Tournament presence · pick + ban
6.4%#108 of 173 champions
Pick
2.9%picked in 529 of 18,491 games
Ban
3.5%617 bans over 17,539 games, against 0.8% in soloQ
Win rate as Mid48.8% between 45.0% and 52.5% over 480 gamesSoloQ 48.1%: no clear gap
Median length28.9 minsoloQ 26.6 min

Amateur: 18,736 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 316,098 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as Mid.

  • DraftBanned more often in amateur play
    Amateur
    3.8%
    SoloQ
    0.8%
    3.8% ban rate in amateur play over 11,141 games, against 0.8% in soloQ over 123,725 games.
  • LengthLonger games in amateur play
    Amateur
    28.9 min
    SoloQ
    26.6 min
    Median of 28.9 min in amateur play, against 26.6 min in soloQ.
02 — How to play it

How to play it?

Deathfire Touch, then Blackfire Torch, Rylai's Crystal Scepter, and Liandry's Torment: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesDeathfire Touch83% · 6,953
Same in amateur play
SpellsFlash + Teleport78% · 6,578
Same in amateur play
SkillsEnot collected in soloQ
Amateur: 100% · 72 games
Core (3 legendaries)36% · 1,329
36%of soloQ games
  1. Blackfire Torch
  2. Rylai's Crystal Scepter
  3. Liandry's Torment
Amateur: Blackfire Torch, Liandry's Torment, Rylai's Crystal Scepter (34%), gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Crowd control (CC) first: more CC than 99% of mid laners.

  1. Crowd control (CC)top1%1.8 · mid laners: 0.7
  2. Lets allies carry killstop17%rank 83 of 100
  3. Plays teamfightstop19%58% · mid laners: 55%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Teamfight
  • Lets allies carry
  • CC

Like other mid laners

  • Damage in mid game
  • Damage in late game
  • Map pressure
  • Absorbs damage
  • Team damage

What it is not

  • Few duels
  • No poke
  • No split-push

Damage / min by phase · at equal gold

Rank 14 in lane, 33 in mid game and 43 in late game, out of 100 mid laners.

481-47 vs 528
859-40 vs 899
1,157-21 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
Malzaharmid laners

Gold vs. direct opponent

At 20 min, behind 89% of mid laners against the direct opponent.

mid laners
2.8takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 14 of 100 among mid laners481 · median 528
  • Damage in mid game · rank 33 of 100 among mid laners859 · median 899
  • Damage in late game · rank 43 of 100 among mid laners1,157 · median 1,179
  • Gold at 15 min · rank 8 of 100 among mid laners-502 · median +25
  • Gold at 20 min · rank 12 of 100 among mid laners-644 · median +71
  • Map pressure · rank 40 of 100 among mid laners2.8 · median 3.2
  • Absorbs damage · rank 38 of 100 among mid laners414 · median 489
  • Plays teamfights · rank 81 of 100 among mid laners58% · median 55%
  • Takes its kills in duels · rank 24 of 100 among mid laners18% · median 23%
  • Lets allies carry kills · rank 83 of 100 among mid lanersrank 83 of 100
  • Crowd control (CC) · rank 99 of 100 among mid laners1.8 · median 0.7
  • Team damage · rank 47 of 100 among mid laners20% · median 21%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
K'Sante62.5% · expected 50.7% · 32 g+11.8 ptSoloQ -0.3
Junglegap to expected
Jarvan IV55.0% · expected 50.5% · 40 g+4.5 ptSoloQ -1.4
Midgap to expected
Ahri52.8% · expected 45.9% · 36 g+6.8 ptSoloQ -5.8
Twisted Fate53.1% · expected 47.1% · 32 g+6.0 ptSoloQ +2.7
ADCgap to expected
Jhin60.5% · expected 52.9% · 38 g+7.7 ptSoloQ +3.1
Ezreal60.0% · expected 53.3% · 35 g+6.7 ptSoloQ +3.4
Kai'Sa52.4% · expected 48.3% · 42 g+4.1 ptSoloQ +1.7
Caitlyn49.0% · expected 46.6% · 49 g+2.4 ptSoloQ +1.9
Yunara50.0% · expected 46.5% · 36 g+3.5 ptSoloQ -0.4
Supportgap to expected
Lulu58.3% · expected 50.9% · 48 g+7.4 ptSoloQ -0.5

