Tournament presence · pick + ban
22.1%#20 of 173 champions
Pick
15.4%picked in 4,390 of 28,482 games
Ban
6.7%1,553 bans over 23,210 games, against 2.9% in soloQ
Win rate as Top33.3% between 21.6% and 47.6% over 33 gamesSoloQ 47.9%: clear gap
Median length29.9 minsoloQ 27.2 min

Amateur: 28,642 games from amateur tournaments, last 60 days, KR 65% · EUW 24% · NA 10%. SoloQ Master+: 897,301 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Top.

  • Win rateWins less in amateur play
    Amateur
    33.3%
    SoloQ
    47.9%
    33.3% win rate in amateur play over 33 games, against 47.9% in soloQ over 2,573 games.
  • DraftPicked less often in amateur play
    Amateur
    0.0%
    SoloQ
    0.1%
    0.0% of the role's picks in amateur play, against 0.1% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    5.9%
    SoloQ
    2.9%
    5.9% ban rate in amateur play over 14,779 games, against 2.9% in soloQ over 364,710 games.
  • LengthLonger games in amateur play
    Amateur
    29.9 min
    SoloQ
    27.2 min
    Median of 29.9 min in amateur play, against 27.2 min in soloQ.

Not enough games to judge: core.

02 — How to play it

How to play it?

Lethal Tempo, then Kraken Slayer, Guinsoo's Rageblade, and Terminus: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesLethal Tempo63% · 1,631
Amateur: First Strike (51%), gap not settled
SpellsExhaust + Flash47% · 1,219
Amateur: Flash + Teleport (43%), gap not settled
SkillsQnot collected in soloQ
Amateur: 97% · 32 games
Core (3 legendaries)22% · 251
22%of soloQ games
  1. Kraken Slayer
  2. Guinsoo's Rageblade
  3. Terminus
Amateur: Manamune, Luden's Echo, Shadowflame, gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Below the floor: no measure published.

Below the floor: no measure published.

04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top1 champion
  • K'Sante6 games
    —SoloQ: 47.1% · 87 g
Jungle1 champion
  • Wukong8 games
    —SoloQ: 48.9% · 88 g
ADC1 champion
  • Yunara6 games
    —SoloQ: 50.4% · 240 g
Support1 champion
  • Milio5 games
    —SoloQ: 57.1% · 70 g
05 — In draft

Ban it or pick it?

Not enough series to settle it: raw counts only.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.1%2,213 picks of 1,794,583ban 2.9% · patches 16.19 to 16.21
  • Amateur tournaments0.0%19 picks of 38,304ban 5.9% · patches 16.19 to 16.21
  • Pro0.1%3 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

22.5% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.