct opponent

At 20 min, behind 89% of mid laners against the direct opponent.

mid laners
2.8takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 14 of 100 among mid laners481 · median 528
  • Damage in mid game · rank 33 of 100 among mid laners859 · median 899
  • Damage in late game · rank 43 of 100 among mid laners1,157 · median 1,179
  • Gold at 15 min · rank 8 of 100 among mid laners-502 · median +25
  • Gold at 20 min · rank 12 of 100 among mid laners-644 · median +71
  • Map pressure · rank 40 of 100 among mid laners2.8 · median 3.2
  • Absorbs damage · rank 38 of 100 among mid laners414 · median 489
  • Plays teamfights · rank 81 of 100 among mid laners58% · median 55%
  • Takes its kills in duels · rank 24 of 100 among mid laners18% · median 23%
  • Lets allies carry kills · rank 83 of 100 among mid lanersrank 83 of 100
  • Crowd control (CC) · rank 99 of 100 among mid laners1.8 · median 0.7
  • Team damage · rank 47 of 100 among mid laners20% · median 21%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Junglegap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top2 champions
  • Ornn10 games
    —SoloQ: 44.4% · 259 g
  • Sion5 games
    —SoloQ: 48.2% · 191 g
Jungle2 champions
  • Wukong8 games
    —SoloQ: 47.9% · 426 g
  • Nocturne5 games
    —SoloQ: 43.8% · 169 g
Mid2 champions
  • Viktor9 games
    —SoloQ: 45.1% · 506 g
  • Syndra5 games
    —SoloQ: 46.2% · 422 g
ADC4 champions
  • Ashe8 games
    —SoloQ: 46.1% · 330 g
  • Jhin7 games
    —SoloQ: 48.5% · 925 g
  • Jinx6 games
    —SoloQ: 46.3% · 856 g
  • Tristana5 games
    —SoloQ: 41.3% · 525 g
Support4 champions
  • Nautilus8 games
    —SoloQ: 52.2% · 500 g
  • Seraphine8 games
    —SoloQ: 45.2% · 314 g
  • Braum5 games
    —SoloQ: 53.7% · 281 g
  • Rakan5 games
    —SoloQ: 41.0% · 229 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+2.0%9,199 picks of 466,479ban 4.6% · patches 16.19 to 16.21
  • Amateur tournaments1.0%45 picks of 4,328ban 2.0% · patches 16.19 to 16.21
  • Pro0.0%1 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

6.3% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 1.1%G19 games of 817
  • 2.0%G216 games of 817
  • 2.0%G3+7 games of 354
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.