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected
Jarvan IV56.3% · expected 47.0% · 32 g+9.3 ptSoloQ +2.8
Wukong54.8% · expected 53.2% · 31 g+1.7 ptSoloQ +0.4
ADCgap to expected
Jhin52.6% · expected 44.7% · 38 g+8.0 ptSoloQ +2.6
Caitlyn55.0% · expected 50.9% · 40 g+4.1 ptSoloQ -0.3
Kai'Sa52.6% · expected 49.2% · 38 g+3.4 ptSoloQ +1.2
Supportgap to expected
Nautilus55.6% · expected 47.5% · 45 g+8.0 ptSoloQ -0.1
Lulu52.2% · expected 46.6% · 46 g+5.6 ptSoloQ +1.0

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top21 champions
  • K'Sante32 games
    62.5%gap +11.8 ptsSoloQ: 49.3% · 345 g
  • Malphite24 games
    —SoloQ: 51.2% · 250 g
  • Ornn23 games
    —SoloQ: 35.2% · 71 g
  • Olaf22 games
    —SoloQ: 35.8% · 229 g
  • Aatrox19 games
    —SoloQ: 48.8% · 285 g
Jungle19 champions
  • Lee Sin51 games
    47.1%gap -2.9 ptsSoloQ: 51.1% · 974 g
  • Jarvan IV40 games
    55.0%gap +4.5 ptsSoloQ: 48.9% · 272 g
  • Vi29 games
    —SoloQ: 47.8% · 270 g
  • Sylas28 games
    —SoloQ: 47.7% · 419 g
  • Wukong27 games
    —SoloQ: 45.6% · 195 g
Mid18 champions
  • Ahri36 games
    52.8%gap +6.8 ptsSoloQ: 41.7% · 283 g
  • Twisted Fate32 games
    53.1%gap +6.0 ptsSoloQ: 48.4% · 697 g
  • LeBlanc26 games
    —SoloQ: 50.1% · 449 g
  • Syndra24 games
    —SoloQ: 51.8% · 355 g
  • Viktor24 games
    —SoloQ: 46.5% · 381 g
ADC15 champions
  • Caitlyn49 games
    49.0%gap +2.4 ptsSoloQ: 51.7% · 451 g
  • Kai'Sa42 games
    52.4%gap +4.1 ptsSoloQ: 49.8% · 886 g
  • Jinx39 games
    38.5%gap -6.1 ptsSoloQ: 44.7% · 548 g
  • Jhin38 games
    60.5%gap +7.7 ptsSoloQ: 51.7% · 968 g
  • Yunara36 games
    50.0%gap +3.5 ptsSoloQ: 47.2% · 775 g
Support16 champions
  • Nautilus59 games
    45.8%gap -4.2 ptsSoloQ: 45.0% · 553 g
  • Lulu48 games
    58.3%gap +7.4 ptsSoloQ: 47.5% · 714 g
  • Leona40 games
    47.5%gap -0.4 ptsSoloQ: 47.3% · 317 g
  • Thresh32 games
    40.6%gap -6.8 ptsSoloQ: 46.2% · 716 g
  • Braum31 games
    45.2%gap -1.3 ptsSoloQ: 43.2% · 264 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.2%7,582 picks of 632,195ban 0.8% · patches 16.19 to 16.21
  • Amateur tournaments1.3%295 picks of 23,550ban 3.8% · patches 16.19 to 16.21
  • Pro0.0%1 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

6.3% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 2.2%G195 games of 4,243
  • 2.8%G2119 games of 4,243
  • 2.5%G3+46 games of 1,815
Once picked, the series moves on toIn G2, over 95 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.