Champion sheet · Mid

Malzahar

Patches 16.19 to 16.21 · EUW
Tournament presence · pick + ban
4.4%#133 of 173 champions
Pick
1.9%picked in 135 of 6,953 games
Ban
2.5%85 bans over 3,441 games, against 2.9% in soloQ
Win rate as Mid37.2% between 30.5% and 44.4% over 129 gamesSoloQ 48.4%: clear gap
Median length29.1 minsoloQ 28.1 min

Amateur: 6,991 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 357,498 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as Mid.

  • Win rateWins less in amateur play
    Amateur
    37.2%
    SoloQ
    48.4%
    37.2% win rate in amateur play over 129 games, against 48.4% in soloQ over 11,800 games.
  • DraftPicked less often in amateur play
    Amateur
    0.9%
    SoloQ
    1.5%
    0.9% of the role's picks in amateur play, against 1.5% in soloQ.
02 — How to play it

How to play it?

Deathfire Touch, then Blackfire Torch, Liandry's Torment, and Rylai's Crystal Scepter: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesDeathfire Touch80% · 9,411
Same in amateur play
SpellsFlash + Teleport84% · 9,865
Same in amateur play
SkillsEnot collected in soloQ
Amateur: 100% · 111 games
Core (3 legendaries)34% · 2,265
34%of soloQ games
  1. Blackfire Torch
  2. Liandry's Torment
  3. Rylai's Crystal Scepter
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Crowd control (CC) first: more CC than 99% of mid laners.

  1. Crowd control (CC)top1%1.8 · mid laners: 0.7
  2. Lets allies carry killstop17%rank 83 of 100
  3. Plays teamfightstop19%58% · mid laners: 55%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Teamfight
  • Lets allies carry
  • CC

Like other mid laners

  • Damage in mid game
  • Damage in late game
  • Map pressure
  • Absorbs damage
  • Team damage

What it is not

  • Few duels
  • No poke
  • No split-push

Damage / min by phase · at equal gold

Rank 14 in lane, 33 in mid game and 43 in late game, out of 100 mid laners.

481-47 vs 528
859-40 vs 899
1,157-21 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
Malzaharmid laners

Gold vs. direct opponent

At 20 min, behind 89% of mid laners against the direct opponent.

mid laners
2.8takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 14 of 100 among mid laners481 · median 528
  • Damage in mid game · rank 33 of 100 among mid laners859 · median 899
  • Damage in late game · rank 43 of 100 among mid laners1,157 · median 1,179
  • Gold at 15 min · rank 8 of 100 among mid laners-502 · median +25
  • Gold at 20 min · rank 12 of 100 among mid laners-644 · median +71
  • Map pressure · rank 40 of 100 among mid laners2.8 · median 3.2
  • Absorbs damage · rank 38 of 100 among mid laners414 · median 489
  • Plays teamfights · rank 81 of 100 among mid laners58% · median 55%
  • Takes its kills in duels · rank 24 of 100 among mid laners18% · median 23%
  • Lets allies carry kills · rank 83 of 100 among mid lanersrank 83 of 100
  • Crowd control (CC) · rank 99 of 100 among mid laners1.8 · median 0.7
  • Team damage · rank 47 of 100 among mid laners20% · median 21%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top8 champions
  • Olaf15 games
    —SoloQ: 46.2% · 273 g
  • Ornn11 games
    —SoloQ: 45.6% · 333 g
  • Ambessa7 games
    —SoloQ: 54.6% · 282 g
  • Malphite7 games
    —SoloQ: 46.4% · 364 g
  • Gnar6 games
    —SoloQ: 53.6% · 263 g
Jungle8 champions
  • Wukong15 games
    —SoloQ: 47.5% · 465 g
  • Xin Zhao13 games
    —SoloQ: 46.9% · 145 g
  • Vi8 games
    —SoloQ: 45.7% · 184 g
  • Lee Sin7 games
    —SoloQ: 53.4% · 517 g
  • Lillia7 games
    —SoloQ: 46.9% · 294 g
Mid6 champions
  • Orianna12 games
    —SoloQ: 53.9% · 219 g
  • Ahri10 games
    —SoloQ: 47.8% · 596 g
  • Viktor10 games
    —SoloQ: 48.3% · 522 g
  • Syndra9 games
    —SoloQ: 46.0% · 537 g
  • Smolder8 games
    —SoloQ: 51.2% · 377 g
ADC11 champions
  • Yunara14 games
    —SoloQ: 42.9% · 965 g
  • Caitlyn10 games
    —SoloQ: 51.2% · 643 g
  • Jinx10 games
    —SoloQ: 45.9% · 775 g
  • Kai'Sa9 games
    —SoloQ: 50.3% · 936 g
  • Sivir9 games
    —SoloQ: 48.8% · 260 g
Support10 champions
  • Lulu12 games
    —SoloQ: 46.8% · 814 g
  • Bard11 games
    —SoloQ: 50.1% · 405 g
  • Braum11 games
    —SoloQ: 49.2% · 423 g
  • Karma10 games
    —SoloQ: 49.7% · 469 g
  • Milio9 games
    —SoloQ: 45.7% · 416 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.5%10,895 picks of 714,990ban 2.9% · patches 16.19 to 16.21
  • Amateur tournaments0.9%95 picks of 10,426ban 2.4% · patches 16.19 to 16.21
  • Pro0.0%1 picks of 2,224bans not published · patches 16.17 to 16.20

Presence by patch

6.3% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 1.6%G133 games of 2,116
  • 1.8%G239 games of 2,116
  • 2.1%G3+14 games of 681
Once picked, the series moves on toIn G2, over 33 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